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RELEASED the Kazdra version 0.3.2

Dragons! All custom! All the time!

  1. MajesticBBQ

    MajesticBBQ Big Damn Hero

    I have a problem, whenever I open my game with a kazdra character it says that "the "map" kazdra could not be found" and it crashes.
     
  2. Bruised Spartan

    Bruised Spartan Subatomic Cosmonaut

    When did you download the mod? Did you make changes to it's contents at one point? Perhaps deleting the mod's contents and then downloading it again might fix it? (Or unsubscribing and subscribing to it again on Steam.)
    I'm not entirely sure how to correct this problem as I haven't had the problem before, but hopefully I might be able to help while Hiuki is away from the forums. (Even though I don't know a good workaround for this problem.)
    If re-installing the mod works, I would be happy to know, and possibly Hiuki as well.
     
  3. MajesticBBQ

    MajesticBBQ Big Damn Hero

    i downloaded the mod not too long ago, did try re-downloading it, it just says it can't find the kazdra in the map which is weird since it doesn't work that way i guess,
    error i found [21:10:39.649] [Error] Application: exception thrown, shutting down: (MapException) Key 'kazdra' not found in Map::get()
     
  4. Xylia

    Xylia Tiy's Beard

    I think this has to do with kazdra villages.

    They do not work, and if you beam down to a planet that generated with a kazdra village, it will crash.

    This is because the author has not updated the mod to be fully 1.0+ compatible yet, the villages are not compatible (everything else looks like it is), so you can play with the mod, it's just if you beam down to a planet that wants to make a kazdra village, you will crash.

    To fix this you would have to edit the files that handle dungeon spawning, I forget which file(s) those are.
     
    Hiuki likes this.
  5. MajesticBBQ

    MajesticBBQ Big Damn Hero

    i removed all my mods but kazdra and it worked, then i put them back on and it worked one more time after that, doing same thing for lamia race too, so it must be on my end
    edit: found the problem, the AVIAN mod was having a conflict with it.
     
