Fair enough. Not ideal, but hey, whatever makes it work properly. On a different note, a lot of the seeds are appearing in Pierre's store out of season. I'm currently in winter of year 4, and the following modded seeds are in-store: Copper, Iron, Gold, Coal, Watermelon, Canary Melon, Money, Cucumber, Cotton, Rice, Cassava, Carrot. There may be a couple of others that appear in seasons other than winter. I have not listed those seeds that are restricted to growing in the greenhouse, as they are technically not seasonal.
That's expected behavior. If you take a look at TenkoKuugen's original post; there's a list of when they made the crops available under a spoiler tag. http://community.playstarbound.com/threads/more-crops-unofficial-continuation.129349/ Some become always available anytime after the first year, others require certain endgame items like the rusty key, etc.. But, they're not set up to be seasonal like the default crops.
Huh. Fair enough... I might edit my SE config... I need to fix a mistake anyway (bulk algae soup instead of bulk poppy seeds)
Thanks for the heads up! I just updated the downloads with a fix for the Poppy Seeds issue. As well as another bug someone mentioned to me elsewhere about the Gold Seeds growing Iron ore, not Gold.
Would it be possible to just delete the ore plants and stuff by myself? Or will that destroy all the mod? ( I will try the mod with the EMCM), but am pretty sure it's going to bug me that there's going to be ore crops available ahaha
Sure, it's quite easily done. You can either edit the ShopExpander config file I mentioned previously. That'll remove the items from the store; and you won't see them unless you resorted to something like CJB Item Spawner to manually load the seeds/saplings into the game. Or you can edit the XNBs directly; and remove the ones you don't want. Though you'd still want to edit the ShopExpander config so it's not trying to load non-existent items. Just a suggestion; but if you go for editing the XNBs. Of the XNBs; only remove the Ore plants from the ObjectInformation file. And, don't change anything else in that file(as in, don't renumber the remaining crops). That'll prevent those Ore plants from being accessed in-game. But, the other crops will remain accessible, and you won't have to rewrite the mod completely.
I'm looking into disabling the meat tree from appearing, however, everything in the ShopExpander config is item number based, is there somewhere that describes what item corresponds to what id number?
Those are the ObjectID numbers from the ObjectInformation.xnb file. I went ahead, and extracted the data to just show the MoreCrops Unofficial Continuation items; and just the names & numbers for a cleaner view. Code: 797: "Copper Seeds 798: "Iron Seeds 799: "Gold Seeds 800: "Coal Seeds 801: "Iridium Seeds 802: "Copper Sapling 803: "Iron Sapling 804: "Gold Sapling 805: "Coal Sapling 806: "Iridium Sapling 807: "Beef 808: "Bacon 809: "Cooked Beef 810: "Cooked Bacon 811: "Bacon Sapling 812: "Cocoa Sapling 813: "Cocoa 814: "Violet 816: "Violet Seeds 817: "Olive 818: "Lettuce 819: "Lettuce Seeds 820: "Bell Pepper 821: "Red Pepper Seeds 822: "Lemon 823: "Papaya 824: "Papaya Sapling 825: "Watermelon 826: "Watermelon Seeds 827: "Canary Melon 828: "Canary Melon Seeds 829: "Onion 830: "Banana 831: "Money 832: "Lemon Sapling 833: "Olive Sapling 834: "Banana Sapling 835: "Cassava 836: "Money Seeds 837: "Pineaple 838: "Pineapple Seeds 839: "Cucumber 840: "Cucumber Seeds 841: "Cotton 842: "Cotton Seeds 843: "Rice Seeds 844: "Rice 845: "Dragon Fruit 846: "Dragon Fruit Sapling 847: "Avocado 848: "Avocado Sapling 849: "Purple Sweet Potato 850: "Purple Sweet Potato Seeds 851: "Sugar Seeds 852: "Flour Seeds 853: "Oil Seeds 854: "Vinegar Seeds 855: "Fig 856: "Fig Sapling 857: "Pear 858: "Pear Sapling 859: "Persimmon 860: "Persimmon Sapling 861: "Lime Sapling 862: "Lime 863: "Cassava Seeds 864: "Onion Seeds 865: "Carrot Seeds 866: "Pink Cat 868: "Pink Cat Seeds 869: "Blue Mist 871: "Blue Mist Seeds 872: "Beef Seeds 873: "Carrot 874: "Coffee Grains 875: "Sugar Cane 876: "Sugar Cane Seeds 877: "Coffee Seeds 878: "Peanut 879: "Peanut Seeds
Has the rice plant been removed? the item is still in the game but it doesn't look like the seeds can be purchased?
