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Starbound 1.0 not starting up

Discussion in 'Starbound Support' started by darkwish98, Jul 22, 2016.

  1. 5ym5

    5ym5 Big Damn Hero

    I was able to launch the game using the executables in the win64 and win32 folders (Located in: Steam\steamapps\common\Starbound ). Though I can't play with steam friends and I don't see a version number (Probably because it's 1.0?). Still waiting on a solution, I need to play with friendos
     
  2. MiniLink

    MiniLink Void-Bound Voyager

    I found a fix. If you go to steam and right klick on Starbound, settings, start options and remove the line "-treads 4" also i unchecked the VR box and now i can start it. maybe it works for you too.
     
  3. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    This issue is unrelated to the topic itself. If you're using unpacked assets move the folder to another location. If that's not the case i suggest opening an own topic for your issue.

    ~ Iris ~
     
  4. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    One problem - the game does not work. The rest is details.
     
  5. Ekoto

    Ekoto Big Damn Hero

    Ok so i posted a thread earlier about not being able to launch starbound. (it quickly got pushed down from the mountain of new threads being created about the same issue) i decided it would be best to post in the more popular of the "starbound not launching" threads.
    Process:
    1st attempt- tried to reinstall the game (didnt work)
    2nd attempt- tried uninstalling MS visual C++ stuff (32 and 64) restarted my computer after. after restarting my computer i installed both the Visual C++ (didnt work)
    3rd attempt- uninstalled starbound and DELETED the starbound folder and everything that was left in it AFTER steam "uninstalled" starbound. reinstalled starbound...
    (WORKED!.. BUT...)

    Got starbound to work in 32 bit mode ONLY. 64 bit gives me some error which i was getting during nightly even though i run on an 64 bit computer...

    Hopefully a Dev will post a guide on how to get the 64 bit version running for those who cant (will post error code down at the bottom)

    Also does anyone know of a way to get steam to launch the 32 bit version so friends can join games via steam? Just curious. might have to just run a server like old times..

    ---------------------------
    Error
    ---------------------------
    Fatal Error: Access violation detected at 000000006903D218 (Read of address 0000000000000010)
    [0] 13fe42743 Star::captureStack
    [1] 13fe4298c Star::fatalError
    [2] 6903d218
    [3] 1
    [4] 1
    [5] 7fee47bfac0 glTexSubImage2D
    [6] 7fee47bfac0 glTexSubImage2D
    [7] 22d9b40
    [8] 6903c5e9
    [9] 1
    [10] 16ede0
    [11] 120011
    [12] 7fee46d1bf8
    [13] 22d9aa0
    [14] 7fee46f7cc0 wglSwapMultipleBuffers
    [15] 7fee46f7f93 wglSwapMultipleBuffers
    [16] 7fee470a976 wglDescribePixelFormat
    [17] 7fee4709c2a wglChoosePixelFormat
    [18] 7feff3a9b9a ChoosePixelFormat
    [19] 6c824f48 SDL_LogCritical
    [20] 6c827c5a SDL_LogCritical
    [21] 6c81b06c SDL_LogCritical
    [22] 1404bbd80 Star::SdlPlatform::SdlPlatform
    [23] 1404be632 Star::runMainApplication
    [24] 13fd8f1c6 WinMain
    [25] 14069c863 __scrt_common_main_seh
    [26] 778b59bd BaseThreadInitThunk
    [27] 77aea2e1 RtlUserThreadStart
    ---------------------------
    OK
    ---------------------------
     
  6. 5ym5

    5ym5 Big Damn Hero

    Mine had "; ./starbound" and removing that worked. Not sure if that broke something, but it's working now.
     
  7. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    By the way, where the assets folder?
     
  8. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    I don't have any startoptions by default in it. Maybe that's the reason why starbound is crashing for most ppl :eek: Also it seems to point out that the steam multiplayer option causes a bit of trouble for some ppl.

