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  <channel>
    <title>Starbound Modding</title>
    <description>All discussion linked to modding Starbound and releasing Starbound mods goes here!</description>
    <pubDate>Fri, 13 Mar 2026 15:09:51 +0000</pubDate>
    <lastBuildDate>Fri, 13 Mar 2026 15:09:51 +0000</lastBuildDate>
    <generator>Chucklefish Forums</generator>
    <link>https://community.playstarbound.com/forums/starbound-modding.111/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://community.playstarbound.com/forums/starbound-modding.111/index.rss"/>
    <item>
      <title>move from outdated...</title>
      <pubDate>Thu, 12 Feb 2026 09:51:53 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/move-from-outdated.181051/</link>
      <guid>https://community.playstarbound.com/threads/move-from-outdated.181051/</guid>
      <author>invalid@example.com (telles0808)</author>
      <dc:creator>telles0808</dc:creator>
      <content:encoded><![CDATA[please, update my mod from <a href="https://community.playstarbound.com/resources/desertpunks-mod.1822/" class="internalLink">Outdated - DesertPunk&#039;s Mod | Chucklefish Forums</a> <a href="https://community.playstarbound.com/resources/desertpunks-mod.1822/" class="internalLink">https://community.playstarbound.com/resources/desertpunks-mod.1822/</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>How to successfully pack and unpack .pak files</title>
      <pubDate>Wed, 11 Feb 2026 16:50:26 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/how-to-successfully-pack-and-unpack-pak-files.66649/</link>
      <guid>https://community.playstarbound.com/threads/how-to-successfully-pack-and-unpack-pak-files.66649/</guid>
      <author>invalid@example.com (SexualRhinoceros)</author>
      <dc:creator>SexualRhinoceros</dc:creator>
      <content:encoded><![CDATA[Haven&#039;t seen a tutorial and people keep asking so I figured I&#039;d make one. This guide will assume you know what you&#039;re doing and are a competent computer user.<br />
<br />
<b><span style="font-size: 15px"><span style="color: #ff0000">[MODERATOR EDIT] </span></span></b><br />
For paking - the code is now simply<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>&quot;&lt;location of asset_packer.exe&gt;&quot; &quot;&lt;folder to pack&gt;&quot; &quot;&lt;location to place&gt;filename.pak&quot; </pre>
</div>The &quot;name&quot; parameter has been removed. <br />
<span style="font-size: 15px">_________________________________________________________________________________...</span><br />
<br />
<a href="https://community.playstarbound.com/threads/how-to-successfully-pack-and-unpack-pak-files.66649/" class="internalLink">How to successfully pack and unpack .pak files</a>]]></content:encoded>
      <slash:comments>658</slash:comments>
    </item>
    <item>
      <title>Randomized InstanceWorld seeds?</title>
      <pubDate>Tue, 30 Dec 2025 08:22:16 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/randomized-instanceworld-seeds.180918/</link>
      <guid>https://community.playstarbound.com/threads/randomized-instanceworld-seeds.180918/</guid>
      <author>invalid@example.com (TacoCatTacoDog)</author>
      <dc:creator>TacoCatTacoDog</dc:creator>
      <content:encoded><![CDATA[Would it be possible to make an instanceworld/dungeonworld that has a different seed each time you warp to it? I figure the solution would be to change something in instance_worlds.config.patch or dungeon_worlds.config.patch, perhaps putting a variable in the seed, but I have no idea how to do that.]]></content:encoded>
    </item>
    <item>
      <title>"Modules in a Box" custom blueprint extractor</title>
      <pubDate>Fri, 05 Dec 2025 10:05:02 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/modules-in-a-box-custom-blueprint-extractor.138680/</link>
      <guid>https://community.playstarbound.com/threads/modules-in-a-box-custom-blueprint-extractor.138680/</guid>
      <author>invalid@example.com (Pilchenstein)</author>
      <dc:creator>Pilchenstein</dc:creator>
      <content:encoded><![CDATA[The &quot;Modules in a Box&quot; mod (included with <a href="https://community.playstarbound.com/resources/base-in-a-box.592/" class="internalLink">Base In A Box</a> and MadTulip&#039;s Ship Mod) includes the ability to export building blueprints to your starbound.log file, with instructions for installing in your /assets/user/ folder to make them permanent additions to your game.<br />
