Health: 119 +33/lvl
Regen: 1.25 +0.4/level
Armor: 0 +2/level
Damage: 15 +4/level
-IAS bonuses do not apply to the speed at which the reload bar moves, but does apply to the reload animation itself. As such, IAS benefits quickdraws more than perfect reloads.
-IAS bonuses speed up the charge time of Steady Aim, which indirectly increases it's charged DPC as it only cools down after you take the shot.
To be determined:
*SO* many numbers... i probably messed some up that weren't due to rounding. Must quadruple-check to make sure i didn't get wrong baseline numbers yet again.
A reload animation inserted after each use of Snipe and Steady Aim. Waiting a slight bit before firing will give the next shot extra damage is not randomized, and does not count towards damaging item procs.
+1-7f: No bonus
+8-12f: +60% damage
+13-19f: +30% damage
- Snipe: 21f (46f with Quick Reload)
1 simple high-power shot for 250% damage.
Damage: 37.5 +10, 22.5/11.25 +6/3 (60/48.75 +16/13)
326.087% - 283.019% DPA with Early Reload
(48.91 +13.04) - (42.45 +11.32)
277.778% +166.667% - 258.621% +155.172% DPA Perfect
(41.66 +11.11) +(25 +6.67) - (38.79 +10.34) +(23.28 +6.21)
444.445% - 413.793% DPA Total
(66.66 +17.78) - (62.07 +16.55)
254.237% +76.271% - 230.769% +69.231% DPA Late
(38.14 +10.17) +(11.44 +3.05) - (34.62 +9.23) +(10.38 +2.77)
330.508% - 300% DPA Total
(49.58 +13.22) - (45 +12)
- Steady Aim: 21f at base, +180f charge time
1 chargable shot for 100%-2000% damage. Partially pierces enemies, doing half the damage of the initial hit to the target behind it, and half again to the target behind that one, continuing until it hits a wall. If Steady Aim crits any target, all targets behind that one will also be crit.
4s CD
No charge: 21f (46f w/ Quick Reload)
Damage: 15 +4, 9/4.5 +2.4/1.2 (24/19.5 +6.4/5.2)
130.435% - 113.208% DPA Early Reload
(19.57 +5.22) - (16.98 +4.53)
111.111% +66.667% - 103.448% +62.069% DPA Perfect
(16.67 +4.44) +(10 +2.67) - (15.52 +4.14) +(9.31 +2.48)
177.778% - 165.517% DPA Total
(26.67 +7.11) - (24.83 +6.62)
101.695% +30.508% - 92.308% +24.324% DPA Late
(14.12 +3.53) +(4.24 +1.06) - (12.97 +3.24) +(3.89 +0.97)
114.706% - 105.405% DPA Total
(18.36 +4.59) - (16.86 +4.22)
0.5s Charge 51f (76f w/ Quick Reload)
Dmg: 72 +19.2, 43.2/21.6 +11.52/5.76 (115.2/93.6 +30.72/24.96)
378.947% - 346.988% DPA Early Reload
(56.84 +15.16) - (52.05 +13.88)
342.857% +205.714% - +327.273% +196.394% DPA Perfect
(51.43 +13.71) +(30.86 +8.23) - (49.09 +13.09) +(29.45 +7.85)
548.571% - 523.667% DPA Total
(82.29 +21.94) - (78.54 +20.94)
323.596% +97.079% - 303.158% +90.947% DPA Late
(48.54 +12.97) +(14.56 +3.88) - (45.47 +12.13) +(13.64 +3.64)
420.675% - 394.105% DPA Total
(63.1 +16.85) - (59.11 +15.77)
1s Charge 81f (106f w/ Quick Reload)
Dmg: 129 +34.4, 77.4/38.7 +20.64/10.32 (206.4/167.7 +55.04/44.72)
434.483% - 414.474% DPA Early Reload
(73.02 +19.47) - (68.5 +18.27)
452.632% +271.579% - 437.288% +262.373% DPA Perfect
(67.89 +18.11) +(40.74 +10.86) - (65.59 +17.49) +(39.36 +10.5)
724.211% - 699.661% DPA Total
(108.63 +28.97) - (104.95 +27.99)
