October 28th - All the small things!

Discussion in 'Dev Blog' started by Armagon, Oct 28, 2014.

  1. Kawa

    Kawa Tiy's Beard

    Hunting Punji Diffs:
    Code:
    FILES
    -----
    celestial.config
    terrestrial_worlds.config
    biomes\distributions.config
    biomes\surface\forest\forest.surfacebiome
    biomes\surface_detached\desertdetached\oasis\oasis.surfacebiome
    biomes\surface_detached\desertdetached\tar\tar.surfacebiome
    biomes\surface_detached\snowdetached\spring\spring.surfacebiome
    damage\burning.damage
    [NEW] damage\poison.damage
    [NEW] items\generic\crafting\reed.item
    [NEW] items\generic\crafting\reed.png
    [NEW] items\generic\desserts\coconutmilk.png
    items\guns\biome\jungle\poisonbow.gun
    items\guns\biome\reed\blowgun.gun
    [NEW] items\materials\reedblock.matitem
    [NEW] items\materials\reedblock.png
    objects\floran\huntingpunjisticks1\huntingpunjisticks1.object
    objects\floran\huntingpunjisticks2\huntingpunjisticks2.object
    objects\glitch\medievalspikes\medievalspikes.object
    objects\human\barbedwire\barbedwire.object
    [NEW] objects\minibiome\oasis\reedbed\reedbed.frames
    [NEW] objects\minibiome\oasis\reedbed\reedbed.object
    [NEW] objects\minibiome\oasis\reedbed\reedbed.png
    [NEW] objects\minibiome\oasis\reedbed\reedbedicon.png
    [NEW] objects\minibiome\oasis\reedchair\reedchair.frames
    [NEW] objects\minibiome\oasis\reedchair\reedchair.object
    [NEW] objects\minibiome\oasis\reedchair\reedchair.png
    [NEW] objects\minibiome\oasis\reedchair\reedchairicon.png
    [NEW] objects\minibiome\oasis\reeddesk\reeddesk.object
    [NEW] objects\minibiome\oasis\reeddesk\reeddeskicon.png
    [NEW] objects\minibiome\oasis\reeddesk\reeddeskleft.frames
    [NEW] objects\minibiome\oasis\reeddesk\reeddeskleft.png
    [NEW] objects\minibiome\oasis\reeddesk\reeddeskright.frames
    [NEW] objects\minibiome\oasis\reeddesk\reeddeskright.png
    [NEW] objects\minibiome\oasis\reeddoor\reeddoor.frames
    [NEW] objects\minibiome\oasis\reeddoor\reeddoor.object
    [NEW] objects\minibiome\oasis\reeddoor\reeddoor.png
    [NEW] objects\minibiome\oasis\reeddoor\reeddooricon.png
    [NEW] objects\minibiome\oasis\reedlamp\reedlamp.frames
    [NEW] objects\minibiome\oasis\reedlamp\reedlamp.object
    [NEW] objects\minibiome\oasis\reedlamp\reedlamp.png
    [NEW] objects\minibiome\oasis\reedlamp\reedlampicon.png
    [NEW] objects\minibiome\oasis\reedlamp\reedlamplit.frames
    [NEW] objects\minibiome\oasis\reedlamp\reedlamplit.png
    objects\minibiome\oasis\reedseed1\reedseed1.object
    objects\minibiome\oasis\reedseed2\reedseed2.object
    objects\minibiome\oasis\reedseed3\reedseed3.object
    objects\minibiome\oasis\reedseed4\reedseed4.object
    objects\minibiome\oasis\reedseed5\reedseed5.object
    objects\minibiome\tar\tarchair\tarchair.object
    objects\minibiome\tar\tarlight\tarlight.object
    objects\obstacles\arid\ceilingspike1\ceilingspike1.object
    objects\obstacles\arid\ceilingspike2\ceilingspike2.object
    objects\obstacles\arid\ceilingspike3\ceilingspike3.object
    objects\obstacles\arid\ceilingspike4\ceilingspike4.object
    objects\obstacles\arid\groundspike1\groundspike1.object
    objects\obstacles\arid\groundspike2\groundspike2.object
    objects\obstacles\arid\groundspike3\groundspike3.object
    objects\obstacles\arid\groundspike4\groundspike4.object
    objects\obstacles\arid\thorns1\thorns1.object
    objects\obstacles\arid\thorns2\thorns2.object
    objects\obstacles\arid\thorns3\thorns3.object
    objects\obstacles\arid\thorns4\thorns4.object
    objects\obstacles\desert\desertceilingspike1\desertceilingspike1.object
    objects\obstacles\desert\desertceilingspike2\desertceilingspike2.object
    objects\obstacles\desert\desertceilingspike3\desertceilingspike3.object
    objects\obstacles\desert\desertceilingspike4\desertceilingspike4.object
    objects\obstacles\desert\desertgroundspike1\desertgroundspike1.object
    objects\obstacles\desert\desertgroundspike2\desertgroundspike2.object
    objects\obstacles\desert\desertgroundspike3\desertgroundspike3.object
    objects\obstacles\desert\desertgroundspike4\desertgroundspike4.object
    objects\obstacles\green\greenceilingspike1\greenceilingspike1.object
    objects\obstacles\green\greenceilingspike2\greenceilingspike2.object
    objects\obstacles\green\greenceilingspike3\greenceilingspike3.object
    objects\obstacles\green\greenceilingspike4\greenceilingspike4.object
    objects\obstacles\green\greengroundspike1\greengroundspike1.object
    objects\obstacles\green\greengroundspike2\greengroundspike2.object
    objects\obstacles\green\greengroundspike3\greengroundspike3.object
    objects\obstacles\green\greengroundspike4\greengroundspike4.object
    objects\obstacles\ice\icestalactite1\icestalactite1.object
    objects\obstacles\ice\icestalactite2\icestalactite2.object
    objects\obstacles\ice\icestalactite3\icestalactite3.object
    objects\obstacles\ice\icestalactite4\icestalactite4.object
    objects\obstacles\ice\icestalagmite1\icestalagmite1.object
    objects\obstacles\ice\icestalagmite2\icestalagmite2.object
    objects\obstacles\ice\icestalagmite3\icestalagmite3.object
    objects\obstacles\ice\icestalagmite4\icestalagmite4.object
    objects\obstacles\magma\magmaceilingspike1\magmaceilingspike1.object
    objects\obstacles\magma\magmaceilingspike2\magmaceilingspike2.object
    objects\obstacles\magma\magmaceilingspike3\magmaceilingspike3.object
    objects\obstacles\magma\magmagroundspike1\magmagroundspike1.object
    objects\obstacles\magma\magmagroundspike2\magmagroundspike2.object
    objects\obstacles\magma\magmagroundspike3\magmagroundspike3.object
    objects\obstacles\savannah\savannahceilingspike1\savannahceilingspike1.object
    objects\obstacles\savannah\savannahceilingspike2\savannahceilingspike2.object
    objects\obstacles\savannah\savannahceilingspike3\savannahceilingspike3.object
    objects\obstacles\savannah\savannahceilingspike4\savannahceilingspike4.object
    objects\obstacles\savannah\savannahgroundspike1\savannahgroundspike1.object
    objects\obstacles\savannah\savannahgroundspike2\savannahgroundspike2.object
    objects\obstacles\savannah\savannahgroundspike3\savannahgroundspike3.object
    objects\obstacles\savannah\savannahgroundspike4\savannahgroundspike4.object
    objects\tiered\tier10chair\tier10chair.object
    objects\tiered\tier3chair\tier3chair.object
    [NEW] plants\trees\alien\foliage\alienbigleaf\branch1.png
    [NEW] plants\trees\alien\foliage\alienbigleaf\branch2.png
    [NEW] plants\trees\alien\foliage\alienbigleaf\branch3.png
    [NEW] plants\trees\alien\foliage\alienbigleaf\crown1.png
    [NEW] plants\trees\alien\foliage\alienbigleaf\crown2.png
    [NEW] plants\trees\alien\foliage\alienbigleaf\crown3.png
    [NEW] plants\trees\alien\foliage\alienbigleaf\saplingicon.png
    [NEW] plants\trees\alien\foliage\aliencircle\branch1.png
    [NEW] plants\trees\alien\foliage\aliencircle\branch2.png
    [NEW] plants\trees\alien\foliage\aliencircle\branch3.png
    [NEW] plants\trees\alien\foliage\aliencircle\crown1.png
    [NEW] plants\trees\alien\foliage\aliencircle\crown2.png
