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RELEASED FrackinUniverse 6.4.0

Enhance your starbound experience in every area. Massive mod.

  1. tigerfestival

    tigerfestival Cosmic Narwhal

    It's likely to due with another mod. I fought the Erchius horror all the time and nothing ever happens. Posting a log will help people pinpoint the problem.
     
  2. sayter

    sayter The Waste of Time

  3. Natural Aura

    Natural Aura Pangalactic Porcupine

    I noticed a bug on aether planets, where if you don't have aether protection long enough and your energy surpasses 0%, your energy bar will spam full and empty continuously... like really loudly too, RIP ears.
    (It also may have been due to the fact that there was a lightning storm occurred right around the time my energy hit 0%.)
     
    Last edited: Dec 7, 2018
    ExToRtIoN_NuKeZ likes this.
  4. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Scruffy Nerf-Herder

    The welding penguin is still selling outdated items (servitor chassis, weapon system parts, and behavior module)
     
  5. Seby88

    Seby88 Void-Bound Voyager

    I have a question
    Isn't there a wiki or something where I can see all the item id's? Or at least all the precursor stuff. Because I'm building a Dreadnought class custom ship and i decided to make a precursor teleporter room, Precursor engine room, and precursor Reactor room. Maybe I'll make some Precursor cannons as well
     
  6. Vegetable Lamb

    Vegetable Lamb Existential Complex

    You guys have seen JurassicBound mod, right? Would love to see you make use of it in the worlds with prehistoric biomes. https://steamcommunity.com/sharedfiles/filedetails/?id=945325270

    Also my Kirhos I just created seem to be stuck in the starter ship, unable to activate the system.

    *UPDATE*
    Nevermind, I am figuring out stuff after a year away.
     
    Last edited: Dec 10, 2018
  7. Maxmilian99

    Maxmilian99 Void-Bound Voyager

    something weird is happening... suddenly my personal tricorder is gone and the wiring mode is replaced with the personal tricorder... please help...
     
  8. Legogod

    Legogod Cosmic Narwhal

    Sounds like you put the tricorder IN the wiring slot. Shift + Right click while holding the tricorder to bring up the slot config and take the tricorder out.
     
  9. Vegetable Lamb

    Vegetable Lamb Existential Complex

    It is I, loader of too many mods, with another exciting crash log for compatibility testing. Who is the culprit this time? : https://pastebin.com/Uy9krSGM
     
  10. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    Any errors related to this in the log? Can't really help you if a log is not provided.

    However, you might want to double check the groups array, in case that is the issue.
     
  11. Umbra420

    Umbra420 Cosmic Narwhal

    Blocks usually require an excess of 50 units in order to extract. Some less, some more, but it should be assumed that you need 50.
     
  12. SWhite

    SWhite Void-Bound Voyager

    I have a question: is it possible to add the ability to mine walls to mining lasers?
     
  13. Doodlinka

    Doodlinka Void-Bound Voyager

    Please, let this mod support Starbound 1.3.4, official site hasn't got Starbound 1.3.3, and torrent trackers too, can't play with it
     
  14. Arti78

    Arti78 Space Kumquat

    They can mine walls already, just in a smaller area. If I remember right he didn't add this function to them to give a reason to use the normal MM. That and there are upgraded MMs.
     
  15. SWhite

    SWhite Void-Bound Voyager

    I know that, I want to modify the lasers for my personal use, but I can't locate the files

    EDIT
    found them, ok... now what do I need to add/change to make it so right click mines walls in the background?
     
    Last edited: Dec 11, 2018
  16. Legogod

    Legogod Cosmic Narwhal

    It supports 1.3.4. It's the litmus test for those who don't read change logs.

    You would need to make them a 2-handed item in the first place to have that functionality, and mining lasers DO get the background tiles if you've upgraded it at all.
     
  17. chocoblast

    chocoblast Space Spelunker

    Just played with this mod for couple days. Really love it! And I don't know if this only happen to me, but my bees not producing honeycomb with anti-mite frame. I have normal, forest, and flower bees in my apiaries with flowers around them. I don't know if this some kind of bugs or maybe i'm doing it wrong. Any help is appreciated. Keep up the good work!

    log files:
    1. https://pastebin.com/2RyVE349
    2. https://pastebin.com/Uar08iv1
    3. https://pastebin.com/xQFrY815
    4. https://pastebin.com/U8dfYL0y
    5. https://pastebin.com/Mij0Lt94
     
    Last edited: Dec 12, 2018
  18. Legodeppe

    Legodeppe Void-Bound Voyager

    Having trouble with the missions to repair my ship. The "Ship Repairs" quest is fully completed, but the ship's still broken. The "Getting Started" quest wants me to find a gate that I can't find. Not sure if it's a mod conflict or some kind of bug. Or I might be missing something.
     
    Last edited: Dec 12, 2018
  19. Umbra420

    Umbra420 Cosmic Narwhal

    The mining laser seems to have two areas of effect, radiating from the point of block contact from the laser. One damages/mines the foreground blocks and another does this to the background blocks but in a slightly smaller radius. I don't know if they're separate values or if the second is calculated from the first but if they are separate I'd imagine changing the second radius to match the first would help... but something that directly accesses background blocks like the mining laser might be tricky. Perhaps check out the MM code for that? Or maybe a laser clone that doesn't affect foreground blocks but only affects background blocks?

    I always thought that some sort of jackhammer tool would be a great tool for removal of background blocks.
     
  20. Umbra420

    Umbra420 Cosmic Narwhal

    I wonder if telebrium be used to build blocks that can resist the meteors on the moons. Perhaps by giving it an absurd amount of block health? Base building on moons is a little pointless on account of the meteors being on essentially every moon and the shield generators are a mess to implement properly in base building.

    I've also been thinking if ship gravity should be present automatically on a ship at all. It can be offset for new players by having one or a few gravity generators already being on the ship either in the locker or already placed. Then again npcs are a little retarded in zero g.
     

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