RELEASED Makeshift Multiplayer 0.3.7

A temporary solution.

  1. spacechase0

    spacechase0 Ketchup Robot

    spacechase0 submitted a new mod:

    Makeshift Multiplayer - A temporary solution.

    Read more about this mod...
     
    • xXPhoenixGamerXx

      xXPhoenixGamerXx Void-Bound Voyager

      Nice! Love it!
       
      • foghorn

        foghorn Pangalactic Porcupine

        FUNFUNFUNFUNFUN

        (I'll come back and post an actual review, I swear; having too much fun right now)

        Quick confirmations:
        No more Day 2 crashes so far (only happened to me once, though).
        Visual-only (portraits, building exterior-edits, soil/grass-edits, etc.) mods are fine.
        XNB-only map mods (Farm mods and such) work great, as long as both players have the same setup. They need to be installed, obviously (no 'mod-manager for one player, direct install for the other'-type setup).
         
          Last edited: Jul 27, 2016
        • spacechase0

          spacechase0 Ketchup Robot

          foghorn and Androxilogin like this.
        • spacechase0

          spacechase0 Ketchup Robot

        • spacechase0

          spacechase0 Ketchup Robot

        • spacechase0

          spacechase0 Ketchup Robot

          spacechase0 updated Makeshift Multiplayer with a new update entry:

          Another crash fix attempt + one that isn't completely fixed but has more debug info.

          Read the rest of this update entry...
           
          • AllenSalar

            AllenSalar Void-Bound Voyager

            Thanks for the hard work. ;D

            Also it crashes when pressing "Enter/Return".
             
            • spacechase0

              spacechase0 Ketchup Robot

              That's weird. Could you get me the log file from right after that happens? The file is %APPDATA%\StardewValley\ErrorLogs\MODDED_ProgramLog.Log_LATEST.txt
               
              • chokewater

                chokewater Void-Bound Voyager

                [​IMG]

                When my cilent can't connect. Host in house but cilent cant connect the game? How to fix it?


                [04:00:43.050 SA] SDV Version: 1.07
                [04:00:43.055 SA] SMAPI Version: 0.40.0 Alpha
                [04:00:43.132 SA] Initializing SDV Assembly...
                [04:00:43.133 SA] Injecting New SDV Version...
                [04:00:43.134 SA] Starting SDV...
                [04:00:43.131 SA] Validating api paths...
                [04:00:43.377 SA] Patching SDV Graphics Profile...
                [04:00:43.413 SA] Found Manifest: E:\Luu tru\Giai tri\Medium Quality\IGG-Stardew.Valley.v1.07.H2\IGG-Stardew.Valley.v1.07.H2\Mods\StardewValleyMP\manifest.json
                [04:00:43.377 SA] LOADING MODS
                [04:00:43.754 SA] Created psconfigs directory @E:\Luu tru\Giai tri\Medium Quality\IGG-Stardew.Valley.v1.07.H2\IGG-Stardew.Valley.v1.07.H2\Mods\StardewValleyMP\psconfigs
                [04:00:43.769 SA] LOADED 1 MODS
                [04:00:43.768 SA] LOADED MOD: Makeshift Multiplayer by spacechase0 - Version StardewModdingAPI.Version | Description: Multiplayer test (@ E:\Luu tru\Giai tri\Medium Quality\IGG-Stardew.Valley.v1.07.H2\IGG-Stardew.Valley.v1.07.H2\Mods\StardewValleyMP\StardewValleyMP.dll)
                [04:00:43.763 SA] Loading Mod DLL...
                [04:00:43.801 SA] Registered command: help
                [04:00:43.809 SA] Applying Final SDV Tweaks...
                [04:00:43.793 SA] SDV Loaded Into Memory
                [04:00:43.798 SA] Initializing Console Input Thread...
                [04:00:43.904 SA] XNA Initialize
                [04:00:43.911 SA] XNA LoadContent
                [04:00:44.231 SA] Initializing Debug Assets...
                [04:00:45.075 SA] Game Loaded
                [04:00:45.076 SA] Type 'help' for help, or 'help <cmd>' for a command's usage
                [04:02:54.991 SA] debug:loading
                [04:02:56.611 SA] Client mode.
                [04:03:19.809 SA] Connecting to 192.168.1.58:123
                [04:03:21.013 SA] Initial loading done
                [04:03:27.149 SA] Got farmer data for other players.
                [04:03:29.831 SA] Got world data
                [04:03:29.993 SA] FIXED:FarmHouse->FarmHouse_D
                [04:03:29.993 SA] FarmHouse: FarmHouse_D
                [04:03:30.052 SA] FarmHouse: FarmHouse
                [04:03:30.061 SA] Exception processing packet: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\FarmHouse_marriage". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\FarmHouse_marriage.xnb". File not found.
                at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
                at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
                --- End of inner exception stack trace ---
                at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
                at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
                at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
                at StardewValleyMP.Vanilla.NewSaveGame.FarmHouse_setMapForUpgradeLevel(FarmHouse house) in c:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\Vanilla\NewSaveGame.cs:line 809
                at StardewValleyMP.Packets.WorldDataPacket.process(Client client) in c:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\Packets\WorldDataPacket.cs:line 98
                at StardewValleyMP.Client.update() in c:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\Client.cs:line 96
                 