    [NEW] plants\trees\alien\foliage\aliencircle\crown3.png
    [NEW] plants\trees\alien\foliage\aliencircle\saplingicon.png
    [NEW] plants\trees\alien\stem\alienbubble\base1.png
    [NEW] plants\trees\alien\stem\alienbubble\base2.png
    [NEW] plants\trees\alien\stem\alienbubble\base3.png
    [NEW] plants\trees\alien\stem\alienbubble\branch1.png
    [NEW] plants\trees\alien\stem\alienbubble\branch2.png
    [NEW] plants\trees\alien\stem\alienbubble\branch3.png
    [NEW] plants\trees\alien\stem\alienbubble\crown1.png
    [NEW] plants\trees\alien\stem\alienbubble\crown2.png
    [NEW] plants\trees\alien\stem\alienbubble\crown3.png
    [NEW] plants\trees\alien\stem\alienbubble\middle1.png
    [NEW] plants\trees\alien\stem\alienbubble\middle2.png
    [NEW] plants\trees\alien\stem\alienbubble\middle3.png
    [NEW] plants\trees\alien\stem\alienbubble\middle4.png
    [NEW] plants\trees\alien\stem\alienbubble\saplingicon.png
    [NEW] plants\trees\alien\stem\alienstriped\base1.png
    [NEW] plants\trees\alien\stem\alienstriped\base2.png
    [NEW] plants\trees\alien\stem\alienstriped\base3.png
    [NEW] plants\trees\alien\stem\alienstriped\crown1.png
    [NEW] plants\trees\alien\stem\alienstriped\crown2.png
    [NEW] plants\trees\alien\stem\alienstriped\crown3.png
    [NEW] plants\trees\alien\stem\alienstriped\middle1.png
    [NEW] plants\trees\alien\stem\alienstriped\middle2.png
    [NEW] plants\trees\alien\stem\alienstriped\middle3.png
    [NEW] plants\trees\alien\stem\alienstriped\middle4.png
    [NEW] plants\trees\alien\stem\alienstriped\saplingicon.png
    [NEW] plants\trees\alien\stem\alienweird\base1.png
    [NEW] plants\trees\alien\stem\alienweird\base2.png
    [NEW] plants\trees\alien\stem\alienweird\base3.png
    [NEW] plants\trees\alien\stem\alienweird\crown1separate.png
    [NEW] plants\trees\alien\stem\alienweird\crown2separate.png
    [NEW] plants\trees\alien\stem\alienweird\crown3separate.png
    [NEW] plants\trees\alien\stem\alienweird\middle1.png
    [NEW] plants\trees\alien\stem\alienweird\middle2.png
    [NEW] plants\trees\alien\stem\alienweird\middle3.png
    [NEW] plants\trees\alien\stem\alienweird\middle4.png
    [NEW] plants\trees\alien\stem\alienweird\saplingicon.png
    projectiles\fire\firefinish\firefinish.projectile
    projectiles\fire\firepart1\firepart1.projectile
    projectiles\fire\firepart2\firepart2.projectile
    projectiles\fire\firepart3\firepart3.projectile
    projectiles\fire\firepart4\firepart4.projectile
    projectiles\fire\firepart5\firepart5.projectile
    projectiles\guns\arrows\chargedflamearrow\chargedflamearrow.projectile
    projectiles\guns\arrows\chargedfrozenflamearrow\chargedfrozenflamearrow.projectile
    projectiles\guns\arrows\chargedicearrow\chargedicearrow.projectile
    projectiles\guns\arrows\chargedpoisonarrow\chargedpoisonarrow.projectile
    projectiles\guns\arrows\flamebolt\flamebolt.projectile
    projectiles\guns\arrows\icebolt\icebolt.projectile
    projectiles\guns\arrows\poisonbolt\poisonbolt.projectile
    projectiles\guns\bullets\stingergunsting\stingergunsting.projectile
    [NEW] projectiles\guns\unsorted\blowdart\blowdart.frames
    [NEW] projectiles\guns\unsorted\blowdart\blowdart.png
    [NEW] projectiles\guns\unsorted\blowdart\blowdart.projectile
    [NEW] projectiles\guns\unsorted\blowdart\icon.png
    projectiles\guns\unsorted\flamethrower\flamethrower.projectile
    projectiles\guns\unsorted\lightglobes\whiteglobe\whiteglobe.projectile
    projectiles\guns\unsorted\pollenpumpgas\pollenpumpgas.projectile
    projectiles\guns\unsorted\pollenpumpgas\pollenpumpgasspray.projectile
    projectiles\minibiomelegendaries\coralshardx\coralshardx.projectile
    projectiles\minibiomelegendaries\slimeblobx\slimeblobx.projectile
    projectiles\minibiomelegendaries\tar\tardrop\tardrop.projectile
    projectiles\npcs\blueflame\bluefire.projectile
    projectiles\npcs\blueflame\blueflame.projectile
    projectiles\npcs\flame\flame.projectile
    projectiles\npcs\gas2\gas2.projectile
    projectiles\npcs\glitter\glitter.projectile
    projectiles\npcs\jellybossexplode\jellybossexplode.projectile
    projectiles\npcs\lightball\lightball.projectile
    projectiles\npcs\lightball\lightballout.projectile
    projectiles\npcs\mudball\mudball.projectile
    projectiles\npcs\poopbreath\poopbreath.projectile
    projectiles\npcs\spicecloud\spicecloud.projectile
    projectiles\swoosh\axe\coralswoosh\coralswoosh.projectile
    projectiles\swoosh\axe\coralswooshx\coralswooshx.projectile
    projectiles\swoosh\axe\fireaxe\fireaxe.projectile
    projectiles\swoosh\axe\poisonaxe\poisonaxe.projectile
    projectiles\swoosh\broadsword\firebroadswordswoosh\firebroadswordswoosh.projectile
    projectiles\swoosh\broadsword\poisonbroadswordswoosh\poisonbroadswordswoosh.projectile
    projectiles\swoosh\dagger\firedagger\firedagger.projectile
    projectiles\swoosh\dagger\poisondagger\poisondagger.projectile
    projectiles\swoosh\hammer\firehammer\firehammer.projectile
    projectiles\swoosh\hammer\floranmaceswoosh\floranmaceswoosh.projectile
    projectiles\swoosh\hammer\poisonhammer\poisonhammer.projectile
    projectiles\swoosh\shortsword\fireshortsword\fireshortsword.projectile
    projectiles\swoosh\shortsword\poisonshortsword\poisonshortsword.projectile
    projectiles\swoosh\shortsword\slimeswoosh\slimeswoosh.projectile
    projectiles\swoosh\shortsword\slimeswooshx\slimeswooshx.projectile
    projectiles\swoosh\spear\firespear\firespear.projectile
    projectiles\swoosh\spear\poisonspear\poisonspear.projectile
    projectiles\throwable\glowgas\glowgas.projectile
    projectiles\throwable\molotovflame\molotovflame.projectile
    projectiles\unsorted\tis1projectile\tis1projectile.projectile
    [NEW] recipes\biomes\oasis\reedbed.recipe
    [NEW] recipes\biomes\oasis\reedchair.recipe
    [NEW] recipes\biomes\oasis\reedclock.recipe
    [NEW] recipes\biomes\oasis\reeddesk.recipe
    [NEW] recipes\biomes\oasis\reeddoor.recipe
    [NEW] recipes\biomes\oasis\reedlamp.recipe
    [NEW] recipes\biomes\tar\tarbed.recipe
    [NEW] recipes\biomes\tar\tarchair.recipe
    [NEW] recipes\biomes\tar\tarconsole.recipe
    [NEW] recipes\biomes\tar\tardoor.recipe
    [NEW] recipes\biomes\tar\tarlight.recipe
    [NEW] recipes\biomes\tar\tarman.recipe
    [NEW] recipes\tiles\asphalt.recipe
    [NEW] recipes\tiles\reedblock.recipe
    recipes\unsorted\flare.recipe
    recipes\weapons\tier2\throwingdagger.recipe
    stats\effects\bandage\bandage1.statuseffect
    stats\effects\bandage\bandage2.statuseffect
    stats\effects\bandage\bandage3.statuseffect
    stats\effects\glow\glow.statuseffect
    stats\effects\regeneration\regeneration1.statuseffect
    stats\effects\regeneration\regeneration2.statuseffect
    stats\effects\regeneration\regeneration3.statuseffect
    stats\effects\regeneration\regeneration4.statuseffect
    stats\effects\weakpoison\weakpoison.lua
    tech\morphball\morphball.lua
    tech\morphball\morphball.tech
    treasure\biome.treasurepools
    treasure\default.treasurechests
    weather\sandstorm\sandstorm.weather
    weather\snowstorm\snowstorm.weather
    
