Can you look into the Starbound.log (in you Starbound root folder) and send us a snippet with the error message? When this happens something has failed to initialize. But only the logs say what.
Here's a dropbox link to the log. https://www.dropbox.com/s/xzthxeaf3ttehgg/starbound.log Looking at it, it seems like it's having a problem with the starter gear. I'll give a re-download a shot, while I wait for an answer. Also, sorry about missing that log, I couldn't for the life of me remember what to look for, I know a few other modders who have "Post the DAMN LOG, IDIOT!!!!" as a Madness Mantra, for good reason.
No Problem. yeah the log says: Code: Error: UniverseServer: exception caught: MapException: Key 'n7humanStarterTreasure' not found in Map::get() Which means your selected race cannot find the starting gear. All our custom races use this starting gear right now. The optional vanilla patches use thier vanilla starting gear. But on my side I had never a problem to aquire it. Maybe you have other mods installed that interfere ??
Okay, did some fussing, this is what I've found. The culprit, for some reason, seems to be the Industrialization mod that's available on here. Now, what get funny(to me) is that testing shows this only affects newly created SMEE characters. Already created characters can load, no problem. If it helps, I'm linking a new log where I loaded a toon created before adding Industrialization, then a toon created afterwards. Might help finagle the problem. I'm also crossposting over on the Industrialization forum too. https://www.dropbox.com/s/xzthxeaf3ttehgg/starbound.log
Good to know. So I will install Industrialization too, to see if I can fix it from the SMEE side. But I have a bad feeling about this
Ok @star20 I found the problem withISE. There is nothing I can do from SMEE side. The problem is: Existing Characters don't access the starterTreasure anymore, its only access the first time you start on your ship. this is why existing chars work. ISE replaces the whole default.treasurepools file instead of using __merge like we do: Our default.treasurepools looks like this: Code: { "__merge" : [], "n7humanStarterTreasure" : [ [0, { "fill" : [ "omnitool1", "flashlight", [ "flagn7human", 1], [ "torch", 10], [ "cornseed", 3], [ "wheatseed", 3], [ "smeeomniblade1", 1], "biotic-lift-chip", "biotic-slow-chip" ], "levelVariance" : [0, 0], "allowDuplication" : false } ] ] } I don't know if there is a way to influence the loadorder of starbound mods. But its is obvious that our merge is overridden by the ISE default.treasurepools file.
Was super happy when I found this (it was featured in a short article on pcgamer), but when I install it, Starbound crashes on startup. Log: Info: Preparing Star::Root... Info: Loading Star::Configuration from '..\starbound.config' Info: Done preparing Star::Root. Info: Client version 'Beta v. Furious Koala' '636' Info: Running from : C:\Program Files\Steam\steamapps\common\Starbound\win32\starbound.exe Info: Starting from the title screen Info: Initialized SDL Info: Initialized SDL Video Info: Initialized SDL Joystick Info: Initialized SDL Sound Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer Info: Initializing SDL Window Info: Loading Star::Root... Info: Created initial window 1904x1162 Info: Initializing SDL Window Info: Loading Star::Configuration from '..\starbound.config' Info: Re-created window 1920x1138 Info: Not loading ImageMetadataDatabase from file '..\image.cache', digest mismatch or assets not digestable Info: Writing Star::Configuration to '..\starbound.config' Error: Exception raised during Root finishInitialization: TreasureException: Duplicate TreasurePool config 'n7humanStarterTreasure' from file '/treasure/default.treasurepools' 004FDA66 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/game/StarRoot.cpp:165) 0040494C (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/StarClientApplication.cpp05) 0098243C (/Users/builder/starbound-slave/releasebuilder-windows/build/source/core/StarThread_windows.cpp:74) 758FED5C kernel32.dll 773A37EB ntdll.dll 773A37BE ntdll.dll Info: Shutting down Star::Root Error: StarException: An error occurred during loading: TreasureException: Duplicate TreasurePool config 'n7humanStarterTreasure' from file '/treasure/default.treasurepools' 004FDA66 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/game/StarRoot.cpp:165) 0040494C (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/StarClientApplication.cpp05) 0098243C (/Users/builder/starbound-slave/releasebuilder-windows/build/source/core/StarThread_windows.cpp:74) 758FED5C kernel32.dll 773A37EB ntdll.dll 773A37BE ntdll.dll 00404DBD (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/StarClientApplication.cpp19) 00406957 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/StarClientApplication.cpp88) 0040A6C4 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/application/StarApplicationBase.cpp:200) 00407E74 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/main.cpp8) 004EC0C1 (\SDL-1.2.15/./src/main/win32/SDL_win32_main.c18)
One copy of SMEE and one copy of xbox. When I looked, there was only one copy of default.treasurepools and only block of code in the file.
I cannot get this mod to function properly for some reason. I unzipped the file in my mods directory, and when I launch Starbound it says Mass Effect Edition, and it is also playing the ME music, but I cannot play the ME races and I also do not have the Normandy. Normally installing mods is really easy and straightforward, and it seems like it should be working; not sure if I'm doing something wrong or something. Can anyone help me out? EDIT: Found the FAQ, didn't see it at first. Problem solved
Do you by chance have the ISE: Industrialization mod installed as well? If not, any other mods installed other than ours and the interface mod of your choice? There will be incompatibility if another mod overwrites the default treasures.
Maybe you have installed my discontinued N7 mod. It contains also a default.treasurepools file with n7human.