Oooooh, I like this! I especially like you using the popup notifications for this! I've taking a look at your code, and saw you are getting the NPC who's birthday it is using a loop during the DayOfMonthChanged event. Might I suggest using a dictionary cache to retrieve all birthdays once, and then just look them up? It would be quite a bit faster to execute, especially once new NPC's become commonplace Edit: Also might I suggest checking if day%7==3 instead of making a list of wednesdays?
Sure, good ideas! I'll make those changes asap. Edit: Done. Found a better birthday option, you may want to peek at it haha
I'd like an event that tells me when its a festival day. I often just find out because I try to go into town and I'm met with a message saying I can't go there because they're getting ready for the festival =P
I've added both, but I could only test the festival notification. The upgrade notification should work though.
Just tested this. Upon loading the game (on Fall 11th, Year 2), it correctly notified me of Jodi's birthday. However, it did not notify me that the Iridium Axe at Clint's was ready. Possibly because the Axe was given to Clint before the mod was installed (Fall 9th, and not from today in real life)?
The code in question just checks the stardew code itself, so its a bug, I'll have a look in stardew's code and see if I can figure out why its not being triggered.... Edit: I've had a look, and the code is pretty much identical to the code used by the game itself, my best guess would be that `(Farmer()).daysLeftForToolUpgrade` is not getting decremented until after the `DayOfMonthChanged ` event has already triggered.
seems more than just useful but also seems to be offline... i always get an 404-error... No idea when i'll look again.
The mod creator has likely taken down the file and stopped working on it. They have not logged on since May last year. Here's an alternative if you're looking to install a notification mod though.