Hi @Kashii49829. Here are the config instructions, and here are the valid controller buttons (listed under "Member name" in the table). Let me know if you still need help.
Umm... Is there any chance you could make the mod lookup not yet grown seeds? or maybe it does and I'm bad with cursors. I'll delete this if I find I'm wrong!
I have just updated from Lookup 1.13 to 1.14. When starting the game and using the 1.14 version, I get the following error message: LookupAnything] The data.json file seems to be missing or corrupt. Lookups will be disabled. I redownloaded it from Nexus just in case my download was faulty, but after reinstalling Lookup 1.14 the error message shows up again. I checked the zip folder and there is a data.json file. If I use the 1.13 version, I only get the message that a newer version is available, but it is working. I am using the SVPM V1.16 to install Lookup Anything. Do you have any idea, what might be wrong?
hey there!! just had this problem myself, read the code and: it's looking for a specific filepath, and then, when it doesnt find that, it errors out. try moving all the contents of the lower folder that just says "Lookup anything" and moving them into the mods folder, sans the folder that contains the mod built info. had your problem and it worked for me.
Hey there, so I haven't played in a few months and had to update everything, which was easy enough but I can't seem to find the config.json in the latest version of LookupAnything. Has it been removed or is it there something I'm missing?
@computress Most config.json files are created after booting the game up once while the mod is installed.
Oops, I stopped getting notifications for this thread. It already does, but the cursor needs to point at a visible part of the seeds so it's a bit tricky. I improved the targeting in the next version to make this easier. Your mod manager isn't installing all the files. You can manually copy the files from the zip into Mods/LookupAnything under your game folder to fix it.
Lookup Anything 1.15 is now available! Changes in this version: You can now look up your children. Added Portuguese and Spanish translations. (Thanks to Fabilows and ThomasGabrielDelavault respectively! See how to translate Lookup Anything.) Improved lookup matching — if there's no sprite under the cursor, it now tries to look up the tile contents. Fixed animal 'complaint' field text when an animal was attacked overnight. Fixed item 'needed for' field incorrectly matching non-fish items for fishing bundles. Fixed item 'needed for' field not showing bundle area names in English.
@Nanogamer7 Can you send me your save files to test? @grungeaddict Nexus issues are usually temporary; try it again later, and let me know if it still doesn't work.
Hi, I had a suggestion. Could you implement season data for relevant objects? Knowing what season a crop will grow in or what season a fish can be caught in is extremely useful when completing the bundles. ATM I have to reference the wiki for that info and I try to avoid doing that when using this mod. Thanks and great job on the mod!
@Nanogamer7 @MouseyPounds Thanks! I fixed that in the next release. @Trevs I created a ticket to add spawn info for fish, but the growth season is already shown for seeds and crops:
This is a good mod, its damn handy but, i'm scared to actually use it because it crashes my game, like it completely freezes when i look up anything more then once. like, i look up penny for instance and it works, a learn her favorite thing and give it to her for some points, i look her up again to see how many points that gift gave me and it freezes. Have to hard reset my PC, Nothing i can do. I'm using the most up to date version of smapi, and the mod is in the correct file location(Mods).