    Assets folder: [path to your steam]\SteamApps\common\Starbound\assets

    ~ Iris ~
     
  9. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    I do not use steam. Version from the Humble.

     
  10. Sasuke_no_Gantai

    Sasuke_no_Gantai Master Chief

    So I installed it new, made sure it was completetly wiped away, made sure i had the dll file it was showing an error for.
    I have not the newest of win 7, tried reinstalling c++ and it could not finish the installation. If I rriy to run the exe, both in 32bit and x64,
    it just says could not find the procedureentrypoint for the dll. I tried copying the dll into my system 32, tryed registering it but just showed the same entrypoint error.
    ....
    if this helps pinpointing the prob. Also, every software I have installed works fine, i can play assetto corsa, resident evil rev 2, Witcher 3 and even both modded skyrim and FO4.
    So there should only be a problem with the vc redist i think
     
  11. CBV9K

    CBV9K Void-Bound Voyager

    THIS helped me:

    Go \steamapps\common\Starbound\_CommonRedist\vcredist\2015 and launch update manualy (reboot required)
     
  12. Shooting Star

    Shooting Star Existential Complex

    It was an issue they had patches ago as well and for most with the newest update of win 7 it works yes but for others who don't you cant even instal the visual c++ 2015 so if like last time they can't patch it out so you don't need it you are kinda... well....
     
    Scharres likes this.
  13. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    I think someone just put an unfinished build. Previous version from Humble was larger.
     
  14. Sasuke_no_Gantai

    Sasuke_no_Gantai Master Chief


    How about I try an old version of vc?

    Edit: Cant roll back and cant find an old version...
     
    Last edited: Jul 22, 2016
  15. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    Chucklefish is already on it with the download from humble. So it is not on your end.

    According to the VC error:
    I found this: https://support.microsoft.com/en-us/kb/2999226
    Maybe it can help. As for windows 10 i can confirm all is working by default.

    ~ Iris ~
     
  16. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    Perhaps the problem in version 64. I can not check the version 32.
     
  17. Sasuke_no_Gantai

    Sasuke_no_Gantai Master Chief

    According to the VC error:
    I found this: https://support.microsoft.com/en-us/kb/2999226
    Maybe it can help. As for windows 10 i can confirm all is working by default.

    So it just says not compatible with my comp...
    I go now and update to sp1, maybe that helps, and if that does not work I try installing Linux. Hate MS....
     
  18. Syfe_Fireshard

    Syfe_Fireshard Pangalactic Porcupine

    Same issue. Log file:

    Code:
    [12:12:52.223] [Info] Root: Preparing Root...
    [12:12:52.225] [Info] Root: Done preparing Root.
    [12:12:52.225] [Info] Client Version 1.0 (windows x86_64) Source ID: fbfc7341813b83db61ef5a4b68360b0bf9c927b7 Protocol: 723
    [12:12:52.225] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [12:12:55.123] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [12:12:55.123] [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping
    [12:12:55.123] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
    [12:12:55.123] [Info] Root: Detected unnamed asset source at '..\assets\unpacked'
    [12:12:55.123] [Info] Root: Detected unnamed asset source at '..\assets\user'
    [12:12:55.123] [Info] Loading assets from: '..\assets\packed.pak'
    [12:12:55.855] [Info] Loading assets from: '..\assets\unpacked'
    [12:13:00.949] [Info] Loading assets from: '..\assets\user'
    [12:13:17.849] [Info] Assets digest is a8b2d6bc3e7f8ac36d282691ec0629cbdcbe8b71de4a90258b1037cf6c6fc5ce
    [12:13:17.849] [Info] Root: Loaded Assets in 25.6247 seconds
    [12:13:17.857] [Info] Application: Initializing SDL Video
    [12:13:17.861] [Info] Application: Initializing SDL Joystick
    [12:13:18.013] [Info] Application: Initializing SDL Sound
    [12:13:18.193] [Info] Initialized Steam services
    [12:13:18.193] [Info] Application: Creating SDL Window
    [12:13:18.249] [Info] Application: Enabling VSync with late swap tearing
    [12:13:18.249] [Info] Application: Enabling VSync late swap tearing failed, falling back to full VSync
    [12:13:18.281] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
    [12:13:18.283] [Info] OpenGL version: '2.1.0 - Build 8.15.10.2086' vendor: 'Intel' renderer: 'Mobile Intel(R) 4 Series Express Chipset Family' shader: '1.20  - Intel Build 8.15.10.2086'
    [12:13:18.313] [Info] Application: initialization...
    [12:13:18.315] [Info] Root: Loaded Configuration in 0.00152598 seconds
    [12:13:18.676] [Error] Exception caught loading asset: /client.config:windowTitle, (AssetException) Could not read JSON asset /client.config:windowTitle
    [0] 13f782743 Star::captureStack
    [1] 13f7814ce Star::StarException::StarException
    [2] 13f7815b8 Star::StarException::StarException
    [3] 13f791db0 Star::AssetException::AssetException
    [4] 13ffee781 `<lambda_80e152f0e8987fd28e54fe8e75d4e933>::operator()'::`1'::catch$25
    [5] 7fefb0bc220 _C_specific_handler
    [6] 7fefb0b29b2 _FrameUnwindFilter
    [7] 77220c51 RtlRestoreContext
    [8] 13f7941db <lambda_80e152f0e8987fd28e54fe8e75d4e933>::operator()
    [9] 13f78ba2f std::_Invoker_functor::_Call<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [10] 13f78f266 std::invoke<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [11] 13f78d100 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [12] 13f7956e6 std::_Func_impl<<lambda_80e152f0e8987fd28e54fe8e75d4e933>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [13] 13fade057 std::_Func_class<std::shared_ptr<Star::MaterialDatabase> >::operator()
    [14] 13f79e2d8 Star::Assets::processAssetData
    [15] 13f79c278 Star::Assets::loadJson
    [16] 13f79b4e3 Star::Assets::loadAsset
    [17] 13f798d8f Star::Assets::doLoad
    [18] 13f79a75b Star::Assets::getAsset
    [19] 13f79b1fa Star::Assets::json
    [20] 13f6c4edc Star::ClientApplication::applicationInit
    [21] 13fdfe1ea Star::SdlPlatform::run
    [22] 13fdfe63d Star::runMainApplication
    [23] 13f6cf1c6 WinMain
    [24] 13ffdc863 __scrt_common_main_seh
    [25] 770c652d BaseThreadInitThunk
    [26] 771fc541 RtlUserThreadStart
    Caused by: (AssetException) Could not read JSON value /client.config:windowTitle
    [0] 13f782743 Star::captureStack
    [1] 13f7814ce Star::StarException::StarException
    [2] 13f7815b8 Star::StarException::StarException
    [3] 13f791db0 Star::AssetException::AssetException
    [4] 13ffee723 `<lambda_80e152f0e8987fd28e54fe8e75d4e933>::operator()'::`1'::catch$24
    [5] 7fefb0bc220 _C_specific_handler
    [6] 7fefb0b29b2 _FrameUnwindFilter
    [7] 77220c51 RtlRestoreContext
    [8] 13f7941db <lambda_80e152f0e8987fd28e54fe8e75d4e933>::operator()