    DIFFS
    -----
    celestial.config
    267c267
    <            "availableBiomes" : [ "snow", "tundra", "arctic", "moon" ]
    ---
    >            "availableBiomes" : [ "snow", "tundra", "arctic" ]
    356c356
    <            "availableBiomes" : [ "magma", "volcanic", "scorched", "desert" ]
    ---
    >            "availableBiomes" : [ "magma", "volcanic", "scorched", "desert", "forest", "ocean", "savannah", "jungle", "tentacles", "moon" ]
    361c361
    <            "availableBiomes" : [ "garden", "forest", "ocean", "savannah", "jungle", "tentacles" ]
    ---
    >            "availableBiomes" : [ "garden", "forest", "ocean", "savannah", "jungle", "tentacles", "snow", "tundra", "arctic", "magma", "volcanic", "scorched", "moon" ]
    366c366
    <            "availableBiomes" : [ "snow", "tundra", "arctic", "moon" ]
    ---
    >            "availableBiomes" : [ "snow", "tundra", "arctic", "forest", "ocean", "savannah", "jungle", "tentacles", "moon" ]
    
    terrestrial_worlds.config
    36c36
    <      "size" : [4000, 4000],
    ---
    >      "size" : [1000, 800],
    38c38
    <      "spaceLevel" : 3000,
    ---
    >      "spaceLevel" : 800,
    
    biomes\distributions.config
    251c251
    <    "blockProbability" : 0.001
    ---
    >    "blockProbability" : 0.0025
    287c287
    <    "blockProbability" : 0.0025
    ---
    >    "blockProbability" : 0.005
    
    biomes\surface\forest\forest.surfacebiome
    360c360
    <          "treasureBoxSets" : [ "basicChest" ]
    ---
    >          "treasureBoxSets" : [ "forestChest" ]
    
    biomes\surface_detached\desertdetached\oasis\oasis.surfacebiome
    6c6
    <    [0, ["water"]]
    ---
    >    [0, ["healingliquid"]]
    41c41
    <          "priority" : 3.0,
    ---
    >          "priority" : 0.8,
    43c43
    <          "distribution" : "/biomes/distributions.config:denseSmall",
    ---
    >          "distribution" : "/biomes/distributions.config:superCommon",
    45,46c45,51
    <          "type" : "grass",
    <          "grasses" : [ "grass", "testflower", "testflower2", "testflower3", "testflower4", "testflower5", "testflower6", "testflower7" ]
    ---
    >          "type" : "object",
    >          "objectSets" : [
    >            {
    >              "pool" : [ [0.2, "reedseed1" ], [0.2, "reedseed2" ], [0.2, "reedseed3" ], [0.2, "reedseed4" ], [0.2, "reedseed5" ] ],
    >              "parameters" : { }
    >            }
    >          ]
    69a75,83
    >        },
    >        {
    >          "mode" : "floor",
    >          "priority" : 0,
    >          "variants" : 1,
    >          "distribution" : "/biomes/distributions.config:minibiomeChests",
    >
    >          "type" : "treasureBox",
    >          "treasureBoxSets" : [ "oasisChest" ]
    
    biomes\surface_detached\desertdetached\tar\tar.surfacebiome
    34c34
    <          "treasureBoxSets" : [ "boneChest" ]
    ---
    >          "treasureBoxSets" : [ "tarChest" ]
    
