Notice Species modding has been improved

Discussion in 'Starbound Modding' started by bartwe, Dec 22, 2013.

  1. bartwe

    bartwe Code Cowboy

    There no longer is a need to provide an "index" of custom species to avoid collisions.
    The character creation screen labels are now specified in the .species file.
    A base mod for extending charcreation.config should be created which only provides a few more species slots. (more slots than species is allowed)
     
  2. skuld

    skuld Phantasmal Quasar

    Woot! Seems like a great improvement! Can't wait!
     
  3. The | Suit

    The | Suit Agent S. Forum Moderator

    is it possible to callbody parts as loot? That would be so cool.

    Like little frog head
    dropping gel and what not?
     
  4. Spammerman

    Spammerman Aquatic Astronaut

    You guys rock.

    Any idea when it's going to go live?
     
  5. zortbg

    zortbg Cosmic Narwhal

    Great! Thanks for the info! + Like!

    And once again THUMBS UP FOR THE GREAT WORK YOU'RE DOING GUYS & GIRLS!

    GO DEVELOPERS!!!!!
     
  6. VIcariousViking

    VIcariousViking Void-Bound Voyager

    Thanks man. Can't wait till the race mods get updated to take advantage of this....I just have one question.



    I'm not really a modder, but I do not quite understand what you're saying here. You mean basically like this? http://community.playstarbound.com/...d-character-creation-mod-now-even-easier.218/


    It is live.
     
  7. xiaoxiao921

    xiaoxiao921 Void-Bound Voyager

  8. VIcariousViking

    VIcariousViking Void-Bound Voyager

    He did? Like to coincide with these new changes? ....he should really update his mod page to inform people of that....
     
  9. madtulip

    madtulip Phantasmal Quasar

    is a similar thing planed for the "materialId" of .material files or what is the official practice while creating new materials?
     

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