July 18th Progress - Performance!

Discussion in 'Dev Blog' started by Tiy, Jul 19, 2014.

  1. Midnight

    Midnight Scruffy Nerf-Herder

    Alright, with the nightly build avalaible right now I get 60+fps in the ship and 50-55fps on the planet.

    Let's see after this one goes live.
    If everything runs like it was planned to, I should get at least ~80fps in the ship and ~70fps on the planet.
     
  2. Rainbow Dash

    Rainbow Dash Oxygen Tank

    for me i get 60 on ship and 60 on planet
    but if there is soo meny stuff on the screen or any doungen it drops to like 5

    hopeing the update fixs this x-x
     
  3. Kawa

    Kawa Tiy's Beard

    This has to be the best demonstration of bad reading comprehension so far.
     
    KeesDeNeger, Blake81, Tamorr and 2 others like this.
  4. Alexbwkim

    Alexbwkim Scruffy Nerf-Herder

    ok, so it hasn't been released yet... Got scared for a second there...
     
    Kawa likes this.
  5. EagleMalkavian

    EagleMalkavian Void-Bound Voyager

    It would be great if this rendering system was pushed to stable as soon as it's working properly. I can't play the game fully as it is right now and especially won't when the new combat system is implemented. Dungeons and villages are the worst though. They feel like half a frame per second or similarly bad.
     
  6. Ado

    Ado Hard-To-Destroy Reptile

    Yes.
    [​IMG]
    MORE DELICIOUS OPTIMIZATION!
     
  7. vimio

    vimio Big Damn Hero

    When is it coming?
     
  8. Omega_Element

    Omega_Element Scruffy Nerf-Herder

    Anyone knows why every time I try to launch Nightly I get:
    Code:
    OpenGL
    (StarmapException) Could not initialize input from configuration.
    (MapException) Key 'InterfaceBar0' not found in Map::get()
    
    Windows
    (StarmapException) Could not initialize input from configuration.
    (MapException) Key 'InterfaceBar0' not found in Map::get()
    KeyBindings::updateActionsFromConfig()
    KeyBindings::KeyBindings()
    ClientApplication::ClientApplication()
    _SDL_main
    _console_main
    My Diagnostic is
    Code:
    Comparing checksums.
    done.
    
    Number of processors: 4
    Processor architecture: x86
    Processor: Intel64 Family 6 Model 69 Stepping 1, GenuineIntel
    ProcessAffinityMask: 0000000F
    SystemAffinityMask: 0000000F
    WindowsVersion: 6.2.9200
    
    EnvAppId: 211820
    
    The Steam Overlay has been detected.
    Disabling the Steam overlay may improve render performance.
    http://community.playstarbound.com/index.php?threads/sbdiagnose-faq.52470/
    
    Environment Compatibility Flags: ElevateCreateProcess
    
    Done.
    I've attached the log files.

    Thanks
     

    Attached Files:

  9. Uzkniso

    Uzkniso Big Damn Hero

    I thought the optimization updates won't be coming anytime soon.

    Glad I was wrong.
     
  10. Jexel

    Jexel Subatomic Cosmonaut

  11. Tiy

    Tiy Lead Developer Chucklefish

    The Linux build has a bug that's causing it not to compile, as soon as it's resolved the nightly will go out :)
     
    Mackerel II likes this.
  12. Akado

    Akado Oxygen Tank

    I look forward to hearing how the performance changes go! This is great news to go with my morning cereal.
     
  13. Tamorr

    Tamorr Supernova

    Seems worth a try... When it comes out. It is good to hear optimization in rendering is going well. Right now it is time to wake and have my morning coffee tea....:zzz:
     
  14. Nantes

    Nantes Void-Bound Voyager

    Pardon my ignorance, but I have two issues:

    1- The game is currently stuck at max 60 FPS (as per Fraps) despite "vsync" being "false" in starbound.config, in both regular and openGL modes ;
    2- I have no friggin' idea how to open the developer console in SB so I can do /debug .

    Thanks!
     
  15. Type1Ninja

    Type1Ninja Hard-To-Destroy Reptile

    You don't need to open the console. You can just type into chat. (default key is "enter/return")

    Alao, for everybody complaining that they "haven't played in months" it IS possible to have both stable and nightly ready to play at the same time. I made a program a while back that helps to do that. A lot of the work still has to be done by the user, but it's better than nothing. I do suggest, however, that you backup your starbound folder first, as that is always a good idea.

    I'm no longer developing the program, as there hasn't been much interest, but it is functional, so here's the link:
    http://community.playstarbound.com/...arbounds-unofficial-alternate-launcher.80589/

    Try that out. :)
     
    Last edited: Jul 19, 2014
  16. Nantes

    Nantes Void-Bound Voyager

    I tried that, but it won't accept the slash / .
     
  17. Greenka

    Greenka Big Damn Hero

  18. vimio

    vimio Big Damn Hero

    Del
    Delete all player and their universe files (delete the entire folders contents)
     
  19. Wolfbanes

    Wolfbanes Scruffy Nerf-Herder

    Well, I went from having 40-50 fps on older builds to 15-20 fps on this new one.

    Could be an isolated problem and I'll try re-installing, let's see.
     
  20. Midnight

    Midnight Scruffy Nerf-Herder

    Must be a really isolated problem.
     

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