    biomes\surface_detached\snowdetached\spring\spring.surfacebiome
    43a44,52
    >        },
    >        {
    >          "mode" : "floor",
    >          "priority" : 0,
    >          "variants" : 1,
    >          "distribution" : "/biomes/distributions.config:minibiomeChests",
    >
    >          "type" : "treasureBox",
    >          "treasureBoxSets" : [ "springChest" ]
    
    damage\burning.damage
    78c78
    <        "sounds" : [ "/sfx/projectiles/fireball_spit.wav" ],
    ---
    >        "sounds" : [ "/sfx/melee/kill_robotic1.wav", "/sfx/melee/kill_robotic2.wav" ],
    
    items\guns\biome\jungle\poisonbow.gun
    7c7
    <  "description" : "-todo-",
    ---
    >  "description" : "Every arrow loosed from this bow at full power is coated in poison.",
    
    items\guns\biome\reed\blowgun.gun
    11c11
    <  "firePosition" : [20, 1],
    ---
    >  "firePosition" : [16, 0],
    19c19
    <  "projectileType" : "reed",
    ---
    >  "projectileType" : "blowdart",
    21,23c21,22
    <    "speed" : 50,
    <    "power" : 10,
    <    "color" : [10, 255, 10]
    ---
    >    "speed" : 60,
    >    "power" : 6
    
    objects\floran\huntingpunjisticks1\huntingpunjisticks1.object
    41c41,43
    <      "dualImage" : "huntingpunjisticks1.png:<color>",
    ---
    >      "image" : "huntingpunjisticks1.png:<color>",
    >      "direction" : "left",
    >      "flipImages" : true,
    48c50,77
    <      "anchors" : [ "bottom" ]
    ---
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [-1.6, 0], [-2, 1.8], [-0.5, 3.0], [2.1, 1.3], [1.6, 0] ],
    >            "damage" : 20,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    >    },
    >    {
    >      "image" : "huntingpunjisticks1.png:<color>",
    >      "direction" : "right",
    >
    >      "imagePosition" : [-16, 0],
    >      "frames" : 1,
    >      "animationCycle" : 1.5,
    >
    >      "spaceScan" : 0.1,
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [1.6, 0], [2, 1.8], [0.5, 3.0], [-2.1, 1.3], [-1.6, 0] ],
    >            "damage" : 20,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    
    objects\floran\huntingpunjisticks2\huntingpunjisticks2.object
    41c41,43
    <      "dualImage" : "huntingpunjisticks2.png:<color>",
    ---
    >      "image" : "huntingpunjisticks2.png:<color>",
    >      "direction" : "left",
    >      "flipImages" : true,
    48c50,77
    <      "anchors" : [ "bottom" ]
    ---
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [-0.7, 0], [-1, 0.9], [-0.2, 2], [1.1, 1.9], [2, 0.9], [1.6, 0] ],
    >            "damage" : 20,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    >    },
    >    {
    >      "image" : "huntingpunjisticks2.png:<color>",
    >      "direction" : "right",
    >
    >      "imagePosition" : [-8, 0],
    >      "frames" : 1,
    >      "animationCycle" : 1.5,
    >
    >      "spaceScan" : 0.1,
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [1.7, 0], [2, 0.9], [1.2, 2], [-0.1, 1.9], [-1, 0.9], [-0.6, 0] ],
    >            "damage" : 20,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    
    objects\glitch\medievalspikes\medievalspikes.object
    20c20,22
    <      "dualImage" : "medievalspikes.png:<color>",
    ---
    >      "image" : "medievalspikes.png:<color>",
    >      "direction" : "left",
    >      "flipImages" : true,
    27c29,56
    <      "anchors" : [ "bottom" ]
    ---
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [-0.7, 0], [-1, 2], [1, 2], [0.7, 0] ],
    >            "damage" : 20,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    >    },
    >    {
    >      "image" : "medievalspikes.png:<color>",
    >      "direction" : "right",
    >
    >      "imagePosition" : [-8, 0],
    >      "frames" : 1,
    >      "animationCycle" : 4.0,
    >
    >      "spaceScan" : 0.1,
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [-0.7, 0], [-1, 2], [1, 2], [0.7, 0] ],
    >            "damage" : 20,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    
    objects\human\barbedwire\barbedwire.object
    20c20,22
    <      "dualImage" : "barbedwire.png:<color>",
    ---
    >      "image" : "barbedwire.png:<color>",
    >      "direction" : "left",
    >      "flipImages" : true,
    27c29,56
    <      "anchors" : [ "bottom" ]
    ---
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [-1, 0], [-1, 1.6], [-0.3, 2], [0.8, 1.2], [1, 0.9], [1, 0] ],
    >            "damage" : 5,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "spear"
    >          }
    >    },
    >    {
    >      "image" : "barbedwire.png:<color>",
    >      "direction" : "right",
    >
    >      "imagePosition" : [-8, 0],
    >      "frames" : 1,
    >      "animationCycle" : 1.0,
    >
    >      "spaceScan" : 0.1,
    >      "anchors" : [ "bottom" ],
    >
    >          "touchDamage" : {
    >            "poly" : [ [1, 0], [1, 1.6], [0.3, 2], [-0.8, 1.2], [-1, 0.9], [-1, 0] ],
    >            "damage" : 5,
    >
    >            "damageType" : "IgnoresDef",
    >            "damageSourceKind" : "default"
    >          }
    
    objects\minibiome\oasis\reedseed1\reedseed1.object
    33c33
    <  "smashSounds" : [ "/sfx/objects/pot_break_medium1.wav", "/sfx/objects/pot_break_medium2.wav" ],
    ---
    >  "smashSounds" : [ "/sfx/objects/bed_leave.wav" ],
    35c35,37
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    38c40,42
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    
    objects\minibiome\oasis\reedseed2\reedseed2.object
    5,6c5,6
    <  "description" : "This jar has seen better days. It looks smashable...",
    <  "shortdescription" : "Fancy Avian Jar",
    ---
    >  "description" : "Just reeds",
    >  "shortdescription" : "Reed seed",
    11,16c11,16
    <  "apexDescription" : "The carvings are worn here. The pot looks ready to smash.",
    <  "avianDescription" : "This jar would have been decorated with images of Kluex. It may contain items made as an offering.",
    <  "floranDescription" : "Jar all worn out, ready to be sssmashed.",
    <  "glitchDescription" : "Scan. The material is brittle. Easy to break.",
    <  "humanDescription" : "This thing looks like it might fall apart at the slightest touch. I wonder if there's anything inside.",
    <  "hylotlDescription" : "The markings on this jar are no longer discernible. It may contain something of use, however.",
    ---
    >  "apexDescription" : "Just reeds.",
    >  "avianDescription" : "Just reeds.",
    >  "floranDescription" : "Just reedssss.",
    >  "glitchDescription" : "Just reeds.",
    >  "humanDescription" : "Just reeds.",
    >  "hylotlDescription" : "Just reeds.",
    35c35,37
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    38c40,42
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    
    objects\minibiome\oasis\reedseed3\reedseed3.object
    33c33
    <  "smashSounds" : [ "/sfx/objects/pot_break_medium1.wav", "/sfx/objects/pot_break_medium2.wav" ],
    ---
    >  "smashSounds" : [ "/sfx/objects/bed_leave.wav" ],
    35c35,37
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    38c40,42
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    
    objects\minibiome\oasis\reedseed4\reedseed4.object
    33c33
    <  "smashSounds" : [ "/sfx/objects/pot_break_medium1.wav", "/sfx/objects/pot_break_medium2.wav" ],
    ---
    >  "smashSounds" : [ "/sfx/objects/bed_leave.wav" ],
    35c35,37
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    38c40,42
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    
    objects\minibiome\oasis\reedseed5\reedseed5.object
    33c33
    <  "smashSounds" : [ "/sfx/objects/pot_break_medium1.wav", "/sfx/objects/pot_break_medium2.wav" ],
    ---
    >  "smashSounds" : [ "/sfx/objects/bed_leave.wav" ],
    35c35,37
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    38c40,42
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ ["reed", 2, { } ] ],
    >    [ ["reed", 3, { } ] ],
    >    [ ["reed", 4, { } ] ]
    
