Endgame content

Discussion in 'Suggestions' started by invalidmix, Feb 24, 2017.

  1. invalidmix

    invalidmix Space Spelunker

    So as it is now we have access to the witches hut and a few extra buildings but maybe we could see some other aspects of the endgame expanded on or extended?

    So for those that do the town hall collections, a time after a meeting could be called at the town hall which starts a quest to find something to do with the Jojoa building, this could lead to a few choices that the community could probably come up with, and with the player raising the funds to pay for the choice after following the persons request they choose.

    An example would be penny suggesting a school and after doing a few quest and putting forth the money it gets replaced with a school.

    Expanding the skill levels and adding new items to be crafted to go with it go with it. An example would be farming level 11 would give some new food to make, 12 would allow making of a yogurt maker to use milk and possibly adding a fruit flavour. 13 could allow a new scarecrow that covers a larger area meaning less scarecrow use.

    I am sure the community could come up with more ideas.

    Farm Expansion, So after fully upgrading your house robin would turn up at your door and say she owns some land an the other side of the west side of your farm and if you are interested she would sell you it. for a large sum you could buy this giving you a larger farm to work with allowing you to do more, it could be through a passage on the west side of the farm near grandpa's shrine, to build there you could just select an extra button when asked to select where you want to place it.

    New area, so fern island has been suggested by people and this would be good to get there willy could sell a boat for a certain amount and when the player buys it it sits near the docks, the player could then use this boat to travel to the island. this place could give new materials for crafting ie Star metal, Aged wood etc.

    hopefully people like some of these and feel free to expand on anything you do like.
     
    • Berdyie

      Berdyie Scruffy Nerf-Herder

      Sounds like some interesting ideas. They would obviously take a lot of time to implement, but should not be overlooked!
       
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      • Iandrasil

        Iandrasil Void-Bound Voyager

        I'd like to suggest an increase in seed variety after year 2, to give players something to look forward to in the later years.

        perhaps rice, or maybe a land expansion upgrade where you can use a lot of endgame funds to expand the farm map to allow for added fields that may be specialised for various forms of crops

        Also building upgrades for say the shed could take up endgame time

        I like the junimos on the farm being added in 1.1, I'd like to also suggest a change to this.

        Give junimos the option to either take care of the animals or automatically harvest the food from your farm, then implement a lategame scythe upgrade that allows you to farm all crops with the scythe (maybe also upgrade the reach of it), since the game is currently bugged and has a issue with not giving you any exp for crops harvested with the scythe, I'd like to suggest this upgrade for maybe year 4 (so players have plenty of time to hit level 10 farming), perhaps tie an event to it or add a rare blueprint drop from the 2nd mines that allows clint to upgrade the scythe for you, or maybe lets you craft it yourself or be able to use some tool for harvesting.

        I'd also like to change the tool upgrade levels, maybe have gold cover 3x3 squares and have iridium cover the same ground as the iridium sprinklers do, or you could add blueprints as rare drops to allow clint to upgrade the tools beyond iridium quality to allow say the hoe and the watering can to cover the same area as iridum sprinklers do. (maybe add a bunch of rare material requirements like iridium bars, refined fire quartz (another possible late game crafting material) and maybe a prismatic shard

        Upgrading scarecrows to increase their range for lategame.

        Being able to buy shares in joja corp, eventually taking it over entirely (maybe as a continuation of the joja mart route), perhaps enable robot junimos working on your farm after certain % of ownership in jojacorp (might function as an effective moneysink)

        Maybe add some variation to the holiday events, after you've seen them once or twice they quickly become a little repetitive, I'm thinking tiny variations like maybe the skeleton breaks lose during halloween in year 3 or if you added a really bad ingredient to the potsoup during the summer you'd get some variation of a grumpy governor going "this better not be like last year, you hear me Lewis", and maybe add some penalty for repeated bad ingredients like Lewis stops sending you those agriculture subsidies and he sends you a letter saying it's because the governor is angry at him or something, on the other hand with repeated good ingredients maybe increase the amount of times lewis sends you those letters or increase the amount of money he sends


        Maybe this can be bundled in an update but perhaps an expansion pack that adds even more content on top of this is something the game could really use
         
          Last edited: Mar 7, 2017
        • Iandrasil

          Iandrasil Void-Bound Voyager

          And last but not least, a quest to bring Clint and Emily Together
           
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          • Xamerzan

            Xamerzan Cosmic Narwhal

            Assuming you haven't chosen Emily as your spouse? >.>
             
            • Iandrasil

              Iandrasil Void-Bound Voyager

              ofc.

              Also upgrades to the greenhoue to expand its size might be an option.

              another level of house upgrade to add a bath for stamina restoration

              possibly add a cookbook that you can buy through the catalog that has all the recipes that you can normally get from the TV maybe add this after year 3.
               
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              • dwuff

                dwuff Phantasmal Quasar

                I would love it if the junimos would harvest my coop for me. It's one of the most tedious things to do, so many tiers and so many different items that my inventory always fills up as i try to grab it all.
                 
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                • Fuzzyman

                  Fuzzyman Scruffy Nerf-Herder

                  I'd also like it if iridium tools could get rid of clumps and stumps that litter parts of the countryside and impede my horse
                   
                  • xMel248

                    xMel248 Void-Bound Voyager

                    I like the idea of new projects. Building a school or maybe something like a bakery.
                     
