Modding Help Why am I getting a perfectly generic item?

Discussion in 'Starbound Modding' started by SolidSnake, Dec 9, 2013.

  1. SolidSnake

    SolidSnake Existential Complex

    Im aware of what it is, a replacement for an item or recipe that doesnt work or isnt put in properly, but im trying to add in a hat, and i actually got it to work before
    [​IMG]
    but something must have changed and the item shows up as that damn little homestuck reference in my crafting inventory. I have the folder with the .head, head.png, icons.png, and mask.png. I added a crafting recipe

    {
    "input" : [
    { "item" : "darkwoodmaterial", "count" : 1 }
    ],
    "output" : {
    "item" : "froghead",
    "count" : 1
    },
    "groups" : [ "plain", "materials", "all" ]
    }

    and edited the player.config
    yet its a no go, any help?
     
  2. xtrapsp

    xtrapsp Tentacle Wrangler

    Don't suppose you saved over perfectly generic item by accident?
     
  3. SolidSnake

    SolidSnake Existential Complex

    ...what do you mean
     
  4. xtrapsp

    xtrapsp Tentacle Wrangler

    Well, when you use the generic item as a frame you could of accidentally saved over it? then saved your unique item?

    I'm pretty sure your paths are mixed up. Try backtracking :)
     
  5. SolidSnake

    SolidSnake Existential Complex

    but i never used the generic item as a frame, its not even a real item just a placeholder for an error
     
  6. SolidSnake

    SolidSnake Existential Complex

    well i found my error, misnamed file as "headicon" instead of "icons". all fixed now
     
  7. xtrapsp

    xtrapsp Tentacle Wrangler

    Knew it was something to do with your paths ;p glad you fixed it
     

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