    objects\minibiome\tar\tarchair\tarchair.object
    13,16c13,16
    <  "floranDescription" : "Floran sssit on chair and think about hunting.",
    <  "glitchDescription" : "Relaxed. This chair is perfectly comfortable for the Glitch.",
    <  "humanDescription" : "A hard chair. Reminds me of being in school.",
    <  "hylotlDescription" : "Not the luxury Hylotl are used to, but there's satisfaction to be gained here.",
    ---
    >  "floranDescription" : "-todo-",
    >  "glitchDescription" : "-todo-",
    >  "humanDescription" : "-todo-",
    >  "hylotlDescription" : "-todo-",
    21c21,23
    <      "dualImage" : "tarchair.png:<color>",
    ---
    >      "image" : "tarchair.png:<color>",
    >      "direction" : "left",
    >      "flipImages" : true,
    24,25c26,37
    <      "frames" : 1,
    <      "animationCycle" : 1.0,
    ---
    >      "sitPosition" : [-2, 22],
    >
    >      "spaceScan" : 0.1,
    >      "anchors" : [ "bottom" ]
    >
    >    },
    >    {
    >      "image" : "tarchair.png:<color>",
    >      "direction" : "right",
    >
    >      "imagePosition" : [-8, 0],
    >      "sitPosition" : [6, 22],
    34,35c46
    <  "sitFlipDirection" : false,
    <  "sitPosition" : [6, 22]
    ---
    >  "sitFlipDirection" : false
    
    objects\minibiome\tar\tarlight\tarlight.object
    57c57,59
    <  "scriptDelta" : 60
    ---
    >  "scriptDelta" : 60,
    >
    >  "inboundNodes" : [ [0, 0] ]
    
    objects\obstacles\arid\ceilingspike1\ceilingspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\ceilingspike2\ceilingspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\ceilingspike3\ceilingspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\ceilingspike4\ceilingspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\groundspike1\groundspike1.object
    6c6
    <  "objectItem" : "cobblestone",
    ---
    >  "objectItem" : "cobblestonematerial",
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\groundspike2\groundspike2.object
    6c6
    <  "objectItem" : "cobblestone",
    ---
    >  "objectItem" : "cobblestonematerial",
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\groundspike3\groundspike3.object
    6c6
    <  "objectItem" : "cobblestone",
    ---
    >  "objectItem" : "cobblestonematerial",
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\groundspike4\groundspike4.object
    6c6
    <  "objectItem" : "cobblestone",
    ---
    >  "objectItem" : "cobblestonematerial",
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\thorns1\thorns1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\thorns2\thorns2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\thorns3\thorns3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\arid\thorns4\thorns4.object
    61c61
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertceilingspike1\desertceilingspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertceilingspike2\desertceilingspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertceilingspike3\desertceilingspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertceilingspike4\desertceilingspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertgroundspike1\desertgroundspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertgroundspike2\desertgroundspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertgroundspike3\desertgroundspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\desert\desertgroundspike4\desertgroundspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greenceilingspike1\greenceilingspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greenceilingspike2\greenceilingspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greenceilingspike3\greenceilingspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greenceilingspike4\greenceilingspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greengroundspike1\greengroundspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greengroundspike2\greengroundspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greengroundspike3\greengroundspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\green\greengroundspike4\greengroundspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalactite1\icestalactite1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalactite2\icestalactite2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalactite3\icestalactite3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalactite4\icestalactite4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalagmite1\icestalagmite1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalagmite2\icestalagmite2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalagmite3\icestalagmite3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\ice\icestalagmite4\icestalagmite4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\magma\magmaceilingspike1\magmaceilingspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\magma\magmaceilingspike2\magmaceilingspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\magma\magmaceilingspike3\magmaceilingspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\magma\magmagroundspike1\magmagroundspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\magma\magmagroundspike2\magmagroundspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\magma\magmagroundspike3\magmagroundspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahceilingspike1\savannahceilingspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahceilingspike2\savannahceilingspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahceilingspike3\savannahceilingspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahceilingspike4\savannahceilingspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahgroundspike1\savannahgroundspike1.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahgroundspike2\savannahgroundspike2.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahgroundspike3\savannahgroundspike3.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\obstacles\savannah\savannahgroundspike4\savannahgroundspike4.object
    60c60
    <    "damageSourceKind" : "default"
    ---
    >    "damageSourceKind" : "spear"
    
    objects\tiered\tier10chair\tier10chair.object
    26,27d25
    <      "frames" : 1,
    <      "animationCycle" : 1.0,
    39,40d36
    <      "frames" : 1,
    <      "animationCycle" : 1.0,
    
    objects\tiered\tier3chair\tier3chair.object
    21a22
    >      "direction" : "right",
    24,25c25
    <      "frames" : 1,
    <      "animationCycle" : 1.0,
    ---
    >      "sitPosition" : [6, 22],
    28c28,40
    <      "anchors" : [ "bottom" ],
    ---
    >      "anchors" : [ "bottom" ]
    >
    >    },
    >    {
    >      "image" : "tier3chair.png:<color>",
    >      "direction" : "left",
    >      "flipImages" : true,
    >
    >      "imagePosition" : [-8, 0],
    >      "sitPosition" : [-2, 22],
    >
    >      "spaceScan" : 0.1,
    >      "anchors" : [ "bottom" ]
    30d41
    <      "direction" : "right"
    35,37c46,47
    <  "sitFlipDirection" : false,
    <  "sitPosition" : [6, 22]
    <
    ---
    >  "sitFlipDirection" : false
    > 
    