433.613% +130.084% - 412.8% +123.84% DPA Late
(65.04 +17.34) +(19.51 +5.2) - (61.92 +16.51) +(18.58 +4.95)
563.697% - 536.64% DPA Total
(84.55 +22.54) - (80.5 +21.46)
1.5s Charge 111f (136f w/ Quick Reload)
Dmg: 186 +49.6, 111.6/55.8 +29.76/14.88 (297.6/241.8 +79.36/64.48)
547.059% - 520.28% DPA Early Reload
(82.06 +21.88) - (78.04 +20.81)
516.667% +310% - 502.703% +301.622% DPA Perfect
(77.5 +20.67) +(46.5 +12.4) - (75.41 +20.11) +(45.24 +12.06)
826.667% - 804.325% Total DPA
(124 +33.07) - (120.65 +32.17)
499.329% +149.799% - 480% +144% DPA Late
(74.9 +19.97) +(22.47 +5.99) - (72 +19.2) +(21.6 +5.76)
649.128% - 624% DPA Total
(97.37 +25.96) - (93.6 +24.96)
2s Charge 141f (166f w/ Quick Reload)
Dmg: 243 +64.8, 145.8/72.9 +38.88/19.44 (388.8/315.9 +103.68/84.24)
585.542% - 561.85% DPA Early Reload
(87.83 +23.42) - (84.28 +22.47)
558.621% +335.172% - 546.067% +327.64% DPA Perfect
(83.79 +22.34) +(50.28 +13.41) - (81.91 +21.84) +(49.15 +13.11)
894.093% - 873.707% Total DPA
(134.07 +35.75) - (131.06 +34.95)
543.017% +162.905% - 525.405% +157.622% DPA Late
(81.45 +21.72) +(24.44 +6.52) - (78.81 +21.02) +(23.64 +6.3)
705.922% - 683.027% DPA Total
(105.89 +28.24) - (102.45 +27.32)
Full Charge: 171f (196f w/ Quick Reload)
Dmg: 300 +80, 180/90 +48/24 (480/390 +128/104)
612.245 - 591.133% DPA Early Reload
(91.84 +24.49) - (88.67 +23.65)
588.235% +352.941% - 576.923% +346.154% DPA Perfect
(88.24 +23.53) +(52.94 +14.12) - (86.54 +23.08) +(51.92 +13.85)
941.176% - 923.077% DPA Total
(141.18 +37.65) - (138.46 +36.93)
574.163% +172.249% - 558.14% +167.442% DPA Late
(86.12 +22.97) +(25.84 +6.89) (83.72 +22.33) +(25.12 +6.7)
746.412% - 725.582% DPA Total
(111.96 +29.86) - (108.84 +29.03)
A backwards flip that moves 191 pixels, and is invulnerable for the entire backflip. The distance traveled scales with most movespeed items.
6s CD
- Spotter: SCAN: No animation
Marks the highest-health enemy within the width of a screen (which can include parts slightly offscreen). All attacks by the Sniper will be critical hits against that target.
10s CD
- Scepter effect: Spotter: ISOLATE - The spotter drone now slows the target as well.
Observations:
- Because the Sniper has the most base damage of all classes, he also has the highest-damage drones, passive damage items, and usable direct-damage items in the game. This is rather helpful considdering the immobile nature of Steady Aim.
- Though a large portion of the Sniper's damage comes from perfect reloading which does not benefit proc damage items, his innate base damage keeps his procs at least average in terms of damage dealt to time spent. Unfortunately, the amount of damage focused on single targets can cause problems with proc items aiming at and overkilling targets that aren't actual threats.
- Outside of Steady Aim, the Mercenary is actually rather mobile. The long-distance backflip of Training combines with melee-tier base movespeed and having an animation on Snipe that almost perfectly matches with jump duration, allowing efficient damage while staying on the move.