<br />
I&#039;ve written a small app to help automate the process of extracting custom building blueprints from the log and saving them in /assets/user/ which...<br />
<br />
<a href="https://community.playstarbound.com/threads/modules-in-a-box-custom-blueprint-extractor.138680/" class="internalLink">&quot;Modules in a Box&quot; custom blueprint extractor</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Loading Screen Stuck (Modded) Starbound</title>
      <pubDate>Mon, 24 Nov 2025 06:47:40 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/loading-screen-stuck-modded-starbound.180693/</link>
      <guid>https://community.playstarbound.com/threads/loading-screen-stuck-modded-starbound.180693/</guid>
      <author>invalid@example.com (oOFAITHOo)</author>
      <dc:creator>oOFAITHOo</dc:creator>
      <content:encoded><![CDATA[Hey guys, I&#039;m not really sure if this is the right thread for this concern. Please let me know so I could remove.<br />
<br />
Starbound Version 1.4.4<br />
<br />
Concern Description: Played last night (works fine and buttery smooth), and came back after shutting down my pc ( like how normal guys does ).Woke up and started starbound, selected my character and now it&#039;s stuck in loading screen ( for hours and still loading ). My previous activity is just decorating my ship, I also save &amp; exit before finishing (...<br />
<br />
<a href="https://community.playstarbound.com/threads/loading-screen-stuck-modded-starbound.180693/" class="internalLink">Loading Screen Stuck (Modded) Starbound</a>]]></content:encoded>
    </item>
    <item>
      <title>new here, dumb question</title>
      <pubDate>Fri, 14 Nov 2025 03:44:53 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/new-here-dumb-question.180687/</link>
      <guid>https://community.playstarbound.com/threads/new-here-dumb-question.180687/</guid>
      <author>invalid@example.com (ttob)</author>
      <dc:creator>ttob</dc:creator>
      <content:encoded><![CDATA[could we get a mod that makes race traits run before frackin universe, like an anti priority mod.<br />
<br />
ive made a 1500 mod modpack for me and some friends to use after alot of troubleshooting, and ive decided that its worth doubling up the buffs with how insanely hard some monsters are anyways, but id like people too see the FU race traits for the default classes etc so they dont feel scammed by the objectivly worse race traits mod traits and know what their buffs are.<br />
<br />
i would do this myself...<br />
<br />
<a href="https://community.playstarbound.com/threads/new-here-dumb-question.180687/" class="internalLink">new here, dumb question</a>]]></content:encoded>
    </item>
    <item>
      <title>Adding ice layer to arctic oceans</title>
      <pubDate>Sat, 01 Nov 2025 00:46:34 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/adding-ice-layer-to-arctic-oceans.180677/</link>
      <guid>https://community.playstarbound.com/threads/adding-ice-layer-to-arctic-oceans.180677/</guid>
      <author>invalid@example.com (Qbi Wan)</author>
      <dc:creator>Qbi Wan</dc:creator>
      <content:encoded><![CDATA[I was recently watching YT about Europa - Icy moon of Jupiter. It contains heavy sub-terrain ocean covered with thick layer of ice. I was trying to recreate it with no effect.<br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>[
  {
    &quot;op&quot;: &quot;replace&quot;,
    &quot;path&quot;: &quot;/planetTypes/arctic/layers/surface/primaryRegion/0&quot;,
    &quot;value&quot;: &quot;snow&quot;
  }
]</pre>
</div>my prev. attempts were more complicated, but in every iteration (including simplest above) when teleporting to planet&#039;s surface i&#039;m getting stuck in rock near planet&#039;s core. I didn&#039;t...<br />
<br />
<a href="https://community.playstarbound.com/threads/adding-ice-layer-to-arctic-oceans.180677/" class="internalLink">Adding ice layer to arctic oceans</a>]]></content:encoded>
    </item>
    <item>
      <title>40k Imperial Ship Mod</title>
      <pubDate>Mon, 13 Oct 2025 07:46:41 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/40k-imperial-ship-mod.151512/</link>
      <guid>https://community.playstarbound.com/threads/40k-imperial-ship-mod.151512/</guid>
      <author>invalid@example.com (Daunt)</author>
      <dc:creator>Daunt</dc:creator>
      <content:encoded><![CDATA[Currently under heavy WIP, I present my 40k Imperial Navy Ship mod:<br />
<br />


