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  <channel>
    <title>Suggestions</title>
    <description>Suggest improvements and additions!</description>
    <pubDate>Sun, 07 Jun 2026 19:27:13 +0000</pubDate>
    <lastBuildDate>Sun, 07 Jun 2026 19:27:13 +0000</lastBuildDate>
    <generator>Chucklefish Forums</generator>
    <link>https://community.playstarbound.com/forums/suggestions.144/</link>
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    <item>
      <title>Some bugs and some suggestions!</title>
      <pubDate>Mon, 02 Oct 2017 13:19:58 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/some-bugs-and-some-suggestions.137502/</link>
      <guid>https://community.playstarbound.com/threads/some-bugs-and-some-suggestions.137502/</guid>
      <author>invalid@example.com (NARFNra)</author>
      <dc:creator>NARFNra</dc:creator>
      <content:encoded><![CDATA[Hi! I really like the idea you&#039;ve got going here and think the game is pretty cute so far. I&#039;m excited for the next update or whenever we&#039;ll get that boss : p I had a fun time with the game, but I found a few small bugs and had a few suggestions. There&#039;s a whole bunch of stuff here in the suggestions area, and I really hope that it doesn&#039;t come across as harsh. I totally understand the game is in beta right now and that you&#039;re working really hard on it. They&#039;re just things that  think might...<br />
<br />
<a href="https://community.playstarbound.com/threads/some-bugs-and-some-suggestions.137502/" class="internalLink">Some bugs and some suggestions!</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Native Steam Controller Support</title>
      <pubDate>Tue, 12 Sep 2017 11:52:25 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/native-steam-controller-support.137376/</link>
      <guid>https://community.playstarbound.com/threads/native-steam-controller-support.137376/</guid>
      <author>invalid@example.com (MrHanMan)</author>
      <dc:creator>MrHanMan</dc:creator>
      <content:encoded><![CDATA[I can use my Steam Controller with the game just fine emulating a keyboard, but it is not detected as a gamepad.  It would be great if the game supported it as a gamepad so that button prompts matched.  Native Steam Controller support would be even better!<br />
<br />
Speaking of Steam, I assume we&#039;ll get keys once it&#039;s available on the platform.  Is this correct?<br />
<br />
Anyway, I&#039;m really enjoying the game, and I&#039;m glad I purchased it!]]></content:encoded>
    </item>
    <item>
      <title>Analysis of Zelda dungeon designs...</title>
      <pubDate>Fri, 30 Sep 2016 10:18:51 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/analysis-of-zelda-dungeon-designs.124807/</link>
      <guid>https://community.playstarbound.com/threads/analysis-of-zelda-dungeon-designs.124807/</guid>
      <author>invalid@example.com (Chekr)</author>
      <dc:creator>Chekr</dc:creator>
      <content:encoded><![CDATA[I just thought I&#039;d share this. Mark Brown over on YouTube has been making an analysis of the dungeon designs from the Zelda games. Particularly the latest one caught my eye where he makes a kind of &quot;puzzle map&quot; to explain the progression through dungeons.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube-nocookie.com/embed/fqKGl6exyyY?controls=2" frameborder="0" allowfullscreen></iframe><br />
<br />
Looking at that, I started thinking of procedural ways to generate good dungeons, and of course immediately thought of Lenna&#039;s Inception. <br />
<br />
I thought they might be worth a watch and hopefully provide...<br />
<br />
<a href="https://community.playstarbound.com/threads/analysis-of-zelda-dungeon-designs.124807/" class="internalLink">Analysis of Zelda dungeon designs...</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Miscellaneous suggestions</title>
      <pubDate>Sun, 31 Jul 2016 23:06:51 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/miscellaneous-suggestions.117723/</link>
      <guid>https://community.playstarbound.com/threads/miscellaneous-suggestions.117723/</guid>
      <author>invalid@example.com (DTDM)</author>
      <dc:creator>DTDM</dc:creator>
      <content:encoded><![CDATA[Hi, here are some thoughts I had while playing. Most of these are pretty subjective but I feel they could possibly improve the game. <br />
<br />
