Modding Help Throwing/Catching Lightsaber

Discussion in 'Starbound Modding' started by projectmayhem, Jul 14, 2017.

  1. projectmayhem

    projectmayhem Spaceman Spiff

    Trying to add a new weaponability to my Star Wars mod that lets you throw your lightsaber and catch it. When I went to test it out, the weaponability isnt showing on the lightsabers. I'm fairly positive that I have all path names correct. Since it involves a lot of different files, I'm going to pack them into a zip file, and if anyone of knowledge doesn't mind looking at the and telling me why it wont show, I would appreciate it.

    Error log gives ZERO errors related to the lightsaber and the throwing files. So I'm stumped.

    For the purpose of someone else testing if needed, I made the saber craftable for 0 pixels with the open hand menu "C"
     

    Attached Files:

    IHart likes this.
  2. lazarus78

    lazarus78 The Waste of Time

    Did you spawn in a new one before testing? I've had issues of existing weapons not updating with changes, so I need to trash them and spawn in new ones.
     
  3. projectmayhem

    projectmayhem Spaceman Spiff

    Yeah, I spawned in 4 new ones and none of them had the ability
     
  4. lazarus78

    lazarus78 The Waste of Time

    Your ability is in the /item/ability folder. IIRC, activeitem related things NEED to be under the /items/active folder path.
     
  5. projectmayhem

    projectmayhem Spaceman Spiff

    It shouldnt, I have Force Grip in the same place and it works fine.
     
  6. lazarus78

    lazarus78 The Waste of Time

    Im out of ideas then. I had issues too, when I was doing an alt ability, but I compared your setup to mine and its basically all the same.
     
  7. IHart

    IHart Scruffy Nerf-Herder

    Your weaponabilities.config.patch is adding a path of "deadshot" but your activeitem file is looking for one called "saberthrow".
     
  8. projectmayhem

    projectmayhem Spaceman Spiff

    Thank you! thats what I get for copy/pasting. It shows on the weapon now, and the weapon is broke! But at least I can go from there and start trouble shooting.
     

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