Just set them to either "None" or null: Code: "Keys": { "FreezeTime": "None", "IncreaseTickInterval": "None", "DecreaseTickInterval": "None", "ReloadConfig": "None" }
Edit: see the reply above. Note that null works, but will generate errors in the SMAPI console on startup. You can also assign custom, out-of-the-way keys, e.g. the function keys. Valid key names are here. null works, but generates JSON parser errors in the console. "None" is better
If you mean time speed you set via keybinding, then this is intentionally. Each time location changes mod will deduce time speed for it based on config.json (unless time is frozen via hotkey). Other option is to tie player to key-configured time speed, ignoring current location for the whole game session, so I decided to do it first way. If you want to update time for specific location or location type (indoors/outdoors), specify it in config. You can immediately apply these changes in game via "ReloadConfig" key (B by default). Mod is not yet updated to new interface SMAPI 1.0 introduced. According to Pathoschild it should work fine so.
This is notification that config is reloaded and settings from config are applied for current and all other locations.
Yes. In TickLengthByLocation you can set either location types (Indoors or Outdoors) or location names (most of them can be found at \Steam\SteamApps\common\Stardew Valley\Content\Maps).
Can you show me how to use this mod, i just use N for freezing time, and B to turn normal time back. I don't know how to set the time in game more longer
I am having the game crash if I faint due to injuries in the mine. I'm trying to figure out which mod (or the API itself?) is causing this. Can anyone else using timespeed check what happens if you faint from injuries in the mine?
Didn't know that. Looks like I will need to do some changes in how "Freeze time" is specified in config.
um, i have a problem, the .dll file looks like this https://gyazo.com/9fa5c4400ffac9b05fa76a45cf990743?token=efb9fa8729ea7bf6bf1c5b743d98283a and whenever i try to manipulate the actual default tick time it stops working entirely. Help?
Why do you need to view or edit .dll file? It's a binary file with compiled code that should not be edited directly. If you want to change key bindings or time speed use config file provided with the mod. It also looks like you are using one of old versions created by cantorsdust. This thread is for unofficial updated one - you can find it in the first thread message or by clicking "Download Now" button in top right corner.
Hey First: Great mod! Thanks so much. Next: Heads-up for OSX users: disabling a shortcut by setting it to null crashes the game apparently. I "disabled" it instead by binding a non-existing key to it, e.g. F24, which works. Now for my question: I can't seem to set a custom time scale for the barn or coop. Tried already: - simply: "Barn" and "Coop" => no effect (or at least the mod's location change message says time runs at indoor default) - the exact file names form /maps (without file ending) => no effect either Any idea what I'm doing wrong?