    Last edited: Dec 5, 2016
  6. Reilsss

    Reilsss Scruffy Nerf-Herder

    Hi Hiuki,
    I just tested today Kazdra 0.3.0 on the unstable branch (Starbound 1.2 update preview). And I'm sorry to say but starbound crashes on load up.
    See the log:
    Code:
    [20:52:56.247] [Info] Root: Preparing Root...
    [20:52:56.248] [Info] Root: Done preparing Root.
    [20:52:56.248] [Info] Client Version 1.2.0 RC1 (windows x86_64) Source ID: 10163a2d43dcff0cbb74a0d90bd9e3f26c6cef8c Protocol: 728
    [20:52:56.248] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [20:52:56.512] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [20:52:56.512] [Warn] Root: Unrecognized file in asset directory 'ModPackHelper.log', skipping
    [20:52:56.512] [Warn] Root: Unrecognized file in asset directory 'ModPackHelper_v0.10.bat', skipping
    [20:52:56.516] [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping
    [20:52:56.516] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
    [20:52:56.517] [Info] Root: Detected asset source named 'x3_Character_Creation' at '..\mods\x3_Character_Creation.pak'
    [20:52:56.517] [Info] Root: Detected asset source named 'kazdra' at '..\mods\kazdra.pak'
    [20:52:56.517] [Info] Root: Detected unnamed asset source at '..\assets\user'
    [20:52:56.517] [Info] Loading assets from: '..\assets\packed.pak'
    [20:52:56.916] [Info] Loading assets from: '..\mods\x3_Character_Creation.pak'
    [20:52:56.916] [Info] Loading assets from: '..\mods\kazdra.pak'
    [20:52:56.923] [Info] Loading assets from: '..\assets\user'
    [20:52:57.998] [Info] Assets digest is 4ad5a6d62c14524265ff0c9223d987646c2213f6346192f9a308371f46e2ad94
    [20:52:57.998] [Info] Root: Loaded Assets in 1.7505 seconds
    [20:52:58.008] [Info] Application: Initializing SDL Video
    [20:52:58.031] [Info] Application: Initializing SDL Joystick
    [20:52:58.185] [Info] Application: Initializing SDL Sound
    [20:52:58.297] [Info] Initialized Steam services
    [20:52:58.298] [Info] Application: Creating SDL Window
    [20:52:59.009] [Info] Application: Enabling VSync with late swap tearing
    [20:52:59.041] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
    [20:52:59.058] [Info] OpenGL version: '4.5.0 NVIDIA 372.90' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 1080/PCIe/SSE2' shader: '4.50 NVIDIA'
    [20:52:59.071] [Info] Application: initialization...
    [20:52:59.073] [Info] Root: Loaded Configuration in 0.00192819 seconds
    [20:52:59.078] [Info] Application: renderer initialization...
    [20:52:59.079] [Info] detected maximum OpenGL texture size 32768, using atlasNumCells 256
    [20:52:59.079] [Info] detected maximum OpenGL texture size 32768, using atlasNumCells 256
    [20:52:59.079] [Info] detected maximum OpenGL texture size 32768, using atlasNumCells 256
    [20:52:59.083] [Info] Root: Loaded ImageMetadataDatabase in 1.05813e-05 seconds
    [20:52:59.116] [Info] Application: main update loop...
    [20:52:59.118] [Info] No subscribed user generated content
    [20:52:59.128] [Info] Root: Loaded NameGenerator in 0.00872107 seconds
    [20:52:59.147] [Error] OpenGL errors this frame:  GL_INVALID_VALUE
    [20:52:59.201] [Info] Root: Loaded PlantDatabase in 0.0727252 seconds
    [20:52:59.382] [Info] Root: Loaded ObjectDatabase in 0.262007 seconds
    [20:52:59.482] [Info] Root: Loaded MonsterDatabase in 0.100437 seconds
    [20:52:59.508] [Info] Root: Loaded NpcDatabase in 0.0255625 seconds
    [20:52:59.508] [Info] Root: Loaded StagehandDatabase in 0.000567638 seconds
    [20:52:59.510] [Info] Root: Loaded VehicleDatabase in 0.00160358 seconds
    [20:52:59.512] [Info] Root: Loaded PlayerFactory in 0.00244975 seconds
    [20:52:59.529] [Info] Root: Loaded ProjectileDatabase in 0.3281 seconds
    [20:52:59.530] [Info] Root: Loaded VersioningDatabase in 0.000613376 seconds
    [20:52:59.530] [Info] Root: Loaded EntityFactory in 0.0174432 seconds
    [20:52:59.554] [Info] Root: Loaded ParticleDatabase in 0.0238684 seconds
    [20:52:59.741] [Info] Root: Loaded MaterialDatabase in 0.211732 seconds
    [20:52:59.748] [Info] Root: Loaded TerrainDatabase in 0.00643857 seconds
    [20:52:59.803] [Info] Root: Loaded BiomeDatabase in 0.054201 seconds
    [20:52:59.804] [Info] Root: Loaded LiquidsDatabase in 0.00092672 seconds
    [20:52:59.809] [Info] Root: Loaded StatusEffectDatabase in 0.00569242 seconds
    [20:52:59.998] [Info] Root: Loaded DamageDatabase in 0.188781 seconds
    [20:53:00.001] [Info] Root: Loaded EffectSourceDatabase in 0.00313105 seconds
    [20:53:00.004] [Info] Root: Loaded FunctionDatabase in 0.00241459 seconds
    [20:53:00.020] [Info] Root: Loaded TreasureDatabase in 0.0164407 seconds