I just double checked. They're in there; Item #843. If they're not showing up in your game when you're in at least year2, and have the max size house. Then make sure you have the latest version of the update I made: http://community.playstarbound.com/...icial-continuation.129349/page-6#post-3154045 There was an issue with the old mod where a typo was basically hiding all the items dependent on the houseLevel variable.
So I litterally just remove the lines where it says : pierre, IDitem, how many? Awsome!!! thanks a bunch!
Hey demonhunter352; I ended up making a slight update after finding a slightly better fix for the saplings. They're still fixed, but no longer in the Collections tab. No prob! ^-^ And yea, it's just deleting a few lines. More specifically; in case you run into any trouble. Find the item you want to remove; and delete everything from the curly bracket above the shop owner, to the one below the conditions for that item(along with that comma). Then re-adjust the item beneath so the curly brackets are back in the same column. Then save, and you're good to go. Here's an example snippet where we want to delete #483. Original: Code: { "Owner": "Pierre", "Item": 482, "Amount": 10, "Conditions": "year=1,summer" }, { "Owner": "Pierre", "Item": 483, "Amount": 10, "Conditions": "year=1,summer" }, { "Owner": "Pierre", "Item": 484, "Amount": 10, "Conditions": "year=1,summer" }, Remove: Code: { "Owner": "Pierre", "Item": 483, "Amount": 10, "Conditions": "year=1,summer" }, After you removed #483, and readjusted: Code: { "Owner": "Pierre", "Item": 482, "Amount": 10, "Conditions": "year=1,summer" }, { "Owner": "Pierre", "Item": 484, "Amount": 10, "Conditions": "year=1,summer" },
@u@;; Hullo~ I was the person who sprited the things for this and I was about to pick up Stardew again and recalled this. (School ate me alive for quite awhile). I take it Killerbotto lost contact, haha, I skimmed the various pages since my absence. Is this mod still going/does it need sprite help? I'd love to make new things for it if whomever is harboring this mod is interested in it. Trees, crops, recipes, whatevers, just throwing it out there~ Happy farming!
I have wanted to add more crops and such for quite some time. My only hinderince was that I can't art to save my life. I'm not harbouring the mod though... But I have lots of ideas and time to add in code and such!!
Welcome back, MizuJakkaru! @TenkoKuugen was the one who initially revived this mod. But, over here in April they mentioned getting busy, and others were fine to take over: http://community.playstarbound.com/...icial-continuation.129349/page-6#post-3152587 So, you're certainly free to pick it up, and add to it. I would mention though; that I updated the mod for TenkoKuugen, and other players so it's compatible with the recent Localization update of Stardew Valley. But, I don't intend to take it over. I just happened to have a compatibility version for players who wanted it with my Tea mod. So, the work was already done. You can grab the latest version (Original, without my mod) here: http://community.playstarbound.com/...icial-continuation.129349/page-6#post-3154045 You should totally give it a shot anyway! Either helping here, or in your own mod. In terms of art skills; I felt the same way when I first started on my own mods. But, after enough practice; things started to look decent enough for public consumption. I'm no super artist, but I'm happy with how far I've come along. I'm sure you'll have fun too once you jump in, and start working on what you want.
@MizuJakkaru Good to see you back. As you've read, many others have passed it on to keep MCM current and up-to-date. I've annexed your sprites and run them alongside my mod, Longevity. If you've got plans for further artwork development and would like to work together, pm me or join the Longevity discord! If not, id still love to get information to credit you on your work. Good to see you back!
Thank you all three of you, haha~ @MysticTempest Thank you for the most up-to-date link, too! I was fairly certain it was that one, but I wasn't wholly sure, hehe. It means I can start farming in my spare time~ I'll certainly keep spriting in general, because crops are cute and fun to make, but I don't know a lick of coding myself to keep the mod updated. :B In that case, I can always just make sprites and hold onto them until TenkoKuugen gets less busy or something. (I can totally relate to life rearing its head~). @RTGOAT I'm fairly good for my sprites to be used anywhere, as long as it's credited somewhere. ^^ You can link to my account here or http://inujakkaru.deviantart.com/. I don't do art very often so I have no preference. I'll look into contacting you about making more sprites~ *u* Though the chances are high that anything I do for any mod is welcome to be used for others~ (at least in so far as crops and such go. :B