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RELEASED XS Mechs - Vehicle Edition 1.16a

6 Excessively Destructive mechsuits - Cheerful Giraffe

  1. GeekMan

    GeekMan Void-Bound Voyager

    It works multiplayer if Everyone and the admin have the mod on the server
     
  2. Killerdog4567

    Killerdog4567 Aquatic Astronaut

    Thank you guys for the feed back :)
     
  3. GeekMan

    GeekMan Void-Bound Voyager

    No problem ;)
     
  4. ninjacat313

    ninjacat313 Void-Bound Voyager

    umm i cant install it cause wheni unpack it with winrar it doesnt show up where i unpack it to
     
  5. GeekMan

    GeekMan Void-Bound Voyager

    i just take the folder out of the .rar file and put it into my mods, try that
     
  6. ninjacat313

    ninjacat313 Void-Bound Voyager

    i think it was just because of the file i put the file in
    thanks
     
  7. GeekMan

    GeekMan Void-Bound Voyager

    No problem ;)
     
  8. Kennethern

    Kennethern Phantasmal Quasar

    Would you kindly make a bit of a price difference? It feels almost cheaty that I can buy the super cool Pirated Rho Mech for the same price as an ugly hover car. I feel like 20k+ pixels for even the XS mechs would be much more balanced.
     
  9. LoPhatKao

    LoPhatKao Space Kumquat

    finally got the weapon balance working right
    - it was modifying a value that should have been a constant : within 10 shots each bullet did 4000+ damage heh
    sigma & pirate bullets can now also break blocks

    will be taking a look at price balancing later today
    prices will be based off material cost of the recipes... (bar price from mining npc at oupost )
     
    Kennethern likes this.
  10. Mackinz

    Mackinz The Waste of Time

    There's your answer, LoPhat.
     
  11. LoPhatKao

    LoPhatKao Space Kumquat

    crap :/ that mech woulda been kick ass
     
  12. ProkhorVLG

    ProkhorVLG Existential Complex

    Alright so I couldn't find the original png file, it's gone. However, I found a screenshot of the parts I took a long time ago:

    [​IMG]

    Unfortunately, this means it's blown up, and transparencies are gone. I also have to warn that it has a severe case of pillow shading on the top.
    If anyone wants to fix it up, feel free.
     
  13. LoPhatKao

    LoPhatKao Space Kumquat

    awesome :) thanks a lot for finding this
    having some parts will make adding it in that much easier ;) - semi-long term project though
    the pillow shading adds to it i think, true 3d shading would just look weird in starbound

    ----------
    so did a bit of tinkering and calculating, think i may have some workable prices/recipes
    Code:
    NAME    - PRICE(px) - RECIPE MATS
    Sigma   -     7000  - 50 Durasteel + 2000px
    E Sigma -    10500  - 50 Durasteel + 25 Violium + 2500px
    Theta   -    31200  - 50 Impervium + 100 Rubium + 4200px
    Ronin   -    30800  - 20 Impervium + 70 Ferozium + 3800px
    Rho     -    18600  - 20 Cerulium + 70 Violium + 4200px
    Pirate  -    23000  - 30 Impervium + 70 Durasteel + 15 Rubium + 5200px
    
    if anyone has suggestions/objections, let me know :)
     
    Last edited: Feb 27, 2016
    Kennethern likes this.
  14. Kennethern

    Kennethern Phantasmal Quasar

    Those prices fit exceptionally well. Personally, I would add a few thousand onto each price simply because buying them is the "lazy" way.
    Either way, I'm impressed. :)
     
  15. LoPhatKao

    LoPhatKao Space Kumquat

    the price is what all those mats add up to, so if i wanted to 'increase' the price from the vehicle vendors, i think i'd cut the pixel cost for crafting in half, would make crafting cheaper by 1000-2600 pixels
    50 durasteel = 5000 (100 per bar)
    50 violium/rubium/aegisalt = 6000 (120 per bar)
    50 imperv/fero/ceru = 15000 (300 per bar)


    ---- todo before next update ----
    implement price/recipe changes - done
    fix movement damping & friction
    fix theta movement params + animations (still feels too heavy, and body doesnt animate while walking) - done
    save facing direction so they dont always face right tried, cant

    -- prokhor's mech ideas (future, not next update)--
    name: Omicron or Kappa
    primary: hypervelocity mass cannon - small fast bullet, big boom
    secondary: flaming plasma sword - use unused pirate rho sword
    cost: slightly higher than theta+ronin / 2
    prokhor_mech_parts.png
     
    Last edited: Feb 28, 2016
  16. LoPhatKao

    LoPhatKao Space Kumquat

    LoPhatKao updated XS Mechs - Vehicle Edition with a new update entry:

    Tweaks and Fixes and Updates, oh my!

    Read the rest of this update entry...
     
  17. L3W

    L3W Ketchup Robot

    Wow these mechs are awesome! If you take requests then I would like to see the Magitek mechs from Final Fantasy VI.
     
  18. LoPhatKao

    LoPhatKao Space Kumquat

    i don't mind requests - however some points to be aware of:
    1) i can't draw worth crap - modifying existing pix i can do, creating something on a blank page? nope.
    1a) this means the more animation frames provided, the better ;)
    2) it must fit the xs mech esthetics - 3/4 profile, 40-96 pixels tall, look starbound~y
    3) unfortunately, it can't be from a commercial product due to copyright / intellectual property issues
    3a) not to say i won't do it, just that it won't be part of xs mechs ;)
     
  19. L3W

    L3W Ketchup Robot

    Ah I see. No worries and I still think the mod is cool, but here are my responses:
    1) I understand as a fellow modder.
    2) I didn't know this mod was trying to to fit only in the Starbound verse.
    3) I am not sure you can get in trouble for modding something from another series as long as you're not directly copy/pasting assets and making money off them. Also don't worry about making it unless you really want to.
     
  20. Reydomx

    Reydomx Void-Bound Voyager

    They sold me a faulty mech suit, The XS R-11 sometimes malfunction and stop responding to my control. Refund !! :nurumad::nurumad:
     

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