    [20:53:00.195] [Info] Root: Loaded DungeonDefinitions in 0.174764 seconds
    [20:53:00.195] [Info] Root: Loaded TilesetDatabase in 3.48161e-05 seconds
    [20:53:00.196] [Info] Root: Loaded StatisticsDatabase in 0.00136772 seconds
    [20:53:00.196] [Info] Root: Loaded EmoteProcessor in 6.79253e-05 seconds
    [20:53:00.203] [Info] Root: Loaded SpeciesDatabase in 0.00619077 seconds
    [20:53:00.213] [Info] Root: Loaded QuestTemplateDatabase in 0.0107902 seconds
    [20:53:00.215] [Info] Root: Loaded AiDatabase in 0.00145647 seconds
    [20:53:00.216] [Info] Root: Loaded TechDatabase in 0.000561835 seconds
    [20:53:00.219] [Info] Root: Loaded CodexDatabase in 0.00336452 seconds
    [20:53:00.293] [Info] Root: Loaded DanceDatabase in 0.00176401 seconds
    [20:53:00.296] [Info] Root: Loaded SpawnTypeDatabase in 0.00393353 seconds
    [20:53:00.298] [Info] Root: Loaded RadioMessageDatabase in 0.00193809 seconds
    [20:53:00.977] [Error] Could not load recipe /recipes/weapons/kazdra/tier6/kazdratier6hammer.recipe: (ItemException) No such item 'feroziumcompound'
    [20:53:01.129] [Error] Could not load recipe /recipes/weapons/kazdra/tier9/kazdratier9hammer.recipe: (ItemException) No such item 'refinedrubium'
    [20:53:01.155] [Error] Could not load recipe /recipes/weapons/kazdra/tier9/kazdratier9shortsword.recipe: (ItemException) No such item 'refinedrubium'
    [20:53:01.162] [Error] Could not load recipe /recipes/weapons/kazdra/tier7/kazdratier7hammer.recipe: (ItemException) No such item 'ceruliumcompound'
    [20:53:01.173] [Error] Could not load recipe /recipes/weapons/kazdra/tier9/kazdratier9spear.recipe: (ItemException) No such item 'refinedrubium'
    [20:53:01.175] [Error] Could not load recipe /recipes/weapons/kazdra/tier6/kazdratier6broadsword.recipe: (ItemException) No such item 'feroziumcompound'
    [20:53:01.200] [Error] Could not load recipe /recipes/weapons/kazdra/tier7/kazdratier7spear.recipe: (ItemException) No such item 'ceruliumcompound'
    [20:53:01.203] [Error] Could not load recipe /recipes/weapons/kazdra/tier7/kazdratier7shortsword.recipe: (ItemException) No such item 'ceruliumcompound'
    [20:53:01.219] [Error] Could not load recipe /recipes/weapons/kazdra/tier9/kazdratier9broadsword.recipe: (ItemException) No such item 'refinedrubium'
    [20:53:01.314] [Error] Could not load recipe /recipes/weapons/kazdra/tier6/kazdratier6shortsword.recipe: (ItemException) No such item 'feroziumcompound'
    [20:53:01.316] [Error] Could not load recipe /recipes/weapons/kazdra/tier9/kazdratier9dagger.recipe: (ItemException) No such item 'refinedrubium'
    [20:53:01.328] [Error] Could not load recipe /recipes/weapons/kazdra/tier7/kazdratier7dagger.recipe: (ItemException) No such item 'ceruliumcompound'
    [20:53:01.351] [Error] Could not load recipe /recipes/weapons/kazdra/tier7/kazdratier7broadsword.recipe: (ItemException) No such item 'ceruliumcompound'
    [20:53:01.354] [Error] Could not load recipe /recipes/weapons/kazdra/tier6/kazdratier6axe.recipe: (ItemException) No such item 'feroziumcompound'
    [20:53:01.359] [Error] Could not load recipe /recipes/weapons/kazdra/tier6/kazdratier6spear.recipe: (ItemException) No such item 'feroziumcompound'
    [20:53:01.367] [Error] Could not load recipe /recipes/weapons/kazdra/tier9/kazdratier9axe.recipe: (ItemException) No such item 'refinedrubium'
    [20:53:01.375] [Error] Could not load recipe /recipes/weapons/kazdra/tier7/kazdratier7axe.recipe: (ItemException) No such item 'ceruliumcompound'
    [20:53:01.380] [Error] Could not load recipe /recipes/weapons/kazdra/tier6/kazdratier6dagger.recipe: (ItemException) No such item 'feroziumcompound'
    [20:53:01.719] [Info] Root: Loaded ItemDatabase in 2.19002 seconds
    [20:53:01.843] [Info] Root: Loaded CollectionDatabase in 1.54468 seconds
    [20:53:01.966] [Error] Application: exception thrown, shutting down: (MapException) Key 'cleanup' not found in Map::get()
    [0] 7ff7e31c37f3 Star::captureStack
    [1] 7ff7e31c254e Star::StarException::StarException
    [2] 7ff7e321e664 Star::MapMixin<std::unordered_map<Star::String,enum Star::CompositeType const * __ptr64,Star::CaseInsensitiveStringHash,Star::CaseInsensitiveStringCompare,std::allocator<std::pair<Star::String const ,enum Star::CompositeType const * __ptr64> > > >::get
    [3] 7ff7e321db8b Star::BehaviorDatabase::compositeNode
    [4] 7ff7e321ce7a Star::BehaviorDatabase::behaviorNode
    [5] 7ff7e321b586 <lambda_9db0a3ce7f34550c7c5b95abb619e131>::operator()
