Random mods by me. Bigger cave. Makes cave bigger. As someone suggested. That is all. Enjoy. Replace FarmCave.xnb at Stardew Valley\Content\Maps\ No API required. Not property tested. http://www.mediafire.com/download/9l91z856a8vjj7d/FarmCave.zip Adds even bigger key with some neat features like portal system to travel in some places in valley, working elevator, some my first sprites, golden flowers from undertale. There is a button and a plate in the left corner of the cave to travel to two new rooms - industrial room and map room. Use map room with caution and don't warp into anything or when festival is happening. Shouldn't delete things you placed with old cave if you "upgrade" your version. To install just merge the folders. New sprites do not override old ones. Enjoy. http://www.mediafire.com/download/b55hdqc6jf65qck/CaveInEdv1.0.0.zip Adds altar of illusions to change appearance into the seed shop. You don't need to be a friend with wizard to change how you look now. http://www.mediafire.com/download/d4rbbtj8sh1vj3d/AltarInSeedShop.zip https://www.mediafire.com/?w11ygcqx2h4rmiy Adds gas-stove to the first house. https://www.mediafire.com/?sup083d3sd4usce
Yep screenshot shows fine for me. Thanks for the mod. Great place to put crafting stuff in. My only small issue is it feels like the cave should go to the left rather then the right. From outside the cave to the right the cliff cuts short for the path and wouldn't account for all that great space. Otherwise I love it.
Full farm map contains cave warp position so you can only appear at the left side of the cave. Didn't want to mess up with it.
What happens to placed objects when the file is replaced after an update? Would they reappear after reinstalling the mod? I set the file to Read-Only to prevent it from being overwritten, but I'm still curious.
No idea. They will probably stay in the void. Again, no idea. Didn't play with it much. But I have found peach on number one test.
the cave works well i find it a bit too big for my taste but for what I've seen there's no crashes or bugs.
The cave work very well indeed, got no problem with shroom/bat event. The fruit and shroom only grow on the original location of the cave. I tried it also on new and current save and no problem either. Im actually doing some rework on the cave for my personal use, but can't change the size of it... Dear keyten if you can help me on this i would be delighted.
Could use a burg joint, but otherwise a great addition of space. Doesn't seem to have any issues, and I can say I've also tested it with mushrooms and it works (again, on the original location) - didn't test fruitbats.
Works great and I love not having to place all my crafting stuff inside the house. I inserted a pic of my setup atm. Thanks again for this mod.
Amazing mod! I'll be featuring it in a mod video if you don't mind. Would that be alright? I love this. Can't wait to use it.