	<a href="https://community.playstarbound.com/attachments/211011/" target="_blank">View attachment 211011</a>
	
 <br />
<br />
Obviously plenty of work to go.<br />
<br />
<b><span style="text-decoration: underline">A little background</span></b><br />
After playing this game for some time (I&#039;m relatively new to Starbound but have been enjoying it) I decided... why aren&#039;t I flying around in a 40k ship?? I&#039;ve always loved anything 40k when it comes to their Naval / ships, etc. I was surprised I couldn&#039;t find a good Imperial ship for Starbound... and having made an FTL ship, I...<br />
<br />
<a href="https://community.playstarbound.com/threads/40k-imperial-ship-mod.151512/" class="internalLink">40k Imperial Ship Mod</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Add a status effect only if it is not already on the player</title>
      <pubDate>Sat, 27 Sep 2025 18:43:46 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/add-a-status-effect-only-if-it-is-not-already-on-the-player.180650/</link>
      <guid>https://community.playstarbound.com/threads/add-a-status-effect-only-if-it-is-not-already-on-the-player.180650/</guid>
      <author>invalid@example.com (Yuranga)</author>
      <dc:creator>Yuranga</dc:creator>
      <content:encoded><![CDATA[Using status.addEphemeralEffect(), I can add a status effect to the player, but its duration will be updated. Is there any way to check if the player already has the status effect, and not add it if it&#039;s already there?]]></content:encoded>
    </item>
    <item>
      <title>Trigger on break</title>
      <pubDate>Sun, 21 Sep 2025 08:24:10 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/trigger-on-break.148712/</link>
      <guid>https://community.playstarbound.com/threads/trigger-on-break.148712/</guid>
      <author>invalid@example.com (MelOzone)</author>
      <dc:creator>MelOzone</dc:creator>
      <content:encoded><![CDATA[Is there a way to make an object trigger on breaking?<br />
In my case, I want to make a laser tripwire activate when you try to dismount it with Matter Manipulator.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Problem launching starbound with the Neki mod</title>
      <pubDate>Mon, 15 Sep 2025 18:17:05 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/problem-launching-starbound-with-the-neki-mod.173562/</link>
      <guid>https://community.playstarbound.com/threads/problem-launching-starbound-with-the-neki-mod.173562/</guid>
      <author>invalid@example.com (dr.Bradford)</author>
      <dc:creator>dr.Bradford</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been trying multiple times to attempt to launch starbound with the Neki mod installed only for it to crash while loading the game upon startup of the application.<br />
<br />
never mind I fixed it by finding copied files and deleting them.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[All versions][Win/Linux] ModPackHelper</title>
      <pubDate>Sun, 07 Sep 2025 06:57:59 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/all-versions-win-linux-modpackhelper.92473/</link>
      <guid>https://community.playstarbound.com/threads/all-versions-win-linux-modpackhelper.92473/</guid>
      <author>invalid@example.com (Dolan)</author>
      <dc:creator>Dolan</dc:creator>
      <content:encoded><![CDATA[<img src="https://www.dropbox.com/s/y6dcfjlofcitun9/ModPackHelper.png?dl=1" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://www.dropbox.com/s/y6dcfjlofcitun9/ModPackHelper.png?dl=1" /><br />
Files are certified <b>virus-free</b> by <a href="https://www.virustotal.com/file/a9a1a38e275230f7ca218a6d0f1d10a84c3968d7ef1d7dc00f3857acc4fb3799/analysis/1423597864/" target="_blank" class="externalLink" rel="nofollow">VirusTotal</a>, <a href="http://www.virscan.org/scan/bcd551db218726ebb68c7b734945ee19" target="_blank" class="externalLink" rel="nofollow">VirScan</a> and me <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie26" alt=":up:" title="Thumbs Up    :up:" /> (Click on links for latest scan results).<br />
<br />
<span style="font-size: 18px"><b>Last Changelog :</b></span><br />
<br />
Due to Starbound...<br />
<br />
<a href="https://community.playstarbound.com/threads/all-versions-win-linux-modpackhelper.92473/" class="internalLink">[All versions][Win/Linux] ModPackHelper</a>]]></content:encoded>
      <slash:comments>158</slash:comments>
    </item>
    <item>
      <title>Is there a way to make a dungeon with multiple biomes?</title>
