Noo, not the horse SAIL! Bring her back! The others can go if you want, just let her stay! Now in real talk, how can there be race-specific writing for nearly everything in the game, yet SAIL is the exception? Everything else seems to be coming along nicely and will bring much-welcomed balance and variety to combat, including that new dungeon. Being rooted to the spot is just the price to pay for staff powers, I guess. A little crawl when casting would be nice, like a certain twin fortress's designated marksman has.
Someone correct me if I am wrong but I thought with the story of 1.0 all of the race specific examine text will be gone and all of the races will share the same text because of the way the story was making it more or less required.
I was wondering if you are planning on making a crafting station that will allow you to upgrade weapons with elemental effects and maybe allow you to choice your own special effects the more powerful ones costing rarer resources?
You might have misinterpreted what was said before. Every object and item in the game has had a huge description pass, so not only do the Novakid finally get their own observation descriptions for everything, all the existing ones for each race will be much better
I tend to think that the energy thing is just a 'dun goofed' moment, myself. Energy regen randomly cuts out in the middle of planetary exploration for reasons I haven't quite figured out, but it always seems to happen when I switch off something that uses energy to something that doesn't. It automatically fixes itself when I go into a challenge door, beam up, or anything that loads a new area/reloads the current area.
Outstanding! I really love that you guys decided to change the SAIL and make customizable post release! This is really great because that means we can finally add a custom SAIL portrait etc. to mods without changing it for every race as soon as its possible! I also really love the new features and it hyped me a lot. I'm eager to make the chocobo mod and the MMX mod compatible with the release version and to make use of the new features (your own FF/MMX crew without creating special mod npcs - awesome!).
I just love this game! Such good devs, regular updates, and an amazing feel / atmosphere to the entire game. Can't wait for 1.0!
SAIL though? Used to have specific avatars for each species, now (in nightly) they're all the exact same guy in different colors, with the same lines :\
Work In Progress, pardner. Work In Progress. That SAIL dude is probably going to be customizable. At least, I got that impression. Or maybe it's very much plot-related.
Gah. Now you're making me wish 1.0 was live, lol. I can only wonder what will happen once the storyline gets all done, and we get 1.0 and Frackin'Universe along with Avali is all up to par, if you were to combine the two of them.... *whistle* it would surely be a thing to behold. Though I imagine Avali would be missing the awesome new intro stuff which would be unfortunate, lol. Ah well. I guess for a little while I'll have to play a Floran instead. Might install the Avali mod and just mod in the Avali stuff because they have ridiculously awesome buildables, those nice orange and white tents, buildings, etc look ridiculously cool.
It would be nice if we actaully get the option to make S.A.I.L look how we want it to, Id actaully like to make mine have the image of the Erchius Horror.
The medic and soldier crew members have their uses on the field but why is there no utility for engineers for field work? They could easily have an arsenal of things that could help the player: portable force fields, disruptors that can disable enemy guns, hacking/EMP for turrets and machines and so on. You could also add a Scout type crew member specialized in recon, temporary stealth. long range vision with sniper, marking enemies to render them more vulnerable to attacks, etc. With that mindset you could even spice up the Soldier with their own patterns, like charge up for guns to shoot much harder for a time, rush to close in on melee very fast, defensive/offensive unit that buff the party with a small boost to armor or attack damage, that would make the crew very useful.
HEY there fellas, Is there hunger implemented in this nightly build? How do I enable it (if it can be done??????) Regards,