Hello, do you know why the pent house doesn't build all the way? Does it have to do with chunk rendering?
It doesn't build because Starbound's Lua API doesn't have any way to "force" a tile to be placed (or maybe there is, but Chucklefish's documentation ranges from out-dated to non-existent). Instead it evaluates placement from a Lua script the same way as if a player were placing it manually, and there are times where the tile can't be placed. It may also have chunk rendering issues, though I haven't tried to build it in a while.
Pentarctagon updated Construction Squared with a new update entry: hide/unhide Read the rest of this update entry...
That might be it, though I've never had a phone that can use the internet so my experience is limited about that
Put the .zip in "ConstructionSquared/ructureGen/packages", run StructureGen, go to Packaging > Import Structure > click ExampleT or extract the .zip into "mods/ConstructionSquared"
Pentarctagon updated Construction Squared with a new update entry: Now with more control! Read the rest of this update entry...
Pentarctagon updated Construction Squared with a new update entry: Building now 95% fixed! Read the rest of this update entry...
As a side note, PentaHouse will fully build now, however you need to stay close enough to the object building it to keep it from unloading otherwise the whole thing restarts.
9.7/10!!!!! Amazing mod!!! But I have created several structures larger than 200*200 or over 80,000 total foreground and background tiles that refuse to build, so I have to split them into 4 structures. Does the recent update fix this? Also a suggestion: layer swapper. Overall GREAT MOD!!!