First though, I want to point out that I really enjoy this game, I think it&#039;s very well made and has a great concept behind it. And I don&#039;t expect any of these in particular to be implemented, but if you are looking for ideas to make things interesting here are some I have.<br />
<br />
I also really appreciate that the game doesn&#039;t hold your hand for the most part....<br />
<br />
<a href="https://community.playstarbound.com/threads/miscellaneous-suggestions.117723/" class="internalLink">Miscellaneous suggestions</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Library hidden room weirdness</title>
      <pubDate>Tue, 19 Jul 2016 09:49:21 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/library-hidden-room-weirdness.117724/</link>
      <guid>https://community.playstarbound.com/threads/library-hidden-room-weirdness.117724/</guid>
      <author>invalid@example.com (DTDM)</author>
      <dc:creator>DTDM</dc:creator>
      <content:encoded><![CDATA[Here is a weird thing that happens with the library. I found a place to bomb and it opens up a side room, which I can enter. But I can&#039;t enter the small room above it - the place where the entrance would be is blocked by the shelves at the top left of the large side room.<br />
<br />
But! I can wander around in the black space between rooms, which doesn&#039;t seem right.<br />
<span style="font-size: 10px"><span style="color: #bfbfbf">--- Post updated ---</span></span><br />
Here is the screenshot with some notes on what is happening.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Enemies stuck, can't be killed so I can't leave room</title>
      <pubDate>Wed, 13 Jul 2016 05:31:54 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/enemies-stuck-cant-be-killed-so-i-cant-leave-room.117380/</link>
      <guid>https://community.playstarbound.com/threads/enemies-stuck-cant-be-killed-so-i-cant-leave-room.117380/</guid>
      <author>invalid@example.com (DTDM)</author>
      <dc:creator>DTDM</dc:creator>
      <content:encoded><![CDATA[I realize this is something that probably resulted from a randomly generated room but there must be some fix for it in the dungeon generation code.<br />
<br />
I&#039;ve gotten stuck on the same room in the 4th dungeon twice, because an enemy will hang out in some corner of the room where I can&#039;t get to it. It&#039;s happened with the bat and the spider. I need to kill all the enemies to leave the room but I can&#039;t. <br />
<br />
I&#039;ve had to revert to my last save to escape the room. Maybe in a future version there could be...<br />
<br />
<a href="https://community.playstarbound.com/threads/enemies-stuck-cant-be-killed-so-i-cant-leave-room.117380/" class="internalLink">Enemies stuck, can&#039;t be killed so I can&#039;t leave room</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Too many secret rooms?</title>
      <pubDate>Fri, 27 May 2016 14:06:57 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/too-many-secret-rooms.114756/</link>
      <guid>https://community.playstarbound.com/threads/too-many-secret-rooms.114756/</guid>
      <author>invalid@example.com (SnarkyCrow)</author>
      <dc:creator>SnarkyCrow</dc:creator>
      <content:encoded><![CDATA[Alright so once I got the axe I just started to swing everywhere and found a secret room... Sweet! Except that whenever there&#039;s a wall of trees, it&#039;s always garanteed a secret room would appear.<br />
I like finding secrets and such, but not when said secrets are easily found in bunches. Perhaps tone down the generation for secret rooms, make them scarce and such! Also, having a bunch of hearts be one of the rewards for a secret room is a bit, eh, maybe if it was some fairy that rarely generates...<br />
<br />
<a href="https://community.playstarbound.com/threads/too-many-secret-rooms.114756/" class="internalLink">Too many secret rooms?</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Prevent Screen From Sleeping [Please Read Mr. Tom]</title>
      <pubDate>Tue, 26 Jan 2016 05:49:27 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/prevent-screen-from-sleeping-please-read-mr-tom.105375/</link>
      <guid>https://community.playstarbound.com/threads/prevent-screen-from-sleeping-please-read-mr-tom.105375/</guid>
      <author>invalid@example.com (rchpweblo)</author>
      <dc:creator>rchpweblo</dc:creator>