    projectiles\fire\firefinish\firefinish.projectile
    20a21
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\fire\firepart1\firepart1.projectile
    34a35
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\fire\firepart2\firepart2.projectile
    34a35
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\fire\firepart3\firepart3.projectile
    34a35
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\fire\firepart4\firepart4.projectile
    34a35
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\fire\firepart5\firepart5.projectile
    34a35
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\guns\arrows\chargedflamearrow\chargedflamearrow.projectile
    10c10
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\guns\arrows\chargedfrozenflamearrow\chargedfrozenflamearrow.projectile
    9c9
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/frozenfire.png",
    
    projectiles\guns\arrows\chargedicearrow\chargedicearrow.projectile
    9c9
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/cold.png",
    
    projectiles\guns\arrows\chargedpoisonarrow\chargedpoisonarrow.projectile
    9,10d8
    <  "power" : 20,
    <  "damageKind" : "bow",
    22c20,22
    <  ]
    ---
    >  ],
    >  "power" : 20,
    >  "damageKind" : "bow"
    
    projectiles\guns\arrows\flamebolt\flamebolt.projectile
    9c9
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\guns\arrows\icebolt\icebolt.projectile
    8c8
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/cold.png",
    
    projectiles\guns\arrows\poisonbolt\poisonbolt.projectile
    7c7
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    21c21
    <  "damageKind" : "default"
    ---
    >  "damageKind" : "bow"
    
    projectiles\guns\bullets\stingergunsting\stingergunsting.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\guns\unsorted\flamethrower\flamethrower.projectile
    6d5
    <  "damageKindImage" : "icon.png",
    15a15
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\guns\unsorted\lightglobes\whiteglobe\whiteglobe.projectile
    7c7
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/glow.png",
    
    projectiles\guns\unsorted\pollenpumpgas\pollenpumpgas.projectile
    19c19
    <  "damageKindImage" : "/interface/statuses/tar.png"
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png"
    
    projectiles\guns\unsorted\pollenpumpgas\pollenpumpgasspray.projectile
    19c19
    <  "damageKindImage" : "/interface/statuses/tar.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\minibiomelegendaries\coralshardx\coralshardx.projectile
    16c16,17
    <  "damageKind" : "default"
    ---
    >  "damageKind" : "default",
    >  "damageKindImage" : "/interface/statuses/fire.png"
    
    projectiles\minibiomelegendaries\slimeblobx\slimeblobx.projectile
    7c7
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\minibiomelegendaries\tar\tardrop\tardrop.projectile
    7c7
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/tar.png",
    
    projectiles\npcs\blueflame\bluefire.projectile
    16a17
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\npcs\blueflame\blueflame.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\npcs\flame\flame.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\npcs\gas2\gas2.projectile
    18c18,19
    <  "damageKind" : "default"
    ---
    >  "damageKind" : "default",
    >  "damageKindImage" : "/interface/statuses/poison.png"
    
    projectiles\npcs\glitter\glitter.projectile
    10c10
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/glow.png",
    
    projectiles\npcs\jellybossexplode\jellybossexplode.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\npcs\lightball\lightball.projectile
    16a17
    >  "damageKindImage" : "/interface/statuses/glow.png",
    
    projectiles\npcs\lightball\lightballout.projectile
    14a15
    >  "damageKindImage" : "/interface/statuses/glow.png",
    
    projectiles\npcs\mudball\mudball.projectile
    5c5
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "mudball.png",
    
    projectiles\npcs\poopbreath\poopbreath.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\npcs\spicecloud\spicecloud.projectile
    14a15
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\axe\coralswoosh\coralswoosh.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\swoosh\axe\coralswooshx\coralswooshx.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\swoosh\axe\fireaxe\fireaxe.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    14c14,15
    <  "lightColor" : [235, 126, 2],
    ---
    >  "lightColor" : [191, 103, 2],
    >  "pointLight" : true,
    
    projectiles\swoosh\axe\poisonaxe\poisonaxe.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\broadsword\firebroadswordswoosh\firebroadswordswoosh.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\swoosh\broadsword\poisonbroadswordswoosh\poisonbroadswordswoosh.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\dagger\firedagger\firedagger.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    14c14,15
    <  "lightColor" : [235, 126, 2],
    ---
    >  "lightColor" : [191, 103, 2],
    >  "pointLight" : true,
    
    projectiles\swoosh\dagger\poisondagger\poisondagger.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\hammer\firehammer\firehammer.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    14c14,15
    <  "lightColor" : [235, 126, 2],
    ---
    >  "lightColor" : [191, 103, 2],
    >  "pointLight" : true,
    
    projectiles\swoosh\hammer\floranmaceswoosh\floranmaceswoosh.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\hammer\poisonhammer\poisonhammer.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\shortsword\fireshortsword\fireshortsword.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    14c14,15
    <  "lightColor" : [235, 126, 2],
    ---
    >  "lightColor" : [191, 103, 2],
    >  "pointLight" : true,
    
    projectiles\swoosh\shortsword\poisonshortsword\poisonshortsword.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\shortsword\slimeswoosh\slimeswoosh.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\shortsword\slimeswooshx\slimeswooshx.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\swoosh\spear\firespear\firespear.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    14c14,15
    <  "lightColor" : [235, 126, 2],
    ---
    >  "lightColor" : [191, 103, 2],
    >  "pointLight" : true,
    
    projectiles\swoosh\spear\poisonspear\poisonspear.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/poison.png",
    
    projectiles\throwable\glowgas\glowgas.projectile
    18c18,19
    <  "damageKind" : "default"
    ---
    >  "damageKind" : "default",
    >  "damageKindImage" : "/interface/statuses/glow.png"
    
    projectiles\throwable\molotovflame\molotovflame.projectile
    20a21
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    projectiles\unsorted\tis1projectile\tis1projectile.projectile
    6c6
    <  "damageKindImage" : "icon.png",
    ---
    >  "damageKindImage" : "/interface/statuses/fire.png",
    
    recipes\unsorted\flare.recipe
    3c3,4
    <    { "item" : "coalore", "count" : 1 }
    ---
    >    { "item" : "coalore", "count" : 1 },
    >    { "item" : "plantfibre", "count" : 1 }
    5c6
    <  "output" : { "item" : "flare", "count" : 1 },
    ---
    >  "output" : { "item" : "flare", "count" : 2 },
    
    recipes\weapons\tier2\throwingdagger.recipe
    5c5
    <  "output" : { "item" : "throwingdagger", "count" : 2 },
    ---
    >  "output" : { "item" : "throwingdagger", "count" : 3 },
    
    stats\effects\bandage\bandage1.statuseffect
    13c13,16
    <  "animationConfig" : "bandage.animation"
    ---
    >  "animationConfig" : "bandage.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\bandage\bandage2.statuseffect
    13c13,16
    <  "animationConfig" : "bandage.animation"
    ---
    >  "animationConfig" : "bandage.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\bandage\bandage3.statuseffect
    13c13,16
    <  "animationConfig" : "bandage.animation"
    ---
    >  "animationConfig" : "bandage.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\glow\glow.statuseffect
    10c10,13
    <  "animationConfig" : "glow.animation"
    ---
    >  "animationConfig" : "glow.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/glow.png"
    
