I cannot answer for the others, but for me, aside from my enthusiasm for large bosoms, the limited resolution is exactly the appeal of such a thing, and, well, I suppose it helps that I'm responsible for the spritework of it's latest update. Still... my initial question remains unanswered. Perhaps I should send a PM?
I'd like to report this error to anyone viewing this thread: This is apparently affecting all race mods not yet updated to the latest build.
Ah, right, I'd forgotten about that. Here's the .log in its entirety: Code: Start logging at: 2015-05-03 15:55:58.454 [15:55:58.454] Info: Star::Root using bootstrap file 'E:\Program Files\Steam\steamapps\common\Starbound - Unstable\win64\sbboot.config' [15:55:58.454] Info: Star::Root using storage directory 'E:\Program Files\Steam\steamapps\common\Starbound - Unstable\giraffe_storage\' [15:55:58.454] Info: Preparing Star::Root... [15:55:58.457] Info: Detected mod 'xbawks' at '../giraffe_storage/mods\xbawks\.' [15:55:58.457] Info: Detected mod 'StarmoredCorebound' at '../giraffe_storage/mods\StarmoredCorebound\.' [15:55:58.457] Info: Detected mod 'starface' at '../giraffe_storage/mods\starface\.' [15:55:58.458] Info: Detected mod 'KemonoRaceMod' at '../giraffe_storage/mods\KemonoRaceMod\.' [15:55:58.458] Info: Detected mod 'EBS' at '../giraffe_storage/mods\EBS\.' [15:55:58.458] Info: Loading Configuration with config file: 'starbound.config' [15:55:58.458] Info: Loading Star::Configuration from 'Just (.\..\giraffe_storage\starbound.config)' [15:55:58.459] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config' [15:55:58.464] Info: Initializing Star::Root with 7 assets sources [15:55:58.464] Info: Done preparing Star::Root. [15:55:58.464] Info: Client Version 'Beta v. Spirited Giraffe - Update 4' Revision: b03c2c9478289c0f5f2fad555a10e88ee3ad8ee6 Protocol: 679 [15:55:58.464] Info: Initialized SDL [15:55:59.020] Info: Initialized SDL Video [15:55:59.035] Info: Initialized SDL Joystick [15:55:59.036] Info: Initialized SDL Sound [15:55:59.058] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer [15:55:59.059] Info: Loading Assets [15:55:59.059] Info: Loading Star::Assets from: '../assets/packed.pak' [15:55:59.059] Info: Loading Star::Assets from: '../assets/user' [15:55:59.059] Info: Loading Star::Assets from: '../giraffe_storage/mods\xbawks\.' [15:55:59.059] Info: Loading Star::Assets from: '../giraffe_storage/mods\StarmoredCorebound\.' [15:55:59.059] Info: Loading Star::Assets from: '../giraffe_storage/mods\starface\.' [15:55:59.059] Info: Loading Star::Assets from: '../giraffe_storage/mods\KemonoRaceMod\.' [15:55:59.059] Info: Loading Star::Assets from: '../giraffe_storage/mods\EBS\.' [15:55:59.386] Info: Done loading Assets [15:55:59.388] Info: Fully loading Star::Root... [15:55:59.389] Info: Loading NameGenerator [15:55:59.389] Info: Loading ObjectDatabase [15:55:59.389] Info: Loading PlantDatabase [15:55:59.390] Info: Loading ProjectileDatabase [15:55:59.390] Info: Loading MonsterDatabase [15:55:59.390] Info: Loading NpcDatabase [15:55:59.390] Info: Loading PlayerFactory [15:55:59.391] Info: Loading StagehandDatabase [15:55:59.391] Info: Done loading StagehandDatabase [15:55:59.391] Info: Loading EntityFactory [15:55:59.391] Info: Initializing SDL Window [15:55:59.401] Info: Done loading NameGenerator [15:55:59.401] Info: Loading ItemDatabase [15:55:59.411] Error: Object ningenposter1 defined twice, second time from /objects/ningen/ningenposter/ningenposter1.object [15:55:59.425] Error: Duplicate projectile asset typeName rocket. configfile /projectiles/guns/wg-b2120-rocket/rocket.projectile [15:55:59.438] Info: Done loading PlayerFactory [15:55:59.438] Info: Loading MaterialDatabase [15:55:59.438] Info: Loading ParticleDatabase [15:55:59.452] Error: Duplicate projectile asset typeName rocket. configfile /projectiles/guns/unsorted/rocket/rocket.projectile [15:55:59.507] Info: Done loading ParticleDatabase [15:55:59.514] Info: Done loading PlantDatabase [15:55:59.514] Info: Loading TerrainDatabase [15:55:59.535] Info: Done loading TerrainDatabase [15:55:59.536] Info: Loading BiomeDatabase [15:55:59.770] Error: Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/wg-b2120-rocket/rocketuniversal.projectile [15:55:59.784] Info: Done loading NpcDatabase [15:55:59.784] Info: Loading LiquidsDatabase [15:55:59.785] Error: Duplicate projectile asset typeName regularexplosionfreeze. configfile /projectiles/explosions/wg-fgi-00/regularexplosionfreeze.projectile [15:55:59.796] Error: Duplicate projectile asset typeName regularexplosion2universal. configfile /projectiles/explosions/regularexplosion2/regularexplosion2universal.projectile [15:55:59.892] Info: Done loading BiomeDatabase [15:55:59.893] Info: Loading StatusEffectDatabase [15:55:59.915] Error: Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/wg-b2180-rocket/rocketuniversal.projectile [15:55:59.916] Info: Done loading ProjectileDatabase [15:55:59.916] Info: Loading DamageDatabase [15:55:59.917] Info: Done loading StatusEffectDatabase [15:55:59.917] Info: Loading EffectSourceDatabase [15:55:59.939] Info: Done loading EffectSourceDatabase [15:55:59.939] Info: Loading FunctionDatabase [15:55:59.949] Info: Done loading FunctionDatabase [15:55:59.949] Info: Loading TreasureDatabase [15:55:59.964] Info: Done loading MaterialDatabase [15:55:59.964] Info: Loading DungeonDefinitions [15:55:59.967] Info: Done loading LiquidsDatabase [15:55:59.967] Info: Loading EmoteProcessor [15:55:59.967] Info: Done loading EmoteProcessor [15:55:59.967] Info: Loading SpeciesDatabase [15:55:59.995] Info: Done loading MonsterDatabase [15:55:59.995] Info: Loading ImageMetadataDatabase [15:55:59.995] Info: Done loading ImageMetadataDatabase [15:55:59.996] Info: Loading VersioningDatabase [15:55:59.996] Info: Done loading VersioningDatabase [15:55:59.996] Info: Loading QuestTemplateDatabase [15:56:00.003] Info: Done loading TreasureDatabase [15:56:00.003] Info: Loading AiDatabase [15:56:00.009] Info: Done loading SpeciesDatabase [15:56:00.009] Info: Loading TechDatabase [15:56:00.020] Info: Done loading TechDatabase [15:56:00.020] Info: Loading CodexDatabase [15:56:00.025] Info: Loading BehaviorDatabase [15:56:00.029] Info: Done loading BehaviorDatabase [15:56:00.050] Info: Done loading CodexDatabase [15:56:00.100] Info: Done loading DamageDatabase [15:56:00.321] Error: Object ningencreator defined twice, second time from /objects/ningen/ningencreator/ningenpinknoko.object [15:56:00.507] Info: Done loading ObjectDatabase [15:56:00.507] Info: Done loading EntityFactory [15:56:00.569] Info: OpenGL version: '4.5.0 NVIDIA 350.12' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 780 Ti/PCIe/SSE2' shader: '4.50 NVIDIA' [15:56:00.569] Info: Created initial window 1920x1028 [15:56:00.573] Info: Renderer initialized [15:56:01.152] Info: Done loading DungeonDefinitions [15:56:07.527] Info: Done loading ItemDatabase [15:56:07.564] Error: Exception raised during Root finishLoad: (JsonException) No such key in Json::get("completionConditions") [15:56:07.570] Info: Renderer destroyed [15:56:07.714] Info: Shutting down Star::Root [15:56:08.116] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (JsonException) No such key in Json::get("completionConditions")
Quests got changed a bit. Here's one for example: Code: quests\ftlrepairmain.questtemplate 6,7c6,7 < "conditions" : [ < { "kind" : "trigger", "trigger" : "ai.repairftl" } --- > "completionConditions" : [ > { "type" : "shiplevel", "level" : 3 }
I know its been a while since the last post here, but has anyone solved the Json ("completionconditons") or get("names") errors?
Just reporting: Mod currently doesn't work with the latest update (Pleased Giraffe) Hope to see the mod updated soon! Love it.
