This is what I figured. I've wasted too many years modding regular Xboxs and 360s enough to learn that it's basically not worth the trouble and have no intentions on working with new gen consoles unless someone brings me a broken one to service. Even then though, XBL arcade game releases will most likely be impossible due to keys and file size checks/etc. unless you're working with a banned console which is a predicament in itself. Just my input on the situation.
I can't get this mod to work for the absolute life of me. I've been looking at nothing but help pages for like, two or so hours. Can someone help me out? I deleted everything I installed with these mods so just give it to me fresh. Mods I currently have are: ChestsAnywhere CJBCheatsMenu CJBItemSpawner EntoaroxFramework HappyAnimals HarvestWithScytheSMAPI LovedLabels and the TrainerMod that comes with SMAPI.
The 'ExtendedCellar' must be added to the 'locations' folder within the 'AdvancedLocationLoader' folder. This folder may not be present until first running the game or manually adding it.
Are you sure your mod is properly installed at all? advancedlocationloader/locations/extendedcellar/<files of the actual extended cellar mod here>
From the API Console: [12:24:23 INFO SMAPI] SMAPI 1.6 with Stardew Valley 1.11 on Microsoft Windows NT 6.2.9200.0 [12:24:23 DEBUG SMAPI] Loading SMAPI... [12:24:23 DEBUG SMAPI] Loading game... [12:24:23 DEBUG SMAPI] Loading mods... [12:24:23 INFO SMAPI] Loaded mod: Advanced Location Loader by Entoarox, v1.2.2 | Get your content into stardew without replacing any xnb files. [12:24:23 WARN SMAPI] The Advanced Location Loader mod failed on entry initialisation. It will still be loaded, but may not function correctly. System.IO.FileNotFoundException: Could not load file or assembly 'EntoaroxFramework, Version=1.6.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. File name: 'EntoaroxFramework, Version=1.6.1.0, Culture=neutral, PublicKeyToken=null' at Entoarox.AdvancedLocationLoader.AdvancedLocationLoaderMod.Entry(IModHelper helper) at StardewModdingAPI.Program.LoadMods() in \source\_Stardew\SMAPI\src\StardewModdingAPI\Program.cs:line 544 WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [12:24:23 INFO SMAPI] Loaded mod: ChestsAnywhere by Pathoschild, v1.7 | Access your chests from anywhere. [version 1.7 for Windows] [12:24:24 INFO SMAPI] Loaded mod: CJB Cheats Menu by CJ Bok, v1.13 | Simple in-game cheats menu! [12:24:24 INFO SMAPI] Loaded mod: CJB Item Spawner by CJ Bok, v1.6 | Simple in-game Item Spawner! [12:24:24 INFO SMAPI] Loaded mod: Entoarox Framework by Entoarox, v1.6.1 | A framework to make stardew modding easier! [12:24:24 INFO Entoarox Framework] Framework has finished! [12:24:24 INFO SMAPI] Loaded mod: Furniture Anywhere by Entoarox, v1.0.2 | Lets you place furniture anywhere you can place chests or machines! [12:24:24.1994][FurnitureAnywhere/INFO] Version 1.0.2.0/xna by Entoarox, do not redistribute without permission [12:24:24 INFO SMAPI] Loaded mod: Happy Animals by StarPeanut, v1.0.3-4 | Keeps animal happiness high to work around bugs. [12:24:24 INFO SMAPI] Loaded mod: HarvestWithScytheSMAPI by ThatNorthernMonkey, v0.0 | [12:24:24 INFO SMAPI] Loaded mod: LovedLabels by Advize & Jinxiewinxie, v2.0 | Gives pets customizeable tooltips so you can see who needs the love. [12:24:24 INFO SMAPI] Loaded mod: Trainer Mod by Zoryn, v1.0 | Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating. [12:24:24 DEBUG SMAPI] Loaded 10 mods. [12:24:24 DEBUG SMAPI] Starting game... [12:24:25 DEBUG SMAPI] Starting console... [12:24:25 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [12:242 INFO ChestsAnywhere] Chests Anywhere can be updated from 1.7 to 1.8.1. [12:24:57 INFO Entoarox Framework] Checking for updates... [12:24:58 ERROR Entoarox Framework] Could not check for updates to FurnitureAnywhere, if you are not connected to the internet you can ignore this error. [12:24:58 INFO Entoarox Framework] Update checks have been completed.
Yeah, I have everything installed right. Looks like something isn't loading right for some reason though, according to the console. See post above.
It's an update issue? His log basically indicates he removed the ! from the folder name, so it loaded way after ALL, with the E mods
Ah, I didnt even look that far down, I just saw the "framework missing" error and assumed he didnt update
I was originally gonna post this, then saw your post and thought I was mistaken. @nomisupernova You removed the ! from the !Entoroax Framework folder name, didn't you No wonder it can't load properly Framework has to load first, always, and the mod folder is loaded from first to last entry, alphabetically It needs to be !EntoaroxFramework AdvancedLocationLoader <other mods> In that order
I'm crying omg, thank you. My boyfriend deleted the "!" because he thought it didn't belong. In his words "I thought it looked stupid so I deleted it." Anyway, perhaps there should be a note on the Framework mod that says "DO NOT DELETE THE "!""
I just started using your mods recently and I love the cellar, greenhouse and shed. Thanks for the hard work. The only issue I've noticed is that when trying to purchase upgrades using a controller, the dialogue just infinitely repeats until you choose an option with the keyboard/mouse. It's a minor thing, of course, but it'd be nice if it worked with my controller. For reference, I'm using an Xbox One controller that works for all other game aspects.