Attached the source. The one that was causing problem when naming animals/child was this Code: if(lastMenu == null || Game1.activeClickableMenu == null || lastMenu != Game1.activeClickableMenu) { Game1.keyboardDispatcher.Subscriber = null; } "if(lastMenu == null || Game1.activeClickableMenu == null || lastMenu != Game1.activeClickableMenu)" is equal to true when naming animals/child so I either have to change the if statement or remove the "Game1.keyboardDispatcher.Subscriber" in order to fix the problem. For the chest label out of place when zoomed out, I just use another method that was available in the API.
Yep, I was suspecting it was taht line about the dispatcher. I... totally forgot to check if I am fucking up someone else dispatcher OOoops.
Just noticed all my copyright notices are wrong too... (they all say that "Storm is free software bla bla bla")
jlee, see anything that would be causing the chest renaming window to overlap the chest inventory window, instead of being above it? Also, I don't know what this relates to... My chest tooltips only work if I aim at the bottom 15% of the chest, or underneath it. If I aim my mouse anywhere else on the chest it's not visible, even though the hand that lets me interact with the chest is still there. Great work both of you.
I've look into it and found out the cause. Its our screen resolution. Screen resolution is your default 100% zoom and the problem is we have different screen resolutions. Anyway can you give me some screenshots so I can confirm this and find a proper fix. Screenshot please
Found a bug. I'm not sure if you have fixed this in your latest version or not. If you have a child, there is a prompt where you can name your child. If you have the mod active, you can't select the text input box for the name of your child. Due to this, you have to shut down the game and restart your day with the mod off in order to proceed.
Oh did you download the one I posted? http://community.playstarbound.com/...mouse-hover-labels.110297/page-2#post-2836331
lol didnt see that. but the label input still misplaced and the arrow bounce to the center if i move it to upper left corner of thr screen
thanks people that were trying to maintain the mod while I couldn't fix it. I updated it, it should all work now, including in 1920x1080 But please, if you spot more bugs, tell me! I maybe made a mistake somewhere, had to change code massively for it to work as I want.
Nope. And I didn't even finished updating my mods to 38.6 that is on the SMAPI main thread... I decided now that I will for now work on that (updating to 38.6) and ignore "cutting edge" SMAPI. People that are updating to Alpha versions are doing at their own peril.
For now, I'm gonna stick with 38.6. I just wanted to know because I've seen many mods been updated to be compatible with 39.1 & 39.2. Thanks.
This post shows how to make 0.37 SMAPI mods compatible with 0.39. All it really is - is moving the mod files into a folder of their own and adding a manifest.json. The post explains how to do it. Though I'm not sure if this mod is for 0.37 (I think it is?) but it's worth a try if you're using 0.39 and want to try and use any of the SMAPI mods you're using for 0.37 with 0.39!
Yeah, just FYI if you delete the version line from manifest.json it works just fine. Just open it in Notepad etc and delete that one line.
I just switched (back) to Smapi and this mod looks perfect for my organizational needs However, I too am using smapi 39.2 atm. I think many people would be, if they are wanting to use any of Zoryn's mods (fishing, durable fences, etc). So does this process work? I'm a bit nervous about trying it, but will if I have to