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RELEASED Chozo (Experimental) 0.9.8

Samus Weapons, suits and power

  1. DrakoZ

    DrakoZ Pangalactic Porcupine

    sapowerb
    powerh
    powerh
    powert
     
  2. OctavioAGS

    OctavioAGS Void-Bound Voyager

    Thanks.
     
    Last edited: Jul 2, 2017
  3. DrakoZ

    DrakoZ Pangalactic Porcupine

    Sorry)

    powerl
     
  4. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    If I ever need to look at this mod's stuff for help with my own mods, I just install the raw version which has it unpacked.
     
  5. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    I think I inadvertently used the same sprites you did for the Magmaul projectile.
    Oops!

    Same with the Hyper Beam projectile, but we used different colors.
     
    Last edited: Aug 16, 2017
  6. DaWrecka

    DaWrecka Pangalactic Porcupine

    So I started screwing around with this a couple of days ago. Here's my feedback so far.

    • First, bug; The icemissileexpl2.projectile erroneously refers to an "icemissilesexp2.png" that doesn't exist; It should be "icemissilesexpl2.png".
    • The way the Diffusion Missile works seems curious to me. I don't quite get why it differs from the Fusion Diffusion Missile so heavily. And it bugged me enough that I sought to change it; on my modded version of the game, the Diffusion Missile has a much smaller explosion radius, but it spawns four ice projectiles which spiral around the point of impact for three seconds - which, near as I can tell, is pretty much exactly how it works in Fusion. My spiralling projectiles don't have trails, but that's a purely-visual effect that shouldn't be TOO difficult to implement. Files are yours if you want 'em.
    • Missile and Super Missile are a bit peculiar to me. They can be charged like other weapons but charging them apparently has... no effect whatsoever. I'd suggest changing these one of two ways; Either remove Super Missile as an independent weapon and make it the Charge mode of regular Missile, like in Metroid Prime, or make the charge modes fire homing missiles - probably kick up the cooldown and energy cost to help balance it out.
    • Finally, the Hunters weapons seem... off. As in, not very faithful. Although I'll have to find my copy of Hunters to refresh my memory to be sure. EDIT: Nevermind, just found it. More feedback to come shortly.
     
  7. DrakoZ

    DrakoZ Pangalactic Porcupine

    Recently, I could not get to the fashion (That time was not, then I had to do another project ..

    I know that so far there are many shortcomings, because that's why it's in the concrete state =)
    I hope in the near future, I will find free time to continue.
     
  8. Toastanium

    Toastanium Void-Bound Voyager

    Thank you! Do your best!
     
  9. smashbro596

    smashbro596 Scruffy Nerf-Herder

    So is this mod dead?
    i kinda wanted to ask if we could get a grappling gun for the mod. it could work like the hookshot would from the zelda mod i have.
     
  10. LunarCast

    LunarCast Void-Bound Voyager

    Was this mod just updated? I have a Phazon suit now and the beams are different.
     
  11. lazarus78

    lazarus78 The Waste of Time

    You can literally look at the mod page and see it hasn't been updated since November 8th, 2016.

    This isn't the workshop. Mods don't update automatically anyway.
     
  12. LuceoX30

    LuceoX30 Void-Bound Voyager

    Is this mod still going on? I saw that Chucklefish just started making a 1.4 for Starbound.
     
  13. Empress K

    Empress K Void-Bound Voyager

    It sucks this mod hasn't been worked on in so long. Some of the stuff require things that no longer exist in the game. :( Like Uranium in Hyper beam. :(
     
  14. D.M.G.

    D.M.G. Master Astronaut

    Frackin Universe has Uranium tho
    I dunno if it'd work, but it's worth checking out
     

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