      <content:encoded><![CDATA[This is killing me!  So I have my screen set to turn off after 5 minutes of inactivity.  Every time I play this game, whether I&#039;m using a keyboard or controller, the screen sleeps after 5 minutes.  You would not believe how extremely annoying this is!  Normally this does not happen with other games as they (most likely) use <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/aa373208(v=vs.85).aspx" target="_blank" class="externalLink" rel="nofollow">this</a> API (or an equivalent).  Now I&#039;m no code expert here but that API seems...<br />
<br />
<a href="https://community.playstarbound.com/threads/prevent-screen-from-sleeping-please-read-mr-tom.105375/" class="internalLink">Prevent Screen From Sleeping [Please Read Mr. Tom]</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Large list of feedback and criticism</title>
      <pubDate>Thu, 29 Oct 2015 23:27:17 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/large-list-of-feedback-and-criticism.100934/</link>
      <guid>https://community.playstarbound.com/threads/large-list-of-feedback-and-criticism.100934/</guid>
      <author>invalid@example.com (Nintendork64)</author>
      <dc:creator>Nintendork64</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been playing this game for a while the past couple days. Although I&#039;m mostly enjoying the game, I have a large bunch of problems with the game. This list is going to focus on those problems rather than what I enjoy about the game, because I think there are a lot of things that could be improved upon:<br />
<ul>
<li>The difficulty starts out a bit too hard and gets too easy by the end, because the rate at which you upgrade yourself is faster than the rate at which enemies and challenges...</li>
</ul><br />
<a href="https://community.playstarbound.com/threads/large-list-of-feedback-and-criticism.100934/" class="internalLink">Large list of feedback and criticism</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>(beta 7b) Terrain generation is literally killing me</title>
      <pubDate>Mon, 27 Apr 2015 18:29:49 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/beta-7b-terrain-generation-is-literally-killing-me.95380/</link>
      <guid>https://community.playstarbound.com/threads/beta-7b-terrain-generation-is-literally-killing-me.95380/</guid>
      <author>invalid@example.com (Jetter)</author>
      <dc:creator>Jetter</dc:creator>
      <content:encoded><![CDATA[Seed and example locations<br />


	<a href="https://community.playstarbound.com/attachments/122984/" target="_blank">View attachment 122984</a>
	
 <br />
<br />
I&#039;ve run into a few caves where I move to a new room and in the &#039;doorway&#039; area, I am suddenly hovering over a pool of water. Lacking the ability to swim, I drown. The game puts me back at the point I entered the room at, which is the exact same point I just drowned at. Here&#039;s a picture.<br />


	<a href="https://community.playstarbound.com/attachments/122981/" target="_blank">View attachment 122981</a>
	
<br />
<br />
It&#039;s... quite annoying, to say the least.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Secrets and sequences (spoilers)</title>
      <pubDate>Wed, 18 Mar 2015 20:19:30 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/secrets-and-sequences-spoilers.84749/</link>
      <guid>https://community.playstarbound.com/threads/secrets-and-sequences-spoilers.84749/</guid>
      <author>invalid@example.com (freeformschooler)</author>
      <dc:creator>freeformschooler</dc:creator>
      <content:encoded><![CDATA[Hi! After beating the game (totally worth the $5), I have two big suggestions regarding the game that could make it feel a little less... dull in some parts.<br />
<br />
<b>Leave in the diagonal pit bug -- make it a feature!</b><br />
<br />
I saw this in the bug tracker, and the developer thinks it could lead to some &quot;nasty&quot; sequence breaking. However, I don&#039;t think that&#039;s the case! It would actually be a rather cool feature. Here&#039;s three reasons why.<br />
<br />
1. Sequence breaking has long been part of Zelda. The...<br />
<br />
<a href="https://community.playstarbound.com/threads/secrets-and-sequences-spoilers.84749/" class="internalLink">Secrets and sequences (spoilers)</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>What would you like to see in beta7?</title>
      <pubDate>Sat, 14 Mar 2015 18:16:28 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/what-would-you-like-to-see-in-beta7.86091/</link>
      <guid>https://community.playstarbound.com/threads/what-would-you-like-to-see-in-beta7.86091/</guid>
      <author>invalid@example.com (tccoxon)</author>
      <dc:creator>tccoxon</dc:creator>
