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Outdated StarMount 5.1

StarMount - 150 Mounts - Pleased Giraffe

  1. marac008

    marac008 Scruffy Nerf-Herder

    marac008 submitted a new mod:

    StarMount - StarMount - Starbound Mounts

    Read more about this mod...
     
    tankman596 and matt2507 like this.
  2. Pantherine

    Pantherine Pangalactic Porcupine

    Very smart, very cool.
    Great job!!!
     
  3. Michan777777

    Michan777777 Void-Bound Voyager

    Seems to crash with this mods for a friend :

    http://puu.sh/al0BO/ba31c4ae36.png

    My game crashed too, but I have too much mods to show them all. Do you have an idea ?
     
  4. marac008

    marac008 Scruffy Nerf-Herder

    Hmm, not sure, can you post your starbound.log?
     
  5. Soranayo

    Soranayo Scruffy Nerf-Herder

    So, i'm Michan's friend, i'm not too used to Starbound modding, but i can surely do that.
    Here you go : http://puu.sh/al8qO/245d933f96.log
    I'll ask him to send his when he's back. Sorry again 'bout that.
     
  6. marac008

    marac008 Scruffy Nerf-Herder

    Yea, .monstertype is the problem, probably some other mod that you have is also changing .monstertype file, but unfortunately I can't change this, I'm changing .monstertype to add DNA drop from monsters. Except if someone has some solution for this.
     
  7. Soranayo

    Soranayo Scruffy Nerf-Herder

    Could it be " Improved hunting " ? It's a mod that changes loot when you use the bow, 50/50 for the leather/meat, and change it to actually allow it to drop both in the same time.

    Edit : Swapping the mods ( Moving away Improved hunting , and putting on Starmounts ) did not work either.
     
    Last edited: Jul 21, 2014
  8. marac008

    marac008 Scruffy Nerf-Herder

    Could be that, I would bet its that, because it also changes loot same as my mod does.
     
  9. Soranayo

    Soranayo Scruffy Nerf-Herder

    Swapping on and off both of the mods didn't worked, and i have no other mods changing the monsters loots, that's why it's kind of strange to me.
     
  10. sosmic

    sosmic Pangalactic Porcupine

    look like an amazing mod but i got an error too
    i removed all my mods

    Code:
    Info: Preparing Star::Root...
    Info: Loading Star::Configuration from '..\starbound.config'
    Info: Done preparing Star::Root.
    Info: Client version 'Beta v. Enraged Koala - Update 8' Protocol: 643
    Info: Running from : D:\Steam\SteamApps\common\Starbound\win32\starbound.exe
    Info: Starting from the title screen
    Info: Initialized SDL
    Info: Initialized SDL Video
    Info: Initialized SDL Joystick
    Info: Initialized SDL Sound
    Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    Info: Loading Star::Root...
    Info: Initializing SDL Window
    Info: Loading Star::Configuration from '..\starbound.config'
    Info: Created initial window 1664x1012
    Info: Initializing SDL Window
    Info: Re-created window 1680x1028
    Error: Exception raised during Root finishInitialization: MonsterException: Error loading monster type '/monsters/ground/tallbipednight/tallbiped.monstertype'
    caused by: MonsterException: Repeat monster type name 'tallbipednight'
      MonsterDatabase::load()
      Root::reload()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Info: Writing Star::Configuration to '..\starbound.config'
    Info: Shutting down Star::Root
    Error: StarException: An error occurred during loading: MonsterException: Error loading monster type '/monsters/ground/tallbipednight/tallbiped.monstertype'
    caused by: MonsterException: Repeat monster type name 'tallbipednight'
      MonsterDatabase::load()
      Root::reload()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
      ClientApplication::postSplashInitialization()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
     
  11. matt2507

    matt2507 Master Chief

    Ok, I just got the same bug and fixed it.

    I modified the file: "StarMount\monsters\ground\tallbipednight\tallbiped.monstertype" Line 2

    Changed :
    Code:
    "type" : "tallbipednight",
    To:
    Code:
    "type" : "nighttallbiped",
    I hope it can help, your mod looks great ;)
     
    sosmic likes this.
  12. marac008

    marac008 Scruffy Nerf-Herder

    I'm glad that worked for you :)
    Do you get DNA from Tall Night Biped monsters after you make this change?
    If you do then i will make an update with this change, if you don't then I will have to think of something else, if the problem is just with Tall Night Biped monsters then I will remove treasure drop for them.
     
  13. marac008

    marac008 Scruffy Nerf-Herder

    Never mind, I tested it, when I change tallbipednight to nighttallbiped I still get Monster DNA from Tall Night Biped monsters, so I'm going to fix this and update mod. Thank you for the help :)
     
  14. marac008

    marac008 Scruffy Nerf-Herder

    matt2507 likes this.
  15. lovelessashi

    lovelessashi Void-Bound Voyager

    Hello, I'm getting this error upon launch, and instantly crash:

    Code:
    Error: Exception raised during Root finishInitialization: StarException: Duplicate projectile asset typeName goocluster2. configfile /projectiles/tier3/mount39clustergoo/goocluster2.projectile
      ProjectileDatabase::load()
      Root::reload()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    I just recently downloaded it, pretty sure I'm on 1.1. I also have a lot of other mods installed.

    (Edit: Accidentally copied from the wrong puush file for the code lol.)
     
  16. Skaith134

    Skaith134 Scruffy Nerf-Herder

    Question How do you fix when the UI for the Mount station is like all mushed up ? like its just a medium line of the bottem of the station
     
  17. sρooκs

    sρooκs Scruffy Nerf-Herder

    This looks good, makes sense and is useful. I would be in favor of adding mounts for mobility and removing flying tech.
     
  18. marac008

    marac008 Scruffy Nerf-Herder

    Can you post a screenshot of this problem or starbound.log if there is ant kind of error?
     
  19. Skaith134

    Skaith134 Scruffy Nerf-Herder

    if the screenshot dosent help just tell me how to find the starbound.log
     

    Attached Files:

  20. marac008

    marac008 Scruffy Nerf-Herder

    Might be a mod conflict, maybe you have a mod that modifies crafting window the same way my mod does.
     

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