    stats\effects\regeneration\regeneration1.statuseffect
    12c12,15
    <  "animationConfig" : "regeneration.animation"
    ---
    >  "animationConfig" : "regeneration.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\regeneration\regeneration2.statuseffect
    12c12,15
    <  "animationConfig" : "regeneration.animation"
    ---
    >  "animationConfig" : "regeneration.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\regeneration\regeneration3.statuseffect
    12c12,15
    <  "animationConfig" : "regeneration.animation"
    ---
    >  "animationConfig" : "regeneration.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\regeneration\regeneration4.statuseffect
    12c12,15
    <  "animationConfig" : "regeneration.animation"
    ---
    >  "animationConfig" : "regeneration.animation",
    >
    >  "label" : "healing",
    >  "icon" : "/interface/statuses/heal.png"
    
    stats\effects\weakpoison\weakpoison.lua
    17a18
    >        damageSourceKind = "poison",
    
    tech\morphball\morphball.lua
    28,29d27
    <  elseif self.active and args.moves["primaryFire"] and not self.primaryFireLast then
    <    move = "morphballBomb"
    45d42
    <  local ballBombProjectile = tech.parameter("ballBombProjectile")
    87,90d83
    <
    <    if args.actions["morphballBomb"] and ballBombProjectile then
    <      world.spawnProjectile(ballBombProjectile, mcontroller.position(), entity.id())
    <    end
    
    tech\morphball\morphball.tech
    3c3
    <  "actions" : [ "morphballActivate", "morphballDeactivate", "morphballBomb" ],
    ---
    >  "actions" : [ "morphballActivate", "morphballDeactivate" ],
    39c39
    <  "ballFrames" : 8,
    ---
    >  "ballFrames" : 8
    42d41
    <  "ballBombProjectile" : "bomb"
    
    treasure\biome.treasurepools
    26c26
    <        {"weight" : 0.3, "item" : "hikerhead"},
    ---
    >        {"weight" : 0.3, "item" : "hikerback"},
    61c61,183
    <  // sub biomes
    ---
    >  // detached biomes
    >
    >  "mushroomChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "mushroomTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.5, 1],
    >        [0.5, 2]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "mushroomTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["shroom", 5]},
    >        {"weight" : 0.3, "item" : "shroombed-recipe"},
    >        {"weight" : 0.3, "item" : "shroomchair-recipe"},
    >        {"weight" : 0.3, "item" : "shroomchest-recipe"},
    >        {"weight" : 0.3, "item" : "shroomdoor-recipe"},
    >        {"weight" : 0.3, "item" : "shroomlamp-recipe"},
    >        {"weight" : 0.3, "item" : "shroomtable-recipe"},
    >        {"weight" : 0.3, "item" : "mushroomhead"},
    >        {"weight" : 0.3, "item" : [ "generatedsword", 2, { "definition" : "mushroomsword" } ]},
    >        {"weight" : 0.3, "item" : [ "generatedshield", 2, { "definition" : "mushroomshield" } ]}
    >      ]
    >    }]
    >  ],
    >
    >  "springChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "springTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.5, 1],
    >        [0.5, 2]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "springTreasure" : [
    >    [1, {
    >      "pool" : [
    >       
    >      ]
    >    }]
    >  ],
    >
    >  "oasisChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "oasisTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.5, 1],
    >        [0.5, 2]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "oasisTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["reed", 5]},
    >        {"weight" : 0.3, "item" : "blowgun"},
    >        {"weight" : 0.3, "item" : "reedchair-recipe"},
    >        {"weight" : 0.3, "item" : "reedbed-recipe"},
    >        {"weight" : 0.3, "item" : "reedclock-recipe"},
    >        {"weight" : 0.3, "item" : "reedlamp-recipe"},
    >        {"weight" : 0.3, "item" : "reeddesk-recipe"},
    >        {"weight" : 0.3, "item" : "reeddoor-recipe"},
    >        {"weight" : 0.3, "item" : "reedhead"}
    >      ]
    >    }]
    >  ],
    >
    >  "tarChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "tarTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.5, 1],
    >        [0.5, 2]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "tarTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["tar", 20]},
    >        {"weight" : 1.0, "item" : ["tarball", 5]},
    >        {"weight" : 0.3, "item" : "asphalt-recipe"},
    >        {"weight" : 0.3, "item" : "sabertoothspear"},
    >        {"weight" : 0.3, "item" : "tarhammer"},
    >        {"weight" : 0.3, "item" : "tarchest"},
    >        {"weight" : 0.3, "item" : "tarhead"},
    >        {"weight" : 0.3, "item" : "tarlegs"},
    >        {"weight" : 0.3, "item" : "tarchair-recipe"},
    >        {"weight" : 0.3, "item" : "tarbed-recipe"},
    >        {"weight" : 0.3, "item" : "tarconsole-recipe"},
    >        {"weight" : 0.3, "item" : "tarlight-recipe"},
    >        {"weight" : 0.3, "item" : "tarman-recipe"},
    >        {"weight" : 0.3, "item" : "tardoor-recipe"}
    >      ]
    >    }]
    >  ],
    >
    >  // underground detached biomes
    >
    >  // v v v v needs configuration v v v v
    255,275d376
    <      ],
    <      "poolRounds" : [
    <        [0.5, 1],
    <        [0.5, 2]
    <      ],
    <      "allowDuplication" : false
    <    }]
    <  ],
    <
    <  "mushroomTreasure" : [
    <    [1, {
    <      "pool" : [
    <        {"weight" : 0.05, "item" : "shroombed-recipe"},
    <        {"weight" : 0.05, "item" : "shroomchair-recipe"},
    <        {"weight" : 0.05, "item" : "shroomchest-recipe"},
    <        {"weight" : 0.05, "item" : "shroomdoor-recipe"},
    <        {"weight" : 0.05, "item" : "shroomlamp-recipe"},
    <        {"weight" : 0.05, "item" : "shroomtable-recipe"},
    <        {"weight" : 0.04, "item" : "mushroomhead-recipe"},
    <        {"weight" : 0.03, "item" : [ "generatedsword", 1, { "definition" : "mushroomsword" } ]},
    <        {"weight" : 0.03, "item" : [ "generatedshield", 1, { "definition" : "mushroomshield" } ]}
    
    treasure\default.treasurechests
    46c46
    <  // sub biomes
    ---
    >  // detached biomes
    51c51
    <      "treasurePool" : "mushroomTreasure",
    ---
    >      "treasurePool" : "mushroomChestTreasure",
    54a55,81
    >
    >  "springChest" : [
    >    {
    >      "containers" : [ "chestavian2" ],
    >      "treasurePool" : "springChestTreasure",
    >      "minimumLevel" : 0
    >    }
    >  ],
    >
    >  "tarChest" : [
    >    {
    >      "containers" : [ "chestavian2" ],
    >      "treasurePool" : "tarChestTreasure",
    >      "minimumLevel" : 0
    >    }
    >  ],
    >
    >  "oasisChest" : [
    >    {
    >      "containers" : [ "chestavian2" ],
    >      "treasurePool" : "oasisChestTreasure",
    >      "minimumLevel" : 0
    >    }
    >  ],
    >
    >  // v v v v older stuff v v v v
    >
    