    [9] 13f78ba2f std::_Invoker_functor::_Call<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [10] 13f78f266 std::invoke<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [11] 13f78d100 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [12] 13f7956e6 std::_Func_impl<<lambda_80e152f0e8987fd28e54fe8e75d4e933>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [13] 13fade057 std::_Func_class<std::shared_ptr<Star::MaterialDatabase> >::operator()
    [14] 13f79e2d8 Star::Assets::processAssetData
    [15] 13f79c278 Star::Assets::loadJson
    [16] 13f79b4e3 Star::Assets::loadAsset
    [17] 13f798d8f Star::Assets::doLoad
    [18] 13f79a75b Star::Assets::getAsset
    [19] 13f79b1fa Star::Assets::json
    [20] 13f6c4edc Star::ClientApplication::applicationInit
    [21] 13fdfe1ea Star::SdlPlatform::run
    [22] 13fdfe63d Star::runMainApplication
    [23] 13f6cf1c6 WinMain
    [24] 13ffdc863 __scrt_common_main_seh
    [25] 770c652d BaseThreadInitThunk
    [26] 771fc541 RtlUserThreadStart
    Caused by: (TraversalException) No such key 'windowTitle' in pathGet("windowTitle")
    [0] 13f782743 Star::captureStack
    [1] 13f7814ce Star::StarException::StarException
    [2] 13f7202eb Star::JsonPath::TraversalException::TraversalException
    [3] 13f71c946 Star::JsonPath::TraversalException::format<Star::String,Star::String>
    [4] 13f71e8a6 Star::JsonPath::pathGet<Star::Json>
    [5] 13f729aab Star::Json::query
    [6] 13f7941db <lambda_80e152f0e8987fd28e54fe8e75d4e933>::operator()
    [7] 13f78ba2f std::_Invoker_functor::_Call<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [8] 13f78f266 std::invoke<<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [9] 13f78d100 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_80e152f0e8987fd28e54fe8e75d4e933> & __ptr64>
    [10] 13f7956e6 std::_Func_impl<<lambda_80e152f0e8987fd28e54fe8e75d4e933>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [11] 13fade057 std::_Func_class<std::shared_ptr<Star::MaterialDatabase> >::operator()
    [12] 13f79e2d8 Star::Assets::processAssetData
    [13] 13f79c278 Star::Assets::loadJson
    [14] 13f79b4e3 Star::Assets::loadAsset
    [15] 13f798d8f Star::Assets::doLoad
    [16] 13f79a75b Star::Assets::getAsset
    [17] 13f79b1fa Star::Assets::json
    [18] 13f6c4edc Star::ClientApplication::applicationInit
    [19] 13fdfe1ea Star::SdlPlatform::run
    [20] 13fdfe63d Star::runMainApplication
    [21] 13f6cf1c6 WinMain
    [22] 13ffdc863 __scrt_common_main_seh
    [23] 770c652d BaseThreadInitThunk
    [24] 771fc541 RtlUserThreadStart
    [12:13:18.683] [Error] Application: exception thrown, shutting down: (AssetException) Error loading asset /client.config:windowTitle
    [0] 13f782743 Star::captureStack
    [1] 13f7814ce Star::StarException::StarException
    [2] 13f78e67a Star::AssetException::format<Star::AssetPath>
    [3] 13f79a80b Star::Assets::getAsset
    [4] 13f79b1fa Star::Assets::json
    [5] 13f6c4edc Star::ClientApplication::applicationInit
    [6] 13fdfe1ea Star::SdlPlatform::run
    [7] 13fdfe63d Star::runMainApplication
    [8] 13f6cf1c6 WinMain
    [9] 13ffdc863 __scrt_common_main_seh
    [10] 770c652d BaseThreadInitThunk
    [11] 771fc541 RtlUserThreadStart
    [12:13:18.683] [Info] Application: shutdown...
    [12:13:18.757] [Info] Root: Shutting down Root
    [12:13:18.758] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [12:13:18.817] [Info] Application: Destroying SDL Window
    [12:13:18.831] [Info] Application: stopped gracefully
    
     
  19. cevRUZ

    cevRUZ Void-Bound Voyager

    Downloaded x64 and x86 packages from your link, but when I install them an error pop up and says: "unable to apply the update on your computer".
    Does it means that as a Win7 user I'll be not able to play Starbound?! Please fix it..
     
  20. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    You're using unpacked assets. Move the folder to another location or rename it to something else starting with a _ so it won't get loaded.

    ~ Iris ~
     
    Syfe_Fireshard likes this.

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