[14:09:23 INFO SMAPI] SMAPI 1.15.1 with Stardew Valley 1.2.33 on Microsoft Windows 7 Home Premium [14:09:23 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [14:09:23 DEBUG SMAPI] Preparing SMAPI... [14:09:24 TRACE SMAPI] Overriding content manager... [14:09:24 DEBUG SMAPI] Starting game... [14:097 TRACE SMAPI] Detecting common issues... [14:097 DEBUG SMAPI] Loading mod metadata... [14:097 DEBUG SMAPI] Loading mods... [14:097 TRACE SMAPI] Loading CJB Item Spawner from CJBItemSpawner\CJBItemSpawner.dll... [14:098 TRACE SMAPI] Loading Experience Bars from ExperienceBars\ExperienceBars.dll... [14:098 TRACE SMAPI] Loading HarvestWithScytheSMAPI from HarvestWithScytheSMAPI\HarvestWithScytheSMAPI.dll... [14:098 TRACE SMAPI] Rewrote HarvestWithScytheSMAPI.dll to fix StardewValley.Game1.player field... [14:098 TRACE SMAPI] Loading LookupAnything from LookupAnything\LookupAnything.dll... [14:098 TRACE SMAPI] Loading LovedLabels from LovedLabels\LovedLabels.dll... [14:098 TRACE SMAPI] Rewrote LovedLabels.dll to fix StardewValley.Game1.activeClickableMenu field... [14:098 TRACE SMAPI] Loading No Fence Decay from NoFenceDecay\NoFenceDecay.dll... [14:098 TRACE SMAPI] Loading NPC Map Locations Mod from NPCMapLocations\NPCMapLocations.dll... [14:098 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.activeClickableMenu field... [14:098 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.player field... [14:098 TRACE SMAPI] Loading Simple Crop Label from SimpleCropLabel\SimpleCropLabel.dll... [14:098 TRACE SMAPI] Loading SkipIntro from SkipIntro\SkipIntro.dll... [14:099 TRACE SMAPI] Loading Trainer Mod from TrainerMod\TrainerMod.dll... [14:099 INFO SMAPI] Loaded 10 mods: [14:099 INFO SMAPI] CJB Item Spawner 1.9 by CJ Bok | Simple in-game item spawner! [14:099 INFO SMAPI] Experience Bars 1.1 by spacechase0 | Shows experience bars in the top-left corner. [14:099 INFO SMAPI] HarvestWithScytheSMAPI 0.0 [14:099 INFO SMAPI] LookupAnything 1.15 by Pathoschild | View metadata about anything by pressing a button. [14:099 INFO SMAPI] LovedLabels 2.0 | Gives pets customizeable tooltips so you can see who needs the love. [14:099 INFO SMAPI] No Fence Decay 1.0 by Cat | Makes all fences and gates last forever. [14:099 INFO SMAPI] NPC Map Locations Mod 1.4.6 by Bouhm | Shows NPC locations on the map [14:099 INFO SMAPI] Simple Crop Label 5.1 by TheMusketeer | Identify crops and trees on farm [14:099 INFO SMAPI] SkipIntro 1.7 by Pathoschild | Skips the game's loading intro. [14:099 INFO SMAPI] Trainer Mod 1.15.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [14:099 WARN SMAPI] Some mods may stop working in SMAPI 2.0 (but they'll work fine for now). Try updating mods with 'deprecated code' warnings; if that doesn't remove the warnings, let the mod authors know about this message or see http://stardewvalleywiki.com/Modding:SMAPI_2.0 for details. [14:099 WARN SMAPI] LovedLabels uses deprecated code (the Config class). [14:099 WARN SMAPI] LovedLabels uses deprecated code (PlayerEvents.LoadedGame). [14:099 INFO Simple Crop Label] config file value "mouse_hover" is False [14:099 TRACE SMAPI] Resetting asset cache... [14:099 WARN SMAPI] HarvestWithScytheSMAPI is missing some manifest fields (Version) which will be required in an upcoming SMAPI version. [14:099 WARN SMAPI] LovedLabels is missing some manifest fields (UniqueID) which will be required in an upcoming SMAPI version. [14:099 WARN SMAPI] HarvestWithScytheSMAPI uses deprecated code (Mod.Entry(object[]) instead of Mod.Entry(IModHelper)). [14:099 WARN SMAPI] LovedLabels uses deprecated code (Mod.Entry(object[]) instead of Mod.Entry(IModHelper)). [14:099 TRACE SMAPI] Context: locale set to