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Closed Stardew Valley Multiplayer: Known Issues & Fixes

Discussion in 'Support' started by Katzeus, Aug 1, 2018.

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  1. Pathoschild

    Pathoschild Tiy's Beard

    @tccoxon If it's not too late, here are some zero-QA-impact changes that would help a lot with SMAPI's new multiplayer API:
    • Multiplayer:
      • Make disconnectingFarmers field protected.
    • Network/NetBufferReadStream and Network/NetBufferWriteStream:
      • Make these classes public.
    • Network/LidgrenServer:
      • Make peers and server protected.
      • Make sendMessage(NetConnection, OutgoingMessage) and parseDataMessageFromClient protected and virtual.
    (See also my earlier request for the greenhouse changes.)

    Thanks!
     
    • Fractuality

      Fractuality Big Damn Hero

      I am crashing in multiplayer whenever I go to sleep after visiting marnie. I was told it was because the game was trying to spawn the purple shorts in a specific way that was causing me to crash.
       

        Attached Files:

      • thedarkprinceca

        thedarkprinceca Yeah, You!

        Everything was fine till today.It keeps crashing when trying to go to sleep. I don't know much about this stuff and have tons of mods that I love. Please help!!!
         

          Attached Files:

        • Pathoschild

          Pathoschild Tiy's Beard

          @thedarkprinceca It looks like one of your dialogue mods is failing. The upcoming SMAPI 2.8 will prevent that from crashing your game, but in the meantime try removing all your dialogue mods and playing through one day, then putting them back.
           
          • thedarkprinceca

            thedarkprinceca Yeah, You!

            Unfortunately it didn't fix it. Thank-you very much for trying to help me.It was greatly appreciated.
             
            • Pathoschild

              Pathoschild Tiy's Beard

              @thedarkprinceca Can you post a new SMAPI log after removing the dialogue mods and causing the crash again?
               
              • thedarkprinceca

                thedarkprinceca Yeah, You!

                My mistake. I missed one dialogue. It is currently working. Thank-you again for your help.I'm not the sharpest tool in the chest when it comes to this stuff.
                 
                • LOLOL1530

                  LOLOL1530 Void-Bound Voyager

                  Hello everyone, i have this bug with my cat in one of the newer updates with multiplayer. I got it randomly while playing.
                   

                    Attached Files:

                  • Pathoschild

                    Pathoschild Tiy's Beard

                    @LOLOL1530 That's a long-standing bug in the game (from before the multiplayer update). The cat should come in from the void on its own after a day or two.
                     
                    • TaylerWestbrook

                      TaylerWestbrook Space Hobo

                      So, I was playing in multiplayer mode when my game crashed while I was playing the fish game during the state fair. The game crashed during the black transition screen from the game screen to the rewards screen.
                       
                      • UberLu

                        UberLu Void-Bound Voyager

                        >So I ran into a game crash when going to bed on summer 4. Happened twice in a row. The second time I noticed Lewis shorts were missing in Marnies Room.

                        Uploading my savefile so maybe it helps tracking down the cause of the error.
                         

                          Attached Files:

                        • Pathoschild

                          Pathoschild Tiy's Beard

                          @tccoxon Sorry! I realise this is cutting it close, but can you change these too if possible?
                          • SDKs/GalaxyNetClient:
                            • make these methods protected and virtual: onReceiveConnection, onReceiveMessage, onReceiveDisconnect, onReceiveError.
                          • SDKs/GalaxyNetServer:
                            • make class public.
                            • make these fields protected: server and peers.
                            • make these methods protected and virtual: onReceiveConnection, onReceiveMessage, onReceiveDisconnect, onReceiveError, sendMessage(GalaxyID, OutgoingMessage).
                          Thanks a lot! Those changes will avoid SMAPI needing to runtime-patch those classes.

                          (I have a summary of the requests here.)
                           
