Ooh, I suddenly had an idea for this editor. How about being able to edit the Museum? I personally don't even care much about adding (or removing) items. I mostly care about being able to relocate them after finishing all the minerals and artifacts!
To be quite honest, I'm not sure. I came across it in the code a few times but that's been a while, so I forgot what it was actually for.
Could be.. However if you mean the effects of having "petals" across your screen (Like rain), that is the "Weather: Debris" option if I'm not mistaken.
You're a lifesaver! Many thanks! I haven't been able to properly check the forums the past few weeks (I only check my Alerts) due to time constraints, so that mod flew under my radar.
Not at the moment, it might be possible to have them both. However I have not experimented with it before so I can't tell how the game would react on it, might be that it just crashes.
There was a thread about adding more cats/dogs or adding the other one. Let me find it. Here it is: http://community.playstarbound.com/threads/cat-and-dog-at-the-same-time.110225/ Haven't used it myself, though I'm considering it. Not am I sure if it still works, but it is worth a shot?
Great tool, thanks a bunch!!! I am on my second play-through about 70 hours into it but could just not find an ancient seed. Thanks to this editor I added one to my inventory, went to the Museum and got the rare seeds to plant. One major thing I noticed is that although it's in the museum, it was never added to my Collections page! Can this please be a fix in the next patch. Many thanks, Fuzzy
You could try dropping the seed on the ground from the back pack screen and picking it up? Also, I had a question, though I don't really expect this to be done now if ever. Would it be possible to make a farm on the farm planner web app, then download it to Chucklefish? Or would it be a waste since you said you wanted to implement more tools and such, whereas the farm planner doesn't have the different kinds of crops as far as I last checked? Just curious, thank you for your time.
Yes. Apparently Chucklefish is in my index of autocorrects, or in this case, autowrongs. But yes, I did mean Chicklet.
My recently upgraded (in-game) steel watering can was somehow reset back to a basic one. Having recently pulled my save up in Chicklet not long before to make some unrelated inventory adjustments, I figured I'd just accidentally clicked a base watering can while last running Chicklet. So, I tried running the program again to remove the seemingly glitched/reset can & put back in a leveled one, but I now find that (regardless of which type) when I edit one into my inventory, it resets to a base "Watering Can" as soon as I load the save.. Any idea how to fix this?
Ah, this was just discussed in the other Chicklet thread. (Kinda confusing that it has 2 threads.) You can edit the save file yourself manually using that instruction... Or another fix is installing CJB's Item Spawner as a mod and just spawn the right watering can into your inventory and deleting the old one
Ah thanks a lot for the reply.. I meant to say something, because I managed to figure that out later in the night. There was just a discrepancy between the watering can entries in my character savefile vs SaveGameInfo. Just copied the entry for copper from backups, added a few rain totems & iron bars to my inventory to make up for the wasted time & went back to Clint. Seems stable.
Is there any other way to download this, rather than from Mediafire? I'm having a weird issue where I enter the captcha correctly, click "Authorize Download", and the page simply refreshes. It's happened several times, kinda weird