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Bug/Issue [RESOLVED] Crash after flower dance/construction bundle

Discussion in 'Mac / Linux Bug Reports' started by toote, Jul 31, 2016.

  1. toote

    toote Big Damn Hero

    On the day of the flower dance I completed the Construction Bundle as well. When the day ended, the game crashed. Not only the progress was not saved (when I reloaded the savegame I started 24 of Spring again) but the festival never triggered, I did complete the bundle and the game crashed again though.

    OS: Debian testing 32-bit
    Kernel: 4.6.0-1-686-pae
    Build ID :1251705

    The error file at ~/.local/share/StardewValley/ErrorLogs has the following traceback:

    Message: SteamClient_
    InnerException:
    Stack Trace: at (wrapper managed-to-native) Steamworks.NativeMethods:SteamClient ()
    at Steamworks.InteropHelp.TestIfAvailableClient () <0x54e593e8 + 0x0000b> in <filename unknown>:0
    at Steamworks.SteamUserStats.SetAchievement (System.String pchName) <0x54e59340 + 0x00013> in <filename unknown>:0
    at StardewValley.SteamHelper.getAchievement (System.String achieve) <0x54e59230 + 0x00047> in <filename unknown>:0
    at StardewValley.Game1.getAchievement (Int32 which) <0x54e59048 + 0x00143> in <filename unknown>:0
    at StardewValley.Stats.checkForMoneyAchievements () <0x59b8e9e0 + 0x000a7> in <filename unknown>:0
    at StardewValley.Farmer.set_Money (Int32 value) <0x59b8dfe8 + 0x0003f> in <filename unknown>:0
    at StardewValley.Menus.ShippingMenu.parseItems (System.Collections.Generic.List`1 items) <0x57d26ea0 + 0x0047b> in <filename unknown>:0
    at StardewValley.Menus.ShippingMenu..ctor (System.Collections.Generic.List`1 items) <0x57d25dc0 + 0x002bb> in <filename unknown>:0
    at StardewValley.Game1.showEndOfNightStuff () <0x57d25a50 + 0x00083> in <filename unknown>:0
    at StardewValley.Game1.newDayAfterFade () <0x6b4c2748 + 0x03347> in <filename unknown>:0
    at StardewValley.Game1.UpdateOther (Microsoft.Xna.Framework.GameTime time) <0x6c240000 + 0x00f4f> in <filename unknown>:0
    at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0xaa223670 + 0x02763> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0xaa223460 + 0x0003f> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.Tick () <0xaa222b78 + 0x0051f> in <filename unknown>:0
    at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0xaa2228f0 + 0x00037> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0xb2a1b3c0 + 0x0014b> in <filename unknown>:0
    at Microsoft.Xna.Framework.Game.Run () <0xb2a1b368 + 0x00027> in <filename unknown>:0
    at StardewValley.Program.Main (System.String[] args) <0xb5884058 + 0x0009b> in <filename unknown>:0
     
    • tccoxon

      tccoxon Procedurally Generated Programmer

      Thanks for the information. I've managed to reproduce this. We're not sure why it's happening but we're looking into it.

      In my testing, it appears to be exclusive to the 32-bit Linux build. So if you have access to a 64-bit system as well, you could continue playing on that.
       
      • toote

        toote Big Damn Hero

      • TomSpilman

        TomSpilman Intergalactic Tourist

        Can you try switching to the mac_linux_beta branch? We just updated the build there with some fixes that should solve your problem.

        Please let us know if it solves your issue.
         
        • toote

          toote Big Damn Hero

          I can see the "mac_linux_test" branch and the "beta" branch, but no "max_linux_beta" branch. Or do I need a beta access code?
           
          • TomSpilman

            TomSpilman Intergalactic Tourist

            Yes... the code is MonoGame2016
             
            • toote

              toote Big Damn Hero

              That allows access to "mac_linux_test", not "mac_linux_beta".. I assume that is what you meant then
               
              • TomSpilman

                TomSpilman Intergalactic Tourist

                Yes.
                 
                • toote

                  toote Big Damn Hero

                  This is indeed solved in the mac_linux_test branch. Thanks a lot for the quick turnaround!
                   
                  • TomSpilman

                    TomSpilman Intergalactic Tourist

                    Thanks for testing!
                     

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