                            Last edited: Nov 14, 2018
                          • tccoxon

                            tccoxon Procedurally Generated Programmer

                            We've updated the beta branch with v1.3.32 with bug fixes from our porting work, as well as the issues you've all been reporting:
                            • Fixed GOG beta branch users' inability to use lobby/invite-based online play
                            • Fixed crash when saving after the game adds Lewis's shorts to Marnie's house
                            • Fixed crash viewing the map when another player is in certain events
                            • Fixed "double sound" when using singing stone
                            • Fixed a Geneva Convention violation (by replacing red crosses in graphics)
                            • Fixed clicks on the chatbox not being registered when the game is paused
                            • Fixed players sometimes walking off in a straight line through all terrain when they get disconnected
                            • Fixed babies sometimes spawning in houses that don't belong to the parents
                            • Fixed the potential for overnight events to cancel or skip a wedding event
                            • Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer
                            • Fixed the potential for players to simultaneously build overlapping farm buildings
                            • Fixed only one player being able to get the dark talisman
                            • Fixed the inability to place donated items on the bottom two rows of the museum
                            • Fixed farmhands being unable to pick up items they dropped in festivals
                            • Fixed Pam's upgraded house interior event not happening
                            • Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter
                            • Fixed softlock caused by mistaken ability to use daggers during events
                            • Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby)
                            • Fixed attempting demolishing cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu
                            • Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod
                            • Fixed host sometimes appearing stuck using tool in shared events
                            • Fixed softlock when you play the Journey of the Prairie King past 2am
                            • Fixed glitched chest lid appearing when you destroy a cabin
                            • Fixed duplicate songs in the jukebox
                            • Fixed only one player's glow ring working at a time
                            • Fixed farmhands not being able to see each others' bundle changes
                            • Fixed bug causing some players to become married to two other players in 3-4 player farms
                            • Fixed player sometimes getting stuck in bed after another player got in and then back got out
                            • Implemented some alternative ways for the host to unpause the server (Esc, B button, Back button)
                            • Implemented an alternative way to bring up the chat box (the right stick button on a controller)
                            • Implemented some internal changes requested by modders, which should have no effect on vanilla gameplay (@Pathoschild)
                            GOG users on Linux and Mac may have a little wait before their client offers to download the update.

                            Note that the default branch is still on v1.3.28 for now, but if this update goes smoothly we'll update it with .32 very soon. :DD
                             
                              Last edited: Nov 14, 2018
                              shamemaker, davoker and Pathoschild like this.
                            • OrcishMetal

                              OrcishMetal Space Hobo

                              Hey gang,

                              New to the game, but my wife had played through the single player for about 3 years, and now she got me the game for my birthday so we we're doing multiplayer together. I have been hosting, and she joins. It's been working fine, until tonight (Year 1 - Summer - Day 20). I crashed out 3 times - all of which were seemingly triggered randomly (swimming in the sauna, walking towards the blacksmith through town, twice). First two my PC crashed out and rebooted itself. I blamed this on Windows updates, which I took care of. Third time it just crashed out of the game. I found the the events for the 3rd crash in the Windows event viewer, as well as the StardewValley logs and my save, all attached here. If it helps also, I have been playing through Steam Link on our TV, while she is on a macbook.

                              I hope this is helpful!

                              Thanks,
                              ~ Alex Gustafson
                               

                                Attached Files:

                              • ErebusLamia

                                ErebusLamia Void-Bound Voyager

                                Hello! Reporting a bug i had recently experienced in the latest version of the game. Whenever i ride a horse and go to the travelling cart and leave the horse in front of the travelling or near the pig, i'll be stuck. When i try leaving my horse i'll ride back in (loop). Images below.

                                20181120041254_1.jpg 20181120041205_1.jpg 20181120041249_1.jpg
                                 
                                • radiohero

                                  radiohero Intergalactic Tourist

                                  Trying to start a new co-op farm but no matter what farm type or combination of number and spacing I choose, the starting cabins don't appear. Wife has the same problem. We've tried removing all mods.
                                   
                                  • Berbe

                                    Berbe Space Spelunker

                                    Still no code option in the multiplayer lobby with v1.3.32.3 (build 25167), cf. dedicated thread.
                                     
                                    • blaubles

                                      blaubles Space Hobo

                                      have a problem, i uninstalled the game and reinstalled it and it flipped me off the beta mode, so i tried going to properties and putting in the jumpingjunimos code. but it only says invalid code now, where i had no issue with this before. Am i doing something wrong?
                                       
                                      • JonaKms

                                        JonaKms Space Spelunker

                                        I opted out of beta because an essential mod I use wasn't supported. Today, the mod got support so I tried to opt back into beta using the jumpingjunimos code. No matter what I try, it just won't work. [​IMG]
                                         
                                          Last edited: Nov 23, 2018
                                        • margotbean

                                          margotbean Existential Complex

                                          Looks like someone forgot to make a post here, but the beta was pushed to the main branch on Nov. 19th.
                                           
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