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RELEASED Return to Earth [Deleted]

Discussion in 'Dungeons and Sidequests' started by Joseph K, Aug 25, 2018.

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  1. Joseph K

    Joseph K Giant Laser Beams

    Question: Is something supposed to happen when 2 of it's tentacles retract at the same time? Because nothing seems to be happening.
     
  2. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    Good job! I'll take a look at the problem you are talking about.
     
  3. Joseph K

    Joseph K Giant Laser Beams

    Thanks, one more thing: do you know any music tracks that would suit this boss better?
    Edit: I also think you should have the tentacles visible when they rain exploding projectiles from above.
     
  4. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    I'm thinking "Welcome to Chaos", but that's just about it. I can't really find a track that makes you feel like you have to fight a beast that will destroy your universe. Also, the problem you're having more than likely has something to do with a sort of dead piece of code. It didn't work for me though. Just remove "entityPosition" and "lineTileCollision" nodes and replace the position parameters for the "offsetPosition" nodes to be "self". Enable debug mode and check for any red triangles. Those are where the tentacles should be.
     
  5. Joseph K

    Joseph K Giant Laser Beams

    Still doesn't work... Didn't see any red triangles either. And the music probably wouldn't fit it... I have something that could work... But I'm saving it for the final boss of my next mod. Here's the JSON file for the boss arena incase you need to modify for it.
     

    Attached Files:

  6. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    The ghost eyes seem a little too tanky. Also, the best theme that I came across so far was "Final Battle of the Dark Wizards". Try sending me a log so I can try to get an understanding of what's going on.
     
  7. Joseph K

    Joseph K Giant Laser Beams

    I cut out the booting up data so it wouldn't spam too much. I don't think Final Battle of the Dark Wizards will work either, it would have to be something fast paced. But don't worry about it, I don't really need a new theme and I don't want to bother you with finding one.

    UniverseServer: Logged in player 'Joseph 2' locally
    [17:29:31.670] [Info] UniverseServer: Logged in account '<anonymous>' as player 'Joseph 2' from address local
    [17:29:31.951] [Info] UniverseServer: Loading system world (2, -19, 61767110) from disk storage
    [17:29:31.982] [Info] UniverseClient: Joined server as client 1
    [17:29:32.428] [Info] UniverseServer: Player revive position is expired, spawning back at own ship
    [17:29:32.428] [Info] UniverseServer: Client 'Joseph 2' <1> (local) connected
    [17:29:32.429] [Info] UniverseServer: Loading client ship world ClientShipWorld:0d736b7d887b79b77c2ee3f1d50c5762
    [17:29:32.655] [Error] Could not load image asset '/interface/inventory/x.png', using placeholder default.
    (AssetException) No such asset '/interface/inventory/x.png'
    [17:29:32.656] [Error] Could not load image asset '/interface/inventory/xhover.png', using placeholder default.
    (AssetException) No such asset '/interface/inventory/xhover.png'
    [17:29:32.660] [Info] Protected dungeonIds for world set to (65524)
    [17:29:32.798] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 64
    [17:29:32.799] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 128
    [17:29:32.811] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
    [17:29:32.811] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
    [17:29:32.811] [Info] Setting steam rich presence connection as steam id 76561198012002337
    [17:29:32.812] [Error] Statistics platform service error: Not logged in
    [17:29:33.451] [Info] UniverseServer: Warping player 1 to ClientShipWorld:0d736b7d887b79b77c2ee3f1d50c5762
    [17:29:35.214] [Info] Chat: <server> Admin privileges now given to player Joseph 2
    [17:29:36.837] [Info] Chat: <server> Lets do the space warp again
    [17:29:37.346] [Info] UniverseServer: Creating temporary instance world 'InstanceWorld:ruinedearthfinal:-:-' with expiry time 0
    [17:29:37.485] [Info] Protected dungeonIds for world set to (65524)
    [17:29:37.485] [Info] Placing dungeon ruinedearthfinal
    [17:29:37.485] [Info] Forcing generation of dungeon ruinedearthfinal
    [17:29:37.493] [Info] Placing dungeon at (0, 1000)
    [17:29:37.637] [Info] Chat: <server> Admin privileges taken away from Joseph 2
    [17:29:39.636] [Info] Protected dungeonIds for world set to (0, 65524)
    [17:29:40.668] [Info] UniverseServer: Warping player 1 to InstanceWorld:ruinedearthfinal:-:-
    [17:29:40.692] [Info] Client received world stop packet, leaving: Removed
    [17:29:40.694] [Info] UniverseServer: Stopping idle world ClientShipWorld:0d736b7d887b79b77c2ee3f1d50c5762
    [17:29:40.761] [Error] Could not load audio asset '/music/nothing.ogg', using placeholder default.
    (AssetException) No such asset '/music/nothing.ogg'
    [17:29:53.854] [Info] Chat: <server> Admin privileges now given to player Joseph 2
    [17:30:19.007] [Info] UniverseClient: Client disconnecting...
    [17:30:19.028] [Info] Client received world stop packet, leaving: Removed
    [17:30:19.083] [Info] UniverseServer: Client 'Joseph 2' <1> (local) disconnected for reason:
    [17:30:19.083] [Info] UniverseServer: Stopping idle world InstanceWorld:ruinedearthfinal:-:-
    [17:30:19.310] [Info] UniverseServer: Expiring temporary world InstanceWorld:ruinedearthfinal:-:-
    [17:30:19.475] [Info] UniverseServer: Stopping UniverseServer
    [17:30:19.586] [Info] Clearing steam rich presence connection
    [17:30:20.936] [Info] Application: quit requested
    [17:30:20.936] [Info] Application: quitting...
    [17:30:20.936] [Info] Application: shutdown...
    [17:30:21.123] [Info] Root: Shutting down Root
    [17:30:21.611] [Info] Application: Destroying SDL Window
    [17:30:21.686] [Info] Application: stopped gracefully

