Discussion in 'Mods' started by lambui, Nov 29, 2016.
Not possible to do, what fish you can get is handled on a per-map basis.
Oh, that's interesting. How does the forest map handle the pond and the river difference?
Ah, apparently you *can* change what fish you get... but you would have to replace the Farm with a custom class... and that is the biggest nono of nono's
you could theoretically masquerade your farm extension as a second, separate map that has inaccessible over the edge tiles that make it look like the maps are the same and then have different fish on that extension but yeah, LOL
Yeah, but then you would have to somehow spoof what is actually *in* those tiles, unless you are thinking about having a "shared" border between the two parts....
It's like this, you would make the upper map 120x100 and the lower one 160x100 and just have a passing over at like X 60 to the lower map and copy paste 0-40 X from the lower map to the upper map's 61-100 to simulate a clean transition.
But without making a visual example I probably can't get this across and honestly I don't care enough for that
Oh...The teleporting boats are kinda awesome and super helpful...now I'm conflicted.
Splitting the farm sounds awfully tedious just to get the river fish. As a non-mod maker it always amazes me how much work has to go into what I perceive to be simple changes. Neat.
Just want to report that your map is incompatible with this http://community.playstarbound.com/threads/greener-pastures-farm-map-mod.130067/ even though they modify two different ones. Your SMAPI file causes a glitch when exiting Marnie's ranch back to the farm in saves using the default farm.
@FieryChaos I would really like a link for download of your edit! I really love this map already but the full grass is exactly what I wanted! Thank you ^^
Hi Nice map! I tried it and do you know how to fix that?
Found it. Everyone who is using the "Tree of Life" mod should delete the farm edits in that mods config. Otherwise all custom maps will look bugged.
I've been loving this map so far! However, the quarry gives out iridium ore and diamonds way too often making it too OP. Is there a way to edit those two items out from spawning? Any help would be much appreciated
Really? The Quarry took like a year to get a decent amount of iridium and diamonds
Yes, in my game the iridium ore spawns more than gold, iron, and copper ore making the quarry unusable to me at least until I reach end game. This is a picture of the quarry fall, year 1. There are 3 to 4 non-iridium ore daily but so far this is the iridium ore that has accumulated.
Anyone having problems with grass not growing on the dark grassy area? :O Also is the meteorite coordinates suppose to be left blanked and is the extended cellar mod compatible with this mod?
Is there a way to make this compatible with map recolor mods that also replace the tilesets?
Edit: Specifically, I'm trying to use Eemie's recolor. http://www.nexusmods.com/stardewval.../ajax/modimages/?id=599&user=1&gid=1303&pUp=1
Not sure how I got it to work, but everything is working together now. I have this huge, awesome map aaaand it looks gorgeous.
thank you so much for this, it's beautiful. i've been looking for ages for a new map for the combat farm, many thanks again!
Since Stardew Planner doesn't have this map yet...
For all your insane planning needs.
I created this in Open Office. I have no idea if this will load right in anything else. The first sheet, "Template", is protected but there is no password.
EDIT: I missed some bushes, a boat, and the unbuildable area at the bus station entrance. I've also added the log/stumps spawns.
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