I can confirm that the mod is not functioning with this update. Error pops up with something about Florannotecodex.
Code: [20:50:38.265] Error: Could not apply patch from backend: Folder <../giraffe_storage/mods\KemonoRaceMod\.>. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'guard' in pathApply("/scriptConfig/guard/dialog/hail/kemono") [20:50:38.273] Error: Could not apply patch from backend: Folder <../giraffe_storage/mods\KemonoRaceMod\.>. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'guard' in pathApply("/scriptConfig/guard/dialog/hail/kemono")
I may have a fix. Testing it now. If it works I'll edit this post with a link. Edit: Annnd here it is! Sent this to a friend and his Kemono is working as well: puu.sh/jUAO1/c63661cff7.zip Instructions in the readme: "Place folders inside KemonoRaceMod folder and overwrite all Files editted: Starbound\giraffe_storage\mods\KemonoRaceMod\ai\ai.config.patch Starbound\giraffe_storage\mods\KemonoRaceMod\quests\kemonoftlrepair.questtemplate Starbound\giraffe_storage\mods\KemonoRaceMod\quests\tutorial\questtemplate I'm in no way a modder nor do I know anything about modding Starbound. This "patch" was basically made from a "patch" created by Bigphil for the Ningen race mod. There is no support for this "patch", and I highly suggest immediately downloading the Kemono Pleased Giraffe update whenever it comes. Enjoy!"
Perhaps... one should upload the mod as per normal? after all, it is your contribution, a fix or patch... and more likely to be noticed by kemono users, not everyone goes over the discussion thread in search of any sort of patches or fixes.
Maybe...but at the moment this fix is extremely bare bones. While it fixes the Kemono mod from crashing, nothing else was updated to work with the current game update. For instance, any dialogue or quests that do with upgrading the ship or your manipulator isn't updated to include the new materials needed. (It still works however. You'd have to check the wiki for what to get though) I MIGHT be able to fix that too, and if I do I'll think about making an "official" upload soon. I just hope I won't have to, really.
continue to put them in as patches... i dont think you can do more than that legally but im no mod lawyer...
Well from what I know, he can fix quests and the like (not remodelling or reworking anything from the race as in sprites, armours and the "phisical" thingies), name them patches, and be able to upload them without any risk from the moderators rising their eyebrows in mighty condemnation. Or Maybe Mr ODABUTSU will make a return and update the race. That would be the best scenario.
Okay, after taking a look at what others are doing to update their favorite mods for Pleased Giraffe, I'm going to make a Review and post my little patch there. Speaking of, new update! This should fix the quest info for both updating the matter manipulator and the ship. Upon looking into the files I found that the game now calls for upgrade modules instead of certain ores and such (I haven't been able to play alot lately so the only characters I have either have all the upgrades or just started their journey) DISCLAIMER: I haven't really tested anything other than loading the game up and starting a new Kemono character. No real actual "scripting" was changed, really - just dialogue text. But if you see any problems, tell me.....I'll TRY to fix them, but as stated in my readme, I know next to nothing about Starbound Modding. Taken from the (2.0) readme: "Place folders inside KemonoRaceMod folder and overwrite all. Files editted: 1.0 Starbound\giraffe_storage\mods\KemonoRaceMod\ai\ai.config.patch Starbound\giraffe_storage\mods\KemonoRaceMod\quests\kemonoftlrepair.questtemplate Starbound\giraffe_storage\mods\KemonoRaceMod\quests\tutorial\questtemplate 2.0 Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradebeamaxe1.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradebeamaxe2.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradebeamaxe3.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradebeamaxe4.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradebeamaxe5.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradebeamaxe6.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship1.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship2.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship3.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship4.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship5.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship6.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship7.aicommand.patch Starbound\giraffe_storage\mods\KemonoRaceMod\ai\upgradeship8.aicommand.patch I'm in no way a modder nor do I know anything about modding Starbound. This "patch" was basically made from a "patch" created by Bigphil for the Ningen race mod. There is no support for this "patch", and I highly suggest immediately downloading the Kemono Pleased Giraffe update whenever it comes. Enjoy!" Edit: Just posted the review, so hopefully everyone who wants to play this race will see it....Also, mine is the 69th review for this mod. *snicker*
I found an issue even after patch! when creating an accelerator the ningen & Kemono Race, the recipes for Aegisalt Armors do not unlock. we had to use a human character to unlock the recipes. it should be noted that after the armor was made for us the ferozium set unlocked correctly.