    weather\sandstorm\sandstorm.weather
    59,71d58
    <  "projectiles" : [
    <    {
    <      "projectile" : "sand",
    <      "parameters" : {
    <        "power" : 1
    <      },
    <      "velocity" : [0, -15],
    <      "ratePerX" : 0.05,
    <      "spawnAboveRegion" : 30,
    <      "spawnHorizontalPad" : 30,
    <      "windAffectAmount" : 1.0
    <    }
    <  ],
    
    weather\snowstorm\snowstorm.weather
    59,82d58
    <  "projectiles" : [
    <    {
    <      "projectile" : "hail1",
    <      "parameters" : {
    <        "power" : 1
    <      },
    <      "velocity" : [0, -15],
    <      "ratePerX" : 0.05,
    <      "spawnAboveRegion" : 30,
    <      "spawnHorizontalPad" : 30,
    <      "windAffectAmount" : 1.0
    <    },
    <    {
    <      "projectile" : "hail2",
    <      "parameters" : {
    <        "power" : 1
    <      },
    <      "velocity" : [0, -15],
    <      "ratePerX" : 0.05,
    <      "spawnAboveRegion" : 30,
    <      "spawnHorizontalPad" : 30,
    <      "windAffectAmount" : 1.0
    <    }
    <  ],
     
  2. Unclever title

    Unclever title Cosmic Narwhal

    Finally, the deadly ceiling fan I never knew I wanted!

    Also the other fixes are cool too.
     
    Hatsya Souji, Higuera and Kawa like this.
  3. william12123

    william12123 Void-Bound Voyager

    I am really hoping you guys get some way to restart closer to the dungeons. Without placing/removing blocks, many dungeons are annoyingly difficult, and if a 5 minute walk back to it is included, it becomes an exercise in frustration. I really hope either platforming controls are tightened, or we are offered a tool to restart closer to dungeons after we die, because otherwise they will be little more than a disappointment.

    The other stuff is cool though. I like better defined hitboxes for traps, and propellers. WE CAN FLY!
     
    Last edited: Oct 29, 2014
  4. Lintton

    Lintton Guest

    I hope the propeller remains the king of traps. Fast moving blades don't wait for no armor!

    Also, we need a pendulum blade. :)
     
  5. Seburo

    Seburo Subatomic Cosmonaut

    I like that first screenshot, the moment I saw it the airship theme from Mario Bros. 3 played in the back of my head.
     
  6. Tanek

    Tanek Pangalactic Porcupine

    I don't see chilled negating burning, but the other way around...being set on fire should at least have the positive side effect of preventing you from freezing to death. ;)
     
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  7. Buckycarbon

    Buckycarbon Void-Bound Voyager

    The news about the shield generators (maybe this is old news but I missed it previously) is the most exciting thing I've heard in a while! I'm so on board with the idea of navigating dungeons and encountering strange and esoteric areas set up around the generator. It's such a fantastic idea guys and gals, you keep on being awesome :D
     
  8. NoxiousRaven

    NoxiousRaven Scruffy Nerf-Herder

    Those status effects need a tooltip showing what they do, especially if you plan to allow mods to make their own.
     
  9. BloodyFingers

    BloodyFingers The End of Time

    Not confirmed whether propellers have their own physics or not, but I'm more concerned about dungeoneering being worth the while at all.

    More than endlessly repeating the same run through a dungeon, I'd be pissed if I find a damn near worthless trinket at the end of it...

    As for the annoying platforming, I'm a bit torn on the issue:

    See, while Starbound doesn't have the best platforming around, for most of the time it didn't needed to. And even if you can't make use of mining/building to get around dungeons, there are other tools available that makes navigating around them more sufferable. I'm talking techs and ropes/grappling guns. And I rather like the idea that they are going to become more indispensable to the fellow adventurer.

    The issue with that is two-fold:
    One is availability, or how easy will it be to come across the itens/materials necessary.

    Two is, quite frankly, how arsed can any given individual be to gather said itens and prepare for the spelunking. Sometimes you just stumble upon an interesting structure that you really want to explore, but it may be a deathtrap without those tools that you currently lack aaaand you're on permadeath mode so nope...

    The two issues overlap a bit, but while I'm fairly ok with marking an interesting place to come back better prepared later, I don't know how well will that sit with all of you fine folks...

    And again, will all that trouble I went to not get killed be worth the while?
    (ok, that was a weird sentence)
     
    Last edited: Oct 29, 2014
    rhomboid likes this.
  10. Kawa

    Kawa Tiy's Beard

    I entered the abandoned mine in the starters garden with no rope. I left with so much rope.
     
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  11. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I agree with Gene --- give the shield generators to admins only. They might be incentives to donate to servers? (ok, so "pay to win" is a horrible example but you kinda get the idea).

    Either that or make them stupid-expensive to craft, or make them ultra rare treasures found via random drops from minibosses or something, I dunno. I bet you could find individual parts for them in Glitch dungeons, though...
     
  12. Tanek

    Tanek Pangalactic Porcupine

    Yes. I think I looted more rope in the first 10 minutes than I had in an entire playthrough before. :p

    Speaking of that abandoned mine, though, is that meant to have a shield generator, or is it just indestructible by nature? It has been a while since I've played and I'm slowly catching up on all the changes.
     
  13. Kawa

    Kawa Tiy's Beard

    Pretty sure the mine's gonna stay unprotected.
     
  14. Lintton

    Lintton Guest

    You know the old saying: "build a man a fire, and he stays warm for a day. Set a man on fire, and he stays warm the rest of his life."
     
    Kawa likes this.
  15. Kawa

    Kawa Tiy's Beard

    What if he's doused before he dies?
     
  16. yclatious

    yclatious Guest

    Feed him a bullet, wont hear from him again!
     
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  17. BloodyFingers

    BloodyFingers The End of Time

    Will that be recurrent though? I mean, will every dungeon drop craptons of tools for getting through them?

    Hmm, not sure if I like this but I guess it works...
     
    Last edited: Oct 29, 2014
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  18. Kawa

    Kawa Tiy's Beard

    Depends on what kind of treasure a given dungeon is defined as having. The abandoned mine has abandonded mining equipment -- torches, lanterns, rope, bombs, lamp oil...
     
    Hatsya Souji likes this.
  19. Hatsya Souji

    Hatsya Souji Parsec Taste Tester

    Great, without being an admin in my SB game, how the heck will I break the mine now? I tried looking around for a shield gen, in fullbright, but nay... didn't find anything.
     
  20. YukkiE

    YukkiE Void-Bound Voyager

    sounds great!
     

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