That's entirely beyond my ability to be honest. I barely know how to make it function in the first place, I am not a programmer. While I'm not against the idea, someone else would have to do that as I have no clue.
Is it possible that you could edit this mod: http://community.playstarbound.com/index.php?resources/lopunny-race-mod.1201/ to have it's own version of this the EBS mod?
This is a nice little mod. Do you have any further plans with it? Although I know it's not intended for it, I'm wondering if someone is willing to help me get this mod working for the Nightly build. Installing this mod normally causes my game to crash after the penguin loading screen, but I have discovered the problem has to do with the various .chest files in the mod, as removing them stops the crash, but I know they are necessary for their respective clothing types. I don't know the language/syntax starbound mods use, so how should I be changing these .chest files to make them compatible with nightly?
I have no idea what "Nightly" is. If it's a new build for the game, I haven't run the game in months and I'll need to look into making a more modern update. If it's a mod-race then i don't know why it would be having any kind of issue. As for further plans, SpaceKGreen and I do have an idea in the pipes, though getting that worked out would be a matter of time and availability. Currently lacking in both.
There was a change in how mod files are coded; they changed how files merged, adding a lot more control, but making it a bit more complex. Each .chest file needs a .patch at the end, i.e. avian-tier1.chest becomes avian-tier1.chest.patch. The contents of each .chest.patch file will have to be updated to the new patching system, but after writing the first one you should be able to just copy and paste the code into the rest of the files. I'd write the code up now so you could paste it in yourself, but I've been up far too late at the moment, and I'd need to switch to the unstable branch to check if they changed some filenames around. (All them high tiered armors now turned into class armors...) My personal plans, if I can get the time for it, is to, well, scour through the new files to see what I have to rename/move/whatever, get a working patch for the current version of EBS up, then see about the new armors. Then seeing if my spriting's good enough for Word's further plans. Also probably lots of time wasted on all the mods I use that don't have official new patch system updates. >_>; Clarification: Starbound's currently in three builds, the stable branch, the unstable branch, and the nightly builds; you can get at the unstable and nightly builds by going to the game's properties in the steam window, and going to the "Betas" tab.
Thank you both for the quick response, it's good to know that you are both keeping an eye on this. For now I will enjoy my cut-down version without the .chest files. But I eagerly await any further updates from you both. I'd offer to recode those files for you, but with my work schedule you could probably have it done five times over before I figured out what I was doing. Word on the Wind, if your interested in looking into the Nightly builds there is a lot of cool content to be seen and play with. Only major issue is that it will update every night, which makes your characters and worlds incompatible once it finishes. I've been able to get around that however, and I can describe the method here, or to you in PM if you think you might look into it.
it only works doe the main 6 races however with a little of know how you can make it with other races too as long as they are humanized ^^ really like the mod very nice art work and without changing the core game items look.. much xD
I'm crashing 100% of the time when I try to load this mod. It keeps telling me that some file or other is missing, when it's right there plain as day. When I delete the one it's complaining about, just wanting to get into the game, it starts complaining about one of the others. Code: [20:41:23.568] Error: Exception raised during Root finishLoad: (ItemException) Could not load item asset /items/armors/aqua/aqua-tier7/aquatier7.chest StarException::StarException(string, exception) ItemDatabase::addItemSet(ItemDatabase::ItemType, String) ItemDatabase::ItemDatabase() Root::load(bool) Root::finishLoad() _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Caused by: (VariantException) No such key in Variant::get("itemName") VariantException::VariantException(string) Variant::get(String) ItemDatabase::addItemSet(ItemDatabase::ItemType, String) ItemDatabase::ItemDatabase() Root::load(bool) Root::finishLoad() _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain "/items/armors/aqua/aqua-tier7/aquatier7.chest" gets replaced with a random item whenever I delete it, and that in turn gets replaced by ANOTHER random item, and that in tu- you get the point. Did I miss some dependency?
To keep everyone informed, we have an update that I have been trying to upload for a while now. Unfortunately, the forums are having issues, likely as a result of everyone mass-re-uploading in light of recent updates and I am unable to upload the file to keep EBS working. This is especially unfortunate as there have been efforts on something... "Extra" in addition to the modernization of the file-recognition formats. I apologize for the delays and that EBS will not work with the game in it's current form. As soon as I am able to get the file archive up, I will. I appreciate your patience and look forward to releasing what we have in store for you.
EBS didn't piss me off. Other mods causing crashes did. But the cause was still the same, incompatability with today's update