From what I can tell here: [Error] Could not instantiate item '[brokenprotectorateshortsword, 1, {}]'. (LuaException) Error code 2, [string "/items/buildscripts/buildunrandweapon.lua"]:64: attempt to perform arithmetic on a table value stack traceback: [C]: in metamethod '__mul' [string "/items/buildscripts/buildunrandweapon.lua"]:64: in function <[string "/items/buildscripts/buildunrandweapon.lua"]:6> [13:281.970] The problem with my sord is the... buildunrandweapon.lua file?!? But I didn't even make that file... and it's identical on all other swords I saw... D : WHAT IS THIS SORCERY?!? I DO NOT UNDERSTAND!!! HALP!!! ->A<-
Oh... thank goodness... I was scared for a second there... o3o""" Here's the Activeitem file... Code: { "itemName": "brokenprotectorateshortsword", "price": 500, "level": 1, "maxStack": 1, "rarity": "Common", "description": "A very nice sword in very poor condition.", "shortdescription": "Broken Shortsword", "tooltipKind": "sword", "category": "shortsword", "twoHanded": false, "itemTags": [ "weapon", "melee", "shortsword" ], "inventoryIcon": [ { "image": "brokenprotectorateshortswordblade.png" }, { "image": "brokenprotectorateshortswordhandle.png" } ], "animation": "comboshortsword.animation", "animationParts": { "handle": "brokenprotectorateshortswordhandle.png", "blade": "brokenprotectorateshortswordblade.png" }, "animationCustom": {}, "scripts": [ "/items/active/weapons/melee/meleeweapon.lua" ], "elementalType": "physical", "primaryAbilityType": "shortswordcombo", "primaryAbility": { "fireTime": [ 0.5 ], "baseDps": [ 7.5 ] }, "builder": "/items/buildscripts/buildunrandweapon.lua" }
it's because of the fire time and base dps values. For these cases you either use brackets for a pair of values or use no brackets for a single value.