31st July Progress

Discussion in 'Dev Blog' started by Tiy, Aug 1, 2013.

  1. GarrickWinter

    GarrickWinter Void-Bound Voyager

    Just out of curiosity, what was the first NPC milestone? Basic conversation framework, basic gathering behavior, the first step out the far side of the uncanny valley of emotional intelligence? :p
     
    JoeXz, creepwolf, ThatMadCat and 3 others like this.
  2. bludud101

    bludud101 Phantasmal Quasar

    So much progress!
     
    tassina likes this.
  3. Hollowdude711

    Hollowdude711 Void-Bound Voyager

    its the last day of July any idea when we can get the July wallpaper? :DD
     
    Heavy692, tassina, Krono and 2 others like this.
  4. CalamityQuote

    CalamityQuote Phantasmal Quasar

    Sweet! Vague but awesome milestone on NPCs. But will be seeing them in a video soon? Curiouser and curiouser... also the melee weapons have been improved, which is also awesome. Can't wait for tomorrow's update.
     
    tassina and ripclaw123 like this.
  5. MikeZero0

    MikeZero0 Void-Bound Voyager

    I still wonder why not use the same concept of durability from tools on weapons like in monster hunter doesnt break but does less damage
     
    Deldrith likes this.
  6. Ultimoron

    Ultimoron Aquatic Astronaut

    Great job guys! keep up the good work.
     
  7. DoomZero

    DoomZero Zero Gravity Genie

    I am probably still going to make a hellevator.
    Tool durability is, in all likelihood... not going to stop me.
    (Protip: Bring multiple mining tools. That's how I got around Minecraft's durability.)
     
  8. krapmyself

    krapmyself Void-Bound Voyager

    Could you possibly explain the team's philosophy behind durability? If it's "easy to keep sharp", why is the mechanic in place at all? I'm not trying to be controversial, I just don't understand the purpose.

    If it's going to be a realism thing, this durability, perishable effect should apply to many different parts of the game, such as ship fuel, an energy source for shelters/homes/structures you build (for lights, and appliances, torches and things like that), ammo, and other aspects as well. Applying it to a single group of items just doesn't make sense to me.

    unless it's for a very specific purpose, durability should apply to all things or not at all. Just my opinion.
     
  9. ripclaw123

    ripclaw123 Void-Bound Voyager

    Glad to hear that so much progress was made! :)
     
  10. warfaced

    warfaced Scruffy Nerf-Herder

    Good work, yentlmen
     
    tassina likes this.
  11. cuddlepums

    cuddlepums Scruffy Nerf-Herder


    I want to know the milestone myself, also keep up the good work devs.
     
    tassina likes this.
  12. Delta9Church

    Delta9Church Subatomic Cosmonaut

    I like the durability model. simple.
     
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  13. AleanderX

    AleanderX Void-Bound Voyager

    soooooo, can we see a Boss?? :3 GOD TIY !!! the wait for the launch is.. PAINFULL !! :rofl:D good work soo far and keep it up !! have a nice month team :D
     
    killpay, tassina and ripclaw123 like this.
  14. AmerikanRejekt

    AmerikanRejekt Subatomic Cosmonaut

    I assume the crafting material requirements for tools and other equipment will be around what Terraria had (as much as I hate to bring comparison between the two games). Sharpening will most likely be the most efficient manner of non-stop digging, rather than making entirely new tools.

    That said, I'm all for this durability system. :3 Thanks for the post, Tiy.
     
    ripclaw123 likes this.
  15. restredainted

    restredainted Phantasmal Quasar

    Seems to me it's coming along nicely, Keep up the hard work!
     
    ripclaw123 likes this.
  16. Alexor

    Alexor Star Wrangler

    I wonder if that statement is to be taken literally, and that mining straight down will actually use up your tools faster than other methods. It would make things a bit interesting if the most efficient way to reach the lower layers was to make big staircases and such, rather than tunneling straight downwards
     
    ripclaw123 likes this.
  17. julz19

    julz19 Phantasmal Quasar

    there is very few games i played more than 80hrs and this one will probably make it very high.
    my 5 most played games would be
    1. Rock Band: Probably around 4-5000hrs
    2. Don't Starve: 286 and counting
    3. Elder Scrolls Oblivion: 140ish
    4. GTA San Andreas: 120ish
    5. Final Fantasy 7 : 90ish

    I'm fairly sure this game will make it to no.2, or close to it :rofl:
     
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  18. LabMonkey

    LabMonkey Subatomic Cosmonaut

    no one cares. Seriously, I doubt there's one person here that does.

    feel free to stop posting about your place anytime
     
    julz19 likes this.
  19. EarthlyOdin

    EarthlyOdin Phantasmal Quasar

    Having durability only be a factor for mining tools seems a bit silly.
     
  20. Alexor

    Alexor Star Wrangler

    True, perhaps. But having it be part of weapons would be really annoying.
     
    Flannicus90, killpay and ripclaw123 like this.

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