      <pubDate>Wed, 03 Sep 2025 07:24:21 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/is-there-a-way-to-make-a-dungeon-with-multiple-biomes.180492/</link>
      <guid>https://community.playstarbound.com/threads/is-there-a-way-to-make-a-dungeon-with-multiple-biomes.180492/</guid>
      <author>invalid@example.com (Kep125)</author>
      <dc:creator>Kep125</dc:creator>
      <content:encoded><![CDATA[Talking specifically about a floating dungeon type, where you&#039;re teleported into a special location, like a mission or challenge room. I haven&#039;t yet delved too deep into Starbound&#039;s scripts, now run through .config files that make dungeons and planets. And dungeon_worlds/instance_worlds and terrestrial_worlds configs seem to use close objects and strings, but I&#039;m not sure how compatible or interchangeable are they and what will happen if I try to incorporate some of the second ones into the...<br />
<br />
<a href="https://community.playstarbound.com/threads/is-there-a-way-to-make-a-dungeon-with-multiple-biomes.180492/" class="internalLink">Is there a way to make a dungeon with multiple biomes?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Railgun</title>
      <pubDate>Sat, 30 Aug 2025 01:35:26 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/railgun.180445/</link>
      <guid>https://community.playstarbound.com/threads/railgun.180445/</guid>
      <author>invalid@example.com (DumbstruckSoda)</author>
      <dc:creator>DumbstruckSoda</dc:creator>
      <content:encoded><![CDATA[Hello, fellow travelers. Have you ever wondered what it would feel like to wield a railgun?<br />
There used to be one that matched the Star Wars lightsaber theme, but it is not hosted on the forum anymore, from what I could look up.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>is it possible to have emote frames for hats?</title>
      <pubDate>Thu, 28 Aug 2025 16:29:12 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/is-it-possible-to-have-emote-frames-for-hats.180443/</link>
      <guid>https://community.playstarbound.com/threads/is-it-possible-to-have-emote-frames-for-hats.180443/</guid>
      <author>invalid@example.com (zelenbug)</author>
      <dc:creator>zelenbug</dc:creator>
      <content:encoded><![CDATA[as in, specifically for items added via mods; im aware that <a href="https://krashv.github.io/Starbound-AdvancedHatter/" target="_blank" class="externalLink" rel="nofollow">advanced hatter</a> supports this feature, but that is specifically for items added via /spawnitem. i want to add head items that have their own emote frames into my own mod<br />
<br />
and on a related note, is there any way in a mod to make armor items (not just head items) that change depending on your facing direction too? advanced hatter can also do this<br />
<br />
i tried to see how...<br />
<br />
<a href="https://community.playstarbound.com/threads/is-it-possible-to-have-emote-frames-for-hats.180443/" class="internalLink">is it possible to have emote frames for hats?</a>]]></content:encoded>
    </item>
    <item>
      <title>Trying to make a custom tree (i.e. foliage, stem)</title>
      <pubDate>Tue, 22 Jul 2025 17:09:46 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/trying-to-make-a-custom-tree-i-e-foliage-stem.148549/</link>
      <guid>https://community.playstarbound.com/threads/trying-to-make-a-custom-tree-i-e-foliage-stem.148549/</guid>
      <author>invalid@example.com (simonlock)</author>
      <dc:creator>simonlock</dc:creator>
      <content:encoded><![CDATA[Hello, I was wondering if someone could help me with this. I am trying to make a tree, (i.e. making foliage and a stem variation) but it doesn&#039;t seem to be showing up in game. Trying to spawn a sapling just gives me a generic object.<br />
<br />
<br />
I was looking at a normal trees, like the &quot;greenleaves&quot; foliage, which is stored in &quot;...plants/trees/forest/foliage/greenleaves/(actual files for these leaves)&quot;<br />
<br />
So I&#039;ve copied that file over and changed a few names to make it &quot;my&quot; tree. I didn&#039;t want to edit...<br />
<br />
<a href="https://community.playstarbound.com/threads/trying-to-make-a-custom-tree-i-e-foliage-stem.148549/" class="internalLink">Trying to make a custom tree (i.e. foliage, stem)</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>How to add ColorSwap to particles?</title>