en. [14:09:40 DEBUG SMAPI] Starting console... [14:09:40 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [14:09:53 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [14:09:53 TRACE Console.Out] getLoadEnumerator('Ren_160155601') [14:09:59 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [14:10:00 TRACE SMAPI] Context: loaded saved game 'Ren_160155601', starting spring 6 Y1. [14:10:00 TRACE LookupAnything] Checking for update... none found. [14:10:00 TRACE SkipIntro] Checking for update... none found. [14:10:25 TRACE Console.Out] 0 [14:10:25 TRACE Console.Out] [14:103 TRACE Console.Out] 0 [14:103 TRACE Console.Out] [14:103 TRACE Console.Out] 0 [14:103 TRACE Console.Out] [14:103 TRACE Console.Out] 0 [14:103 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 0 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] 16 [14:104 TRACE Console.Out] [14:104 TRACE Console.Out] TREE: IsClient:False randomOutput: 6946 [14:10:41 TRACE Console.Out] 55 [14:10:41 TRACE Console.Out] [14:10:44 TRACE Console.Out] 39 [14:10:44 TRACE Console.Out] [14:12:28 TRACE Console.Out] TREE: IsClient:False randomOutput: 4829 [14:12:28 TRACE Console.Out] TREE: IsClient:False randomOutput: 2563 [14:12:28 TRACE Console.Out] TREE: IsClient:False randomOutput: 3869 [14:12:29 TRACE Console.Out] TREE: IsClient:False randomOutput: 1957 [14:12:29 TRACE Console.Out] TREE: IsClient:False randomOutput: 7211 [14:126 TRACE Console.Out] TextBox.Selected is now 'True'. [14:126 TRACE Console.Out] TextBox.Selected is now 'False'. [14:12:40 TRACE Console.Out] TextBox.Selected is now 'True'. [14:12:40 TRACE Console.Out] TextBox.Selected is now 'False'. [14:12:55 TRACE Console.Out] TREE: IsClient:False randomOutput: 6752 [14:12:55 TRACE Console.Out] TREE: IsClient:False randomOutput: 4641 [14:12:57 TRACE Console.Out] TREE: IsClient:False randomOutput: 3516 [14:12:57 TRACE Console.Out] TREE: IsClient:False randomOutput: 2250 [14:13:02 TRACE Console.Out] TREE: IsClient:False randomOutput: 7147 [14:13:02 TRACE Console.Out] TREE: IsClient:False randomOutput: 9764 [14:13:42 TRACE Console.Out] TREE: IsClient:False randomOutput: 5447 [14:15:01 TRACE LookupAnything] Received a lookup request... searching the world... [14:15:01 TRACE LookupAnything] Showing TreeSubject::Tree::Maple Tree. [14:15:13 TRACE LookupAnything] Received a lookup request... searching the world... [14:15:13 TRACE LookupAnything] Showing FruitTreeSubject::Fruit tree::Apple Tree. [14:15:21 ERROR SMAPI] The game failed unexpectedly: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Microsoft.Xna.Framework.Graphics.EffectPass.Apply() at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState() at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at Pathoschild.Stardew.LookupAnything.Components.LookupMenu.<>c__DisplayClass27_0.<draw>b__0() in \source\_Stardew\Mods.Pathoschild\LookupAnything\Components\LookupMenu.cs:line 369 at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) in \source\_Stardew\Mods.Pathoschild\Common\CommonHelper.cs:line 197 at Pathoschild.Stardew.LookupAnything.Components.LookupMenu.draw(SpriteBatch spriteBatch) in \source\_Stardew\Mods.Pathoschild\LookupAnything\Components\LookupMenu.cs:line 235 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 1304 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 647 at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at StardewModdingAPI.Program.RunInteractively() in \source\_Stardew\SMAPI\src\StardewModdingAPI\Program.cs:line 224 [14:15:21 INFO SMAPI] Game has ended. Press any key to exit.
@Freeasabird420 You should probably actually read the guide that was linked to you when posting SMAPI logs to avoid long posts and emoticons.