That's so strange... I never encountered that bug when I first developed and tested the mod, but it definitely happens now. I half suspect SMAPI 2.0 caused this as well but I can't even imagine how or why. I'll start looking into it today between other RL errands I have to run. I expect I'll have a fix out tonight because this bug is unacceptable. Thank you for the submission. Edit: The fix is done, will upload shortly. Currently handing out Halloween candy.
Farm Expansion 3.0.2 is now available on the nexus. v3.0.2: Robin no longer overstays her welcome after upgrading an existing building.
Farm Expansion 3.0.3 is now available on the nexus. v3.0.3: Bug fixes. Fixes infinite loop upon naming hatched pets, and bee hives now produce the correct honey type.
Just a quick question. Will you be able to fix the dig spots on the expansion? As of now, they haven't produced anything when I dig them up. Not on a previous save or on a new one. Thanks for the mod.
Just wanted to update you on the artifact spot situation. I found a solution, will upload a fix shortly. Edit: Farm Expansion 3.0.4 is now available on the nexus. v3.0.4: Artifact spots on the expansion now correctly drop items.
Farm Expansion 3.1 is now available on the nexus. v3.1: Adds farm expansion location to world map. Improves compatibility with other mods.
Farm Expansion 3.2 is now available on the nexus. v3.2: Adds new config option for patching alternate entrance to the expansion from the backwoods. Adds full support for the TreeTransplant mod. Unpacks assets for easy editing.
I'm not sure if it is a bug or not. I'm having a slight issue with planting trees in a specific spot on the expansion. Namely a small section of land to the left of the entrance. I'm hoping you can see it in the screenshot. The uppermost tree is one spot over to the right of where I wanted to plant it. When I tried to plant it in that exact location I received a can't plant error. I tried several times and had to place it one spot to the right. The tile in question is location 35, 25
Wow, thank you for posting this as I never would have noticed this. Apparently there is a tile property at 35, 25 with a name of "NoSpawn" and a value of "Tree". I'll include a fix in the next release, in the mean time, please replace mods\FarmExpansion\assets\FarmExpansion.tbin with the following file: https://www.mediafire.com/file/r4u9cg33gs3gvzr/FarmExpansion.tbin
Would this work on all 5 (vanilla) farms or just the standard one? I suppose I could use the Backwoods entrance if it doesn't but I like knowing these things in advance. EDIT: I seem to have missed the part in the changelog where it says it does. definitely going to install this one!
Good day! Can you tell me which assets I should edit in order to change graphics that is created around the warp point on the regular map. Since if you add a custom farm.xnb the entrance to the Expansion looks weird. I wonder if it takes a piece of the road from the FarmExpansion.tbin?
The SMAPI console reports that the mod is incompatible, and disables it. Will this mod be updated to work with SDV 1.3.28 / SMAPI 2.7? The next SDV minor release is already in beta, and so is SMAPI 2.8... Thanks!