I agree, I do think there needs to be some other means of changing the M.M. size rather than simply holding shift for a 1-square-at-a-time function. Whether it be an unlocked tech, S.A.I.L. function, or simply accessible through the inventory, the ability to alter the size to some of the smaller squares to fit the task at hand would be very helpful indeed. Unless, of course, they make these parts purchasable, which would allow you to purchase them by selling any ore instead of being forced to get x amount of a specific ore.
First off, this is probably not the thread to ask about that But - I believe Terramart in the outpost sells Wheat Seeds. Buy some, find a patch of dirt, make a hoe to till the soil, and plant yourself some Wheat.
This sounds win. My Idea: New Function - Hold Shift & Scroll Mouse Wheel to change MM Size between the currently unlocked sizes ya got, then release Shift & it stays that selected Size till ya hold Shift & change it again. This could also open up possibilities for Upgrading the MM's Placement Size for Block Placement too! (Feels Archaic having Impervium Stuff & still only being able to place Blocks in a 2x2 size...)
Why not both old chests and chest pods? I like the idea of some primitive storing some high tech device in a chest.
I don't think I like the idea of having "pieces" of a tech drive or the other things. If they're just random loot why not just find the whole item instead of a pointless sub-category? The idea of crafting is to be able to take a relatively small variety of material items and turn them into a wide variety of functional stuff, not to just pad the game experience by making people need to find X number identical items instead of one. Everything else in this blog post is great though. Love the new chests.
This is the part that bothers me. As someone who has played a loooot of Starbound, the early game content bores me to tears because I've done it so many times. The thought of wandering aimlessly to try and find upgrades makes my head hurt.
More chest variety is always welcome. Having more ways to get components too is nice. I like the idea. Alternatives are a good thing, gives room for a lot of choice.
I like the idea of the Autochips, but for more than just vehicles, maybe for like automating mining. The MM Upgrades will be a bit annoying to get because if you a lot early game, or not many as well, it could mean a lot on how you play. Upgrade Components would be good if you had to collect them along with other times as well, so it can still be a tier challenge. Love the chest idea though! Variation would be good! Maybe escape pods could have them as well?
If it's anything like what it is now, we'll be able to earn them via randomized quests and such, so that there'll always be a fixed supply that's boosted by stuff we find in the field.
While I initially though something along those lines too, that probably isn't the wisest idea, considering it would conflict with what Starbound already has mapped to Shift+Scroll: Changing your off hand. Still, something along those lines wouldn't be a bad idea.
Only consern would be getting the Manipulator upgrade for liquids by the time you need it for smelting Steel. Otherwise, cool! Love the more sci-fi looking chests and such.
The only thing so far that I dislike in the game is the back lamp, which is ugly. This is the only minor detail. Lighting the area should offer more small, animated stuff. Just sayin, the whole game is great. And yes, those are better mechanics than sticking with the tier planets... Oh dear, "my english is baaaad".