      <content:encoded><![CDATA[Next update will be beta6b with a few bug-fixes in it, but I&#039;m also planning beta7 right now. What features do you want to see in it?<br />
<br />
One of the things I&#039;ve been considering for it is a new, much shorter challenge (probably a single dungeon, 10 minutes max) that could become a daily challenge. It could even have a different ruleset each day - I am Error one day and 3-heart run the next. What do you think?]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Game crashes when opening a saved file after updating to beta4a</title>
      <pubDate>Thu, 18 Sep 2014 10:54:22 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/game-crashes-when-opening-a-saved-file-after-updating-to-beta4a.84453/</link>
      <guid>https://community.playstarbound.com/threads/game-crashes-when-opening-a-saved-file-after-updating-to-beta4a.84453/</guid>
      <author>invalid@example.com (jude24to25)</author>
      <dc:creator>jude24to25</dc:creator>
      <content:encoded><![CDATA[After I updated the game to beta4a, I attempted to load my save file.  However, after showing the &quot;Loading...&quot; screen, the game crashes before I am able to play.  I should note that the game is loading up into a dungeon, as I guess that was the last place I previously saved.<br />
<br />
Would you prefer if I upload this here, or on Bugzilla?[DOUBLEPOST=1411012643][/DOUBLEPOST]I just reinstalled beta3a a moment ago, and I was able to open the save file successfully.[DOUBLEPOST=1411012780][/DOUBLEPOST]I...<br />
<br />
<a href="https://community.playstarbound.com/threads/game-crashes-when-opening-a-saved-file-after-updating-to-beta4a.84453/" class="internalLink">Game crashes when opening a saved file after updating to beta4a</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Copying saves</title>
      <pubDate>Fri, 12 Sep 2014 20:03:37 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/copying-saves.83382/</link>
      <guid>https://community.playstarbound.com/threads/copying-saves.83382/</guid>
      <author>invalid@example.com (amh7912)</author>
      <dc:creator>amh7912</dc:creator>
      <content:encoded><![CDATA[It would be nice for a number of reasons, including having a copy that&#039;s only advanced so far in the game that can wait on more content while you play ahead, saving any money you built up before blindly  buying anything you might regret, or in my personal case having a copy where I do, and one where I don&#039;t, totally sequence break into dungeon six. (I have a video  of that on my youtube if you&#039;re curious)<br />
<br />
<br />
<br />
Although this idea might be useless to some people who are smart enough to just find...<br />
<br />
<a href="https://community.playstarbound.com/threads/copying-saves.83382/" class="internalLink">Copying saves</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Pet dies in unreachable area</title>
      <pubDate>Fri, 22 Aug 2014 05:25:09 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/pet-dies-in-unreachable-area.83584/</link>
      <guid>https://community.playstarbound.com/threads/pet-dies-in-unreachable-area.83584/</guid>
      <author>invalid@example.com (jude24to25)</author>
      <dc:creator>jude24to25</dc:creator>
      <content:encoded><![CDATA[I had my bat pet with me in a dungeon, and as it was fleeing off-screen due to its low health, it somehow sustained a hit while in the area bordering the screen, and then died.  Since it was in the area bordering the screen, I could not physically reach it to revive it.  I&#039;m not sure if there would be a way to work around this somehow.  I could imagine that perhaps the same thing could happen if the bat was in the middle of a large block area on screen (such as a couple large adjacent...<br />
<br />
<a href="https://community.playstarbound.com/threads/pet-dies-in-unreachable-area.83584/" class="internalLink">Pet dies in unreachable area</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Resetting the leaderboards</title>
      <pubDate>Sat, 16 Aug 2014 23:41:20 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/resetting-the-leaderboards.82712/</link>
      <guid>https://community.playstarbound.com/threads/resetting-the-leaderboards.82712/</guid>
      <author>invalid@example.com (tccoxon)</author>
      <dc:creator>tccoxon</dc:creator>
      <content:encoded><![CDATA[I&#039;ve just uploaded beta3, which includes some game-balance-changing features and polishing.<br />
<br />
