spacechase0 updated Rush Orders with a new update entry: Added new rush features, and made prices configurable. Read the rest of this update entry...
I found the problem. If you play a game in English language it goes. But if you switch to German it is no longer working.
This spams the log with this fairly constantly: [020:27 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.NullReferenceException: Object reference not set to an instance of an object. at RushOrders.Mod.checkCurrentMenu(Object sender, EventArgs args) in C:\Users\Chase\Desktop\StardewValley\RushOrders\RushOrders\Mod.cs:line 36 at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:line 46 [020:27 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.NullReferenceException: Object reference not set to an instance of an object. at RushOrders.Mod.checkCurrentMenu(Object sender, EventArgs args) in C:\Users\Chase\Desktop\StardewValley\RushOrders\RushOrders\Mod.cs:line 36 at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:line 46 If I start any building, this error disappears, though.
spacechase0 updated Rush Orders with a new update entry: A couple of bugfixes. Read the rest of this update entry...
spacechase0 updated Rush Orders with a new update entry: Updated for 1.3.28 Read the rest of this update entry...
spacechase0 updated Rush Orders with a new update entry: SMAPI 3.0 update Read the rest of this update entry...
spacechase0 updated Rush Orders with a new update entry: Added API with events Read the rest of this update entry...
spacechase0 updated Rush Orders with a new update entry: SDV 1.4, GMCM support Read the rest of this update entry...