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                    • Iandrasil

                      Iandrasil Void-Bound Voyager

                      The stardew valley expansion mod comes with a new building, a winery but afaik it's not functional and just serves as another place to store your kegs.

                      I'd also like to suggest that if you put apple's in a keg you get cider instead of apple wine.

                      Maybe also change the grapes you can plant to be special grapes (there are many varieties used specifically for wine) this could serve as a replacement or upgrade to the current grapes that you can place on your farm to maybe Cabernet Sauvignon or Chardonnay, this can be tied into a new building that can build through robin (thinking of this as an endgame target so add lots of material cost to this as well as quite a bit of money, or maybe add some entry level buildings cheap and make the upgrades more expensive, more info on possible upgrades down below) I'm thinking maybe endgame content can be filled up a bit by specialising your farm.

                      Say you want to really focus on ranching and taking care of animals, maybe add some buildings that you can use to specifically enhance artisan or animal products, so far ranches I'd say maybe a smokehouse(with upgradeable levels that expand the space/smoke racks or hooks), here you can smoke the cheese you produce that you can then also further age, adding an additional step to your cheesemaking process and adding more value to your cheese. For goat cheese you could infuse it with honey, adding the value of the honey to the cheese and multiplying it slightly for the effort. The smoke house could also be used for meat, but I'm not sure what the stance on that is considering it's not really in the base game. If it is not some taboo then I'd like to suggest that on top of being able to sell animals maybe you can also send them to say a butcher who turns it into meat but it will net you significantly less than if you sell it whole which you can then further process at either smoke huts and add some other processing machines for turning meat into sausages and the like.

                      For chickens I think generally not much has to change, I'd like to see some more options of stuff that I can do with duck feathers though. I'm working on some idea where if you sell sheep you can get their skin which you can then dry and turn into parchment, this can tie into an endgame sidequest where if you purchase all of the buildings through the wizard's book he finds you worthy of some form of training or other and you can use the parchment to maybe create spells that allow you to do either cast stuff in combat or allow you to cast buffs that you'd normally get through food through one of these parchment spells, learning the recipe to craft these spell scrolls would be at a high cost but once you'd get there you could craft say spell scrolls that would allow you to use fireballs or cast a shield around you that absorbs damage or perhaps one that just gives you a speed buff, these spell scrolls could also be passive buffs I haven't fully worked this idea out yet and it could be one stupid unworkable mess but I'll come back to it once I work it out further.

                      Then the rest of the artisan products. I think the most popular one is definitely the keg products so I'd like to diversify them somewhat. For wines as I've written above you could introduce a winery (inspired from the mod), add some upgrade levels to it that maybe add a cellar at the 2nd upgrade level and a 3rd upgrade level that expands the cellar space, this cellar would be functionally identical to the cellar in your house basement at the final upgrade level where it would be essentially an additional place to build and store cellar casks, maybe also add a special cask that can be constructed out of 100% hardwood that can speed up the aging process (oak cask iirc are popular with wineries and whiskey distilleries). The winery could be used as a dedicated keg kind of where it would just feature a couple of bigger kegs that can take for example 10 or 20 grapes and then produces 10 to 20 wine bottles. Not sure on how many of these kegs I'd put in or maybe something different that could be used with products other than wines, maybe add something for beers/pale ales as well.

                      The foraging can be further expanded by adding additional zones for fishing and foraging respectively. A oot inspired kokiri forest type area for the secret forest is an idea where you get 4 exits of a screen and they all loop back to randomly generated similar looking zones that can have randomly generated forage items and trees and stumps that can be cut down for wood/hardwood

                      For fishing you could buy a boat and use it to sail to an island where you can fish even more kinds of fish and of maybe find some unique forage as well.

                      For Mining I'd like to suggest some form of use for all these gems and artefacts that I keep finding, but I haven't worked out what or how that can be used. Maybe some basic rings you can craft with basic minerals/gems and metals like a copper bar + quarts gets you a +10% atk ring or a iron bar with a jade gets you a jade ring etc etc.
                       
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                      • KThxBye910

                        KThxBye910 Void-Bound Voyager

                        Emily and Clint together quest series would be great, I always feel so bad for Clint. This could happen after you marry, if Emily isn't your partner.

                        Also, a quest series to get Marnie and Lewis together (after doing all his very strange quest series of course, hehehe.) At the flower dance, Marnie always mentions that she's still single and I feel like there could be more character development there for sure. It'd be so adorable!

                        In that vein, maybe after you marry there could be quests for every other couple to get them together, minus whoever your marriage candidate and their person is. I'd like to see more overall character development in the game, because Haley seems to be the only person who goes through a significant change. Shane does too, until you marry him and his room turns into a drunken mess again which makes it feel pointless.

                        Town expansion (similar to some Harvest Moon titles) would be great, where as you reach milestones on your farm the town also develops further. More people come in, more shops or buildings built, more marriage candidates unlocked, more storylines introduced... It seems like a huge undertaking, but I feel like it would bring so much more to this already beautiful game!

                        All just my personal opinion, of course! :)
                         

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