    I left the game after the two tentacles reappeared on the boss.
     
  8. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    Can you send me the assets that you have right now? There is no error.
     
  9. Joseph K

    Joseph K Giant Laser Beams

    Sure.
     

    Attached Files:

  10. Joseph K

    Joseph K Giant Laser Beams

    Aha! I figured out the problem! I changed the altitude of the boss to be lower so you can reach it, but when I moved it higher the attack started working again.
     
  11. Joseph K

    Joseph K Giant Laser Beams

    Alright, I fixed it by tweaking their spawn altitude.
     
  12. Sumenora

    Sumenora Scruffy Nerf-Herder

    ohh so thats how its made...
     
  13. Sumenora

    Sumenora Scruffy Nerf-Herder

    that program with the T tetris icon....what is it called i seen it before?
     
  14. Joseph K

    Joseph K Giant Laser Beams

    Um... I don't know.
     
  15. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    The program is Tiled. It's a way to make dungeons in Starbound.

    @Joseph K Just wondering, when is this going to be released?
     
  16. Joseph K

    Joseph K Giant Laser Beams

    When you finish the final boss death cinematic. Or if you'd prefer I can use the normal white flash cinematic for now.
     
  17. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    I think it's finished. Is it still the white flash cinematic?
     
  18. Joseph K

    Joseph K Giant Laser Beams

    It just crashes the game when the boss dies.
     
  19. Lunar Eye Gaming

    Lunar Eye Gaming Phantasmal Quasar

    Log?
    EDIT: Nevermind. I figured it out. You forgot to add the cinematic. Download link was already given with the proper assets for the cinematic.
    EDIT II: I updated the assets with some more stuff. Tweaked some issues with transition and dying behaviors. Added "idlenoeyes". The download link is the same.
     
    Last edited: Oct 12, 2018
  20. Joseph K

    Joseph K Giant Laser Beams

    Okay, I'll get that and publish it after I make sure it works.
     
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