EDIT 6: There's a lot of stuff here, so I'm gonna put it all in one big spoiler tag.
The Toxic Beast ignoring ledges thing also happens with the Colossus. I believe it may happen with any other similar bosses as well.
Barbed Wire does not follow the player perfectly. I know exactly what causes this, and exactly how to fix it. Although I shall presume Hopoo does also.
Bosses may spawn on platforms other than the one the teleporter was on. This may not seem like that big of a deal, but when the boss spawns on a platform very far offscreen it can get quite annoying.
EDIT: More bugs yay!
Freezing time with the Unstable Watch causes any existing magma worms' heads to instantly face downwards, as well as them losing all momentum.
This applies to all ranged attacks that have visible projectiles that move quickly, but in my example it's the bomb arrows from the Huntress.
The Huntress's bomb arrows explode inside of the wall they hit, if they hit one. Rather than exploding on the wall.
EDIT 2: I almost forgot, freezing time also makes all jump pads cease to function until time returns to normal.
EDIT 3: That barbed wire bug actually occurs with all UI elements centered around the player. This includes items such as the AtG Missile Launchers, Snake Eyes, and the Lens Maker's Glasses.
EDIT 4: I forgot how much I love reporting bugs.
The Huntress's arrows can't hit monsters that are offscreen, and her auto-aim doesn't account for them.
The Imp Overlord may occasionally use its laser-blast attack thingy to attack the air above it.
EDIT 5: The monster log seems to be missing room for at least 5 entries. I believe this means that not all monsters have logs. I consider this a bug.
The Unstable Watch doesn't freeze teleporter countdowns.
There is something in the USES Contact Light that may (and probably will) cause slowdown, but I have no idea what it is, and adjusting the settings does not affect it. I suggest making sure all of the code for everything there is as efficient as possible, only executing lines when absolutely necessary, and making sure that there aren't too many tiles. If a tile is simply part of a larger background/foreground object, then it is best to make that entire object a single tile.
Most of the stuff that Providence does is not affected by the graphics settings.
Last edited: Nov 19, 2013