      <pubDate>Tue, 22 Jul 2025 04:36:01 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/how-to-add-colorswap-to-particles.180409/</link>
      <guid>https://community.playstarbound.com/threads/how-to-add-colorswap-to-particles.180409/</guid>
      <author>invalid@example.com (MarkasDenver)</author>
      <dc:creator>MarkasDenver</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-family: 'Georgia'"><span style="font-size: 18px">Is there any way to add ImageOperation type &lt;paletteSwaps&gt; for particles? I try to add ?&lt;paletteSwaps&gt; after .png in my particle.animation</span></span></b><br />
<br />
{ &quot;frames&quot; : &quot;particle.png?&lt;paletteSwaps&gt;&quot;, &quot;variants&quot; : 1, &quot;frameNumber&quot; : 5, &quot;animationCycle&quot; : 0.85, &quot;offset&quot; : [0, 0] }<br />
<br />
<b><span style="font-family: 'Georgia'"><span style="font-size: 18px">also I tried to change &quot;type&quot; of particle &quot;animated&quot; -&gt; &quot;textured&quot;/&quot;animation&quot; -&gt; &quot;image&quot;</span></span></b><br />
<br />
{ &quot;kind&quot; : &quot;particle1&quot;,...<br />
<br />
<a href="https://community.playstarbound.com/threads/how-to-add-colorswap-to-particles.180409/" class="internalLink">How to add ColorSwap to particles?</a>]]></content:encoded>
    </item>
    <item>
      <title>Attackable Switches</title>
      <pubDate>Mon, 07 Jul 2025 02:42:54 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/attackable-switches.174622/</link>
      <guid>https://community.playstarbound.com/threads/attackable-switches.174622/</guid>
      <author>invalid@example.com (Bubbline)</author>
      <dc:creator>Bubbline</dc:creator>
      <content:encoded><![CDATA[I&#039;m currently making a race mod based on Wolf Link from Nintendo&#039;s <i>The Legend of Zelda </i>series. I want to add switches that you can hit with a weapon to toggle their on-and off states, a staple of the series&#039; puzzle solving. I&#039;ve looked at Starbound&#039;s own destructible target switches from the mech training course, hoping to find something there, but those are just always on and are smashable - the &quot;toggle&quot; is just them being destroyed and the power being cut. I want to make a switch...<br />
<br />
<a href="https://community.playstarbound.com/threads/attackable-switches.174622/" class="internalLink">Attackable Switches</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Player immunity to status effect?</title>
      <pubDate>Fri, 27 Jun 2025 02:22:04 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/player-immunity-to-status-effect.137698/</link>
      <guid>https://community.playstarbound.com/threads/player-immunity-to-status-effect.137698/</guid>
      <author>invalid@example.com (Iaeyan Elyuex)</author>
      <dc:creator>Iaeyan Elyuex</dc:creator>
      <content:encoded><![CDATA[I&#039;m thinking about adding a liquid that will cause what walks into it to have boosted energy and damage, but will explode into essence on death. I know to make the power boost and the &quot;essence marked&quot; effects two different effects. But is there a way to make players immune to the mark effect? I could potentially make suffocation immunity or something common like that block it, but that&#039;s messy, and I&#039;d rather not have to patch every single race out there.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Spears aren't Thrusting and Freeze =c ( also more )</title>
      <pubDate>Wed, 25 Jun 2025 16:23:57 +0000</pubDate>
      <link>https://community.playstarbound.com/threads/spears-arent-thrusting-and-freeze-c-also-more.180371/</link>
      <guid>https://community.playstarbound.com/threads/spears-arent-thrusting-and-freeze-c-also-more.180371/</guid>
      <author>invalid@example.com (Sethums)</author>
      <dc:creator>Sethums</dc:creator>
      <content:encoded><![CDATA[title <br />
When using a two handed spear the spear will animation lock and freeze after the first swipe and then no further attacks can be perfomed <br />
the spear remains frozen and wont combo <br />
i can switch weapons but i want to discover the root of this issue before i go further into this run <br />
there is likely other issues or errors please feel free to help me in anyway you can assume i know nothing about modding bc i really dont so no information is bad info <br />
thanks for your time n consideration]]></content:encoded>
      <slash:comments>1</slash:comments>
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