Hey Vii, my homegirl @Rosalie was wondering if we can have big patches of green grass instead of yellow dirt as the majority of the ground. Although my biggest concern is that these grass tiles properties have to be changed to type dirt/diggable in order for buildings to be placed up on @_@
Riiight? Definitely grateful on the help. It allows me to do what I am best at - making assets. I started on the buildings for the expanded store area with new npcs and shit [slowly, i've only gotten part of my hydroponics building done, can share a screen of the w.i.p. if anyone is interested] Especially slowly because this shit also needs seasonal stuff done, fawksoolong Also actually need to start doing a lot in that area, sheet and nightmare are so much ahead in that aspects data, crops and machine config front. Ehhh Waiting for Jinxie on the OK about the cellar's .dll to get a thread going. She liked the idea of people posting their versions using my tilesheet on the thread as a collective-type thing : lolol "the cellar dwellers" lololol corny but riiiight?
I don't need to say anything else other than I love you Lyk my gawd, I'm flipping over how nice this is hearts for you.
Haha! Thank you, make sure, you download the version I posted a couple of post back, here: http://community.playstarbound.com/...w-awesome-features.115384/page-8#post-2913222 also let me know which map works better in regards to how finished it feels, probably vii's but I'm trying to get a collective measure on it n.n
Hehe, I'm certainly trying. c: Tbh I was kind of worried the opposite was the case! (Also, thanks for that link because you saved me so much time oh my god.) The link that foghorn provided has a more reliable source than I could ever hope to be (looking at code vs experimenting? obvious winner), lol, but it seems doable from the five minutes I spent testing out a patch of grass before responding to this. If either of you have a file you want me to test out properly I'll do so whenever I've got some free time.
Oh no rush on that front, I figured since you have it unpacked on your compy as well whenever you get time if you can just plot like huge land patches of delightfully placed grass similar in fashion from the link above, if you think you could help out with that in the future? right now its pretty good regardless ahh, almost complete with one building, in spring x__x https://i.gyazo.com/b6603494fa0eb263a95a2687c2daf818.png eek, look at this wip
Should I just start posting NPC progress on my end to this thread too? I don't mind doing that, actually. Keeps it all in one place for people to make commentary and give advice and what have you.
Whatever floats your boat, m'lady. Although it does seem like it's happenin' over in these parts. /Did you want any particular color scheme for Antione's building?
I didn't have anything in mind, but it's a bakery so sticking with browns and pastels will probably look best. Let me get you the PSD I have of the assets I've made so far. I don't wanna use the building that I made, but you could steal off it like the sign and stuff.
So, today I learned that sugar beets were an actual thing :O Antoine is coming along nicely, sheetcake. I like the dialogue.
Fucking beets, man. One time I made beet chips that didnt come out right in the oven so I just ate the whole thing myself. The next morning I went to the bathroom and was fucking.mortified. I thought something was seriously wrong with my insides because there looked like there was blood everywhere. I called in a doctor appointment and everything @_@ See what I mean:
I shall be testing it soon as I finish my three simultaneous mods. Because why go for just one full mod when you can go for three and drive yourself mad hehe.
Hi again! Just pointing out some very minor faults I've ran into with the latest files. When I walk into that little top left corner of the house, it glitches me onto the roof. I walked back to my dog sleeping on the roof which is how I found out about this xD Also, there's a little square patch on the left side of the farm. & not to be a bother but I'm only wondering, would it be a possibility to have a version where only the shrine area/whole top left is back in it's original form & everything else stays the way it is in the mod?
Ack. Hmm... maybe vii can pull up the map to get those little things or i can try looking. Mrrr. The smapi mod is almost, almost out and it can allow you to use any farm map, so you can use the vanilla farm or search "sanitized farm" by boffoboy [google if the forum search sucks] and its basically my farm map without the edited shrine area. Pretty sure jinx new mod will have the bridge and water part. Edit: here it is: http://community.playstarbound.com/threads/sanitized-farm.113565/