You can <a href="http://lennasinception.com/beta3-now-available/" target="_blank" class="externalLink" rel="nofollow">read more about what was added in beta3 here</a>, but in particular:<br />
<ul>
<li>Tunics can give you a big advantage</li>
<li>Potions can give you a shorter-lived advantage</li>
<li>Several enemies have become a lot tougher</li>
<li>Some bosses have become easier</li>
</ul>Since this has changed the balance of the game, the leaderboards might be biased towards...<br />
<br />
<a href="https://community.playstarbound.com/threads/resetting-the-leaderboards.82712/" class="internalLink">Resetting the leaderboards</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>What would you like to see in beta3?</title>
      <pubDate>Mon, 28 Jul 2014 23:31:26 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/what-would-you-like-to-see-in-beta3.81729/</link>
      <guid>https://community.playstarbound.com/threads/what-would-you-like-to-see-in-beta3.81729/</guid>
      <author>invalid@example.com (tccoxon)</author>
      <dc:creator>tccoxon</dc:creator>
      <content:encoded><![CDATA[I&#039;m planning to release a small incremental update next week in beta2, which will mainly be refinements over what&#039;s already there (and I&#039;m adding the shop as well).<br />
<br />
I was thinking for beta3 I would like to add the palace and the little bit of storyline that happens there at the beginning of the game. Is there anything you would like to see added to the game soon?<br />
<br />
I had a few ideas:<br />
<ul>
<li>Randomized potions</li>
<li>A pet evolution that makes the chicken a fearsome beast</li>
<li>A new pet - either...</li>
</ul><br />
<a href="https://community.playstarbound.com/threads/what-would-you-like-to-see-in-beta3.81729/" class="internalLink">What would you like to see in beta3?</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Modding Capabilities</title>
      <pubDate>Sun, 27 Jul 2014 19:41:49 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/modding-capabilities.82221/</link>
      <guid>https://community.playstarbound.com/threads/modding-capabilities.82221/</guid>
      <author>invalid@example.com (jude24to25)</author>
      <dc:creator>jude24to25</dc:creator>
      <content:encoded><![CDATA[Hi there!  I am definitely excited about LI!  I think it is looking great and has a fantastic game design!<br />
<br />
I had one idea for a game suggestion.  It would be really neat if the game had modding capabilities that allowed for creating custom quests, graphics elements, sounds, enemies, items, etc., along the same lines that Starbound has going for it with its own modding capabilities.  I think this would help encourage even greater community involvement and creativity.<br />
<br />
Would this be possible?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Randomly Appearing NPCs</title>
      <pubDate>Thu, 17 Jul 2014 19:40:26 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/randomly-appearing-npcs.81912/</link>
      <guid>https://community.playstarbound.com/threads/randomly-appearing-npcs.81912/</guid>
      <author>invalid@example.com (Tomato Master)</author>
      <dc:creator>Tomato Master</dc:creator>
      <content:encoded><![CDATA[Having NPCs that appear randomly would add lots more to the game. More quests, more items, more enemies, and maybe more dungeons. Quest giving NPCs could reward you with powerful items and money. Merchant NPCs could sell you good recovery items. Here&#039;s a few that I think should be added.<br />
 <br />
<span style="color: #ff0000">- Quest NPCs -</span><br />
<span style="color: #000000">Quest NPCs would have you do small quests that reward you with weapons and potions. The harder the quest, the greater the reward.</span>...<br />
<br />
<a href="https://community.playstarbound.com/threads/randomly-appearing-npcs.81912/" class="internalLink">Randomly Appearing NPCs</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Mini Bosses</title>
      <pubDate>Sun, 13 Jul 2014 11:04:01 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/mini-bosses.81759/</link>
      <guid>https://community.playstarbound.com/threads/mini-bosses.81759/</guid>
      <author>invalid@example.com (minnymin3)</author>
      <dc:creator>minnymin3</dc:creator>
      <content:encoded><![CDATA[Name says it all. Mini Bosses are cool! There should be a mini boss in each dungeon where you acquire the dungeon&#039;s item.]]></content:encoded>
      <slash:comments>1</slash:comments>
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