                • spacechase0

                  spacechase0 Ketchup Robot

                  From the error, it looks like one of your characters is married but hasn't upgraded their house to level 2 yet?
                   
                  • spacechase0

                    spacechase0 Ketchup Robot

                    spacechase0 updated Makeshift Multiplayer with a new update entry:

                    Somewhat critical bug fix and small co-op change.

                    Read the rest of this update entry...
                     
                    • chokewater

                      chokewater Void-Bound Voyager

                      We make a new save, all player in day 1. I need del old save, dont i?

                      _____________________________________

                      When i del my old save, it's ok, tysm.

                      Will test and report.[​IMG]

                      ______________________________________________

                      [04:31:29.670 SA] [ERROR] An error occured in the overridden draw loop: System.ArgumentException: The character 'à' (0x00e0) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
                      Parameter name: character
                      at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
                      at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(StringProxy& text, SpriteBatch spriteBatch, Vector2 textblockPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
                      at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color)
                      at StardewValleyMP.ChatMenu.drawStr(String str, Single x, Single y, Color col, Single alpha) in c:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\ChatMenu.cs:line 169
                      at StardewValleyMP.ChatMenu.draw(SpriteBatch b) in c:\Users\Chase\Documents\Visual Studio 2013\Projects\StardewValleyMP\StardewValleyMP\ChatMenu.cs:line 113
                      at StardewModdingAPI.Inheritance.SGame.Draw(GameTime gameTime)

                      It's error when i type á in enter chat.
                       
                        Last edited: Jul 28, 2016
                      • AllenSalar

                        AllenSalar Void-Bound Voyager

                        Here ya go.
                         

                          Attached Files:

                        • spacechase0

                          spacechase0 Ketchup Robot

                          Huh. I didn't expect that.

                          For now, just don't use characters like that. The vanilla fonts don't support them. I'll need to figure something else out.

                          Thanks.

                          It looks like you're using an old version of Stardew Valley. It says you're using 1.05. The latest (and the one that this mod is designed to use) is 1.07.
                           
                          • spacechase0

                            spacechase0 Ketchup Robot

                            spacechase0 updated Makeshift Multiplayer with a new update entry:

                            Bugfixes.

                            Read the rest of this update entry...
                             
                            • Ruuko

                              Ruuko Intergalactic Tourist

                              I have to say you are doing an awesome job here.
                               
                              • MadByte

                                MadByte Void-Bound Voyager

                                I get the same error using new save files, SV Version 1.07 (without mods) and SMAPI 0.40.0.
                                The client cannot connect. Connection is established using Hamachi if that helps.
                                 
                                  Last edited: Jul 30, 2016
                                • zipy199522

                                  zipy199522 Pangalactic Porcupine

                                  I ran into the same issue and this is what I did with my friend.

                                  1.Navigate to Stardew Valley/Content/Maps
                                  2.find FarmHouse1_marriage and copy it into the same folder making a FarmHouse1_marriage - Copy.xnb
                                  3.Rename FarmHouse1_marriage - Copy to FarmHouse_marriage. Do this for all Clients and Server Host.
                                  4.Try to set up the Host/Client connection again and you should both be able to run the game.
                                   
                                  • MadByte

                                    MadByte Void-Bound Voyager

                                    Sounds like a "bug" in the mod - a simple filename mistake in the code?
                                    Thanks for the reply.
                                     

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