@Entoarox Maybe you can add this one of your abandoned mods and bring this back to life again!? Please..........................
It would be really sweet if he did though from looking at login activity the creator of this mod was last seen on the 10th September so it doesn't fall into Entoarox's 2 month absence policy
You could always ask Ento nicely or just wait until early November and make a post in the abandoned mod thread and see what the response is
Lol I am asking nicely even begging for it . Anywho. Ento, your are such a kind wonderful person please help take this mod on for us please...please....
I would have to say there would be nothing sweeter than Tego's Stardew Expansion, Entoarox's ALL and the More Crops Mod to be finished. Pillars of the modding community for sure.
How do i uninstall this? For some reasons some items are bugged, like coffee beans, slime charmer ring, and other stuffs
I've run into a major issue with the mod, which is that now that SMAPI and Stardew has been updated, attempting to remove any trees (which no produce fruit) planted before the update crashes the game. Any ideas for a fix guys?
Okay, a weird bug happened after installing this mod, my mead turned into some crap and description is just ???. Is there a way to fix this without deleting the mod? I do like it.
So, I "fixed" the mead bug by installing Igorious New Machines mod (it does work on SV 1.1 and SMAPI 1.4), it just overrides normal mead. But the New Machines mods fucks up the colored chests in 1.1 (smth with the animation frames), so you will be forced to use default colors for chests. Again, I "fixed" the chests by installing Igorious Colored Chests mod, which also works. (to change colors with it, mouse over a chest, press Alt and chose a color)
I might be reading it wrong, but it sounds like you have this mod working through the use of the two aforementioned Ingorious mods, with the current SDV version?
yep, but void mayo and coffee beans don't work. I guess there is a way to fix all this by adding new crops id on top of the new data from 1.1 update, I dunno how it really works tho, tried unpacking and looking into xnb files, don't understand shit. I'm sure that someone with modding skills can port this mod to 1.1 safely. For now, the best solution is to just recover original game files through steam and save edit anything that might crash the game (trees, crops).
January 9, and the mod is still abandonded? Um, hopefully Entoarox will pick this mod up and get it working again >-<
Quote from Ento's thread: I looked at the mod files and the content part of the mod you could easily get working again with just some merging with 1.1 files. That's just tedious, not hard. What I can't do is make the seeds available in a shop since I don't deal with SMAPI, and since the IDs moved, that means the shop wouldn't have the proper seeds available. And since the SMAPI part source is not available, everyone is SOOL, kinda. I wonder if the item spawner mod would actually let you get the seeds, though. When Ento finished his new ALL features, I might actually be able to reward the seeds through my extension maps as rewards for the Maze or the Arena though. Well, wait and see.