RELEASED Extended Shed

Discussion in 'Mods' started by Androxilogin, Oct 29, 2016.

  1. Androxilogin

    Androxilogin Giant Laser Beams

    I actually thought about making it symmetrical while working on this mod, it really bothered me. I left it the same simply so it would be the same as default.
    Editing the walls_and_floors.xnb would change a lot of other things around the game so although it is a decent fix it will cause things to look the same way. If you would like to suggest a certain wallpaper by uploading an image I'd be more than happy to replace it for you.
     
      Minakie likes this.
    • Ladysarajane

      Ladysarajane Existential Complex

      I put this back into my game for Smapi 1.11, SDV 1.2.26, The latest framework and ALL and it works well on my original farm with my old save. Glad I could save this mod. :catsparkle:
       
        Coolwyngs and Androxilogin like this.
      • demonhunter352

        demonhunter352 Subatomic Cosmonaut

        Don't suppose there's a way to turn the shed basement level into a cellar, is there? I need the extra casking space since extended cellar isn't working right.
         
        • Androxilogin

          Androxilogin Giant Laser Beams

          This may be possible if recreated into an ALL mod, I'd have to test this out, but basically it should just take referencing the .xnb file (if it's not a hardcoded problem area) and changing the attributes to 'cellar' as a type in the manifest. I will try to get around to testing this as soon as I get my game and all mods updated. I believe last version I got was a beta so I don't want to dig to deepinto what may be incompatible with others.

          The reason this mod relies on ALL & Entoarox Framework is for the simple command, "ALLShift" to get to the other portion of this map file. It only makes sense to take it a bit further into a location mod.
           
          • Entoarox

            Entoarox Oxygen Tank

            Not possible, ALL currently doesnt have support for instanced locations as would be needed for each shed to have its own basement Cellar...
             
            • Androxilogin

              Androxilogin Giant Laser Beams

              Well there ya go.
               
              • demonhunter352

                demonhunter352 Subatomic Cosmonaut

                Well poop. Oh well
                 
                • lambee

                  lambee Subatomic Cosmonaut

                  Hello, sry to bother you. Cause its been a long time.

                  But I cant move to the basement when I click the button on 1st floor.

                  I can see this. (Warp ALLshift X Y?). I have two sheds on my map. MAY be thats the reason?
                   
                  • demonhunter352

                    demonhunter352 Subatomic Cosmonaut

                    Do you have the Advanced Location Loader mod?
                     
                      lambee likes this.
                    • lambee

                      lambee Subatomic Cosmonaut

                      Yes. But I only put it(and EntoaroxFramework) on /Mods. I don't know if it needs other steps or not.
                       
                      • lambee

                        lambee Subatomic Cosmonaut

                        @demonhunter352 Thx, i find the reason : made a mistake when i put the ALL mod into the document
                         
                        • Cry8wolf9

                          Cry8wolf9 Orbital Explorer

                          i posted this over at https://www.nexusmods.com/stardewvalley/mods/681?tab=posts but i guess you dont look at it that much. i have the latest beta and i cant seem to get your mod to work unfortunally it gives this error

                          [Entoarox Framework] This mod failed in the GameEvents.UpdateTick event. Technical details:
                          System.NullReferenceException: Object reference not set to an instance of an object.
                          at Entoarox.Framework.Core.PlayerModifierHelper.UpdateTick() in C:\source\_Stardew\Mods.Entoarox\Framework\Core\PlayerModifierHelper.cs:line 45
                          at Entoarox.Framework.Core.EntoaroxFrameworkMod.GameEvents_UpdateTick(Object s, EventArgs e) in C:\source\_Stardew\Mods.Entoarox\Framework\Core\EntoaroxFrameworkMod.cs:line 349
                          at StardewModdingAPI.Framework.Events.ManagedEvent.Raise() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 126
                           
                          • Moragaine

                            Moragaine Existential Complex

                            You should probably post that error to the Framework thread, since that seems to be what's failing.
                             

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