    [6] 7ff7e3219c34 Star::transformInto<Star::List<std::shared_ptr<Star::Variant<Star::ActionNode,Star::DecoratorNode,Star::Variant<Star::SequenceNode,Star::SelectorNode,Star::ParallelNode,Star::DynamicNode,Star::RandomizeNode>,std::shared_ptr<Star::BehaviorTree const > > const >,std::allocator<std::shared_ptr<Star::Variant<Star::ActionNode,Star::DecoratorNode,Star::Variant<Star::SequenceNode,Star::SelectorNode,Star::ParallelNode,Star::DynamicNode,Star::RandomizeNode>,std::shared_ptr<Star::BehaviorTree const > > const > > >,Star::List<Star::Json,std::allocator<Star::Json> > & __ptr64,<lambda_9db0a3ce7f34550c7c5b95abb619e131> >
    [7] 7ff7e3219db6 Star::List<Star::Json,std::allocator<Star::Json> >::transformed<<lambda_9db0a3ce7f34550c7c5b95abb619e131> >
    [8] 7ff7e321dab0 Star::BehaviorDatabase::compositeNode
    [9] 7ff7e321ce7a Star::BehaviorDatabase::behaviorNode
    [10] 7ff7e321b586 <lambda_9db0a3ce7f34550c7c5b95abb619e131>::operator()
    [11] 7ff7e3219c34 Star::transformInto<Star::List<std::shared_ptr<Star::Variant<Star::ActionNode,Star::DecoratorNode,Star::Variant<Star::SequenceNode,Star::SelectorNode,Star::ParallelNode,Star::DynamicNode,Star::RandomizeNode>,std::shared_ptr<Star::BehaviorTree const > > const >,std::allocator<std::shared_ptr<Star::Variant<Star::ActionNode,Star::DecoratorNode,Star::Variant<Star::SequenceNode,Star::SelectorNode,Star::ParallelNode,Star::DynamicNode,Star::RandomizeNode>,std::shared_ptr<Star::BehaviorTree const > > const > > >,Star::List<Star::Json,std::allocator<Star::Json> > & __ptr64,<lambda_9db0a3ce7f34550c7c5b95abb619e131> >
    [12] 7ff7e3219db6 Star::List<Star::Json,std::allocator<Star::Json> >::transformed<<lambda_9db0a3ce7f34550c7c5b95abb619e131> >
    [13] 7ff7e321dab0 Star::BehaviorDatabase::compositeNode
    [14] 7ff7e321ce7a Star::BehaviorDatabase::behaviorNode
    [15] 7ff7e321d6fc Star::BehaviorDatabase::buildTree
    [16] 7ff7e321ab58 Star::BehaviorDatabase::BehaviorDatabase
    [17] 7ff7e353af45 std::make_shared<Star::BehaviorDatabase>
    [18] 7ff7e3541319 <lambda_e92675944c0ec0cde2f7dfdaec8c4429>::operator()
    [19] 7ff7e35324df std::_Invoker_functor::_Call<<lambda_e92675944c0ec0cde2f7dfdaec8c4429> & __ptr64>
    [20] 7ff7e3536426 std::invoke<<lambda_e92675944c0ec0cde2f7dfdaec8c4429> & __ptr64>
    [21] 7ff7e3533999 std::_Invoke_ret<std::shared_ptr<Star::BehaviorDatabase>,<lambda_e92675944c0ec0cde2f7dfdaec8c4429> & __ptr64>
    [22] 7ff7e3543266 std::_Func_impl<<lambda_e92675944c0ec0cde2f7dfdaec8c4429>,std::allocator<int>,std::shared_ptr<Star::BehaviorDatabase> >::_Do_call
    [23] 7ff7e3541387 std::_Func_class<std::shared_ptr<Star::CollectionDatabase> >::operator()
    [24] 7ff7e3537403 Star::Root::loadMemberFunction<Star::BehaviorDatabase>
    [25] 7ff7e3536599 Star::Root::loadMember<Star::BehaviorDatabase>
    [26] 7ff7e3545062 Star::Root::behaviorDatabase
    [27] 7ff7e3532540 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star::StagehandDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [28] 7ff7e3535f39 std::invoke<std::shared_ptr<Star::ObjectDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [29] 7ff7e353390c std::_Invoke_ret<std::shared_ptr<Star::ProjectileDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [30] 7ff7e35325ce std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::TerrainDatabase const > (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> >
    [31] 7ff7e3531c8e std::_Binder<std::_Unforced,std::shared_ptr<Star::Configuration> (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>::operator()<>
    [32] 7ff7e3542a82 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::StagehandDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call
    [33] 7ff7e31ba56b <lambda_7b083dc4bdd496712d99e51bb49515b5>::operator()
    [34] 7ff7e31bb392 Star::WorkerPool::WorkerThread::run
    [35] 7ff7e31c02ee Star::ThreadImpl::runThread
    [36] 7ffdb7918364 BaseThreadInitThunk
    [37] 7ffdb8075e91 RtlUserThreadStart
    [20:53:01.966] [Info] Application: shutdown...
    [20:53:02.108] [Info] Root: Shutting down Root
    [20:53:02.108] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [20:53:02.542] [Info] Application: Destroying SDL Window
    [20:53:02.566] [Info] Application: stopped gracefully
    From the looks something about a "Cleanup" Key is not valid / not avalible. But saddly half of the Starbound error log is non understable to me saddly. :(

    Also as log shows I only ran 2 mods: A Character screen expander with by itself works, and the kazdra mod.
    I hope there a simple solution to this. The game simply is not worth the time without your masterpiece. (Its that essential to me :D)
    You can poke me on Steam or Skype if you like more info.

    EDIT:
    I unpacked the mod and started to look around what causing the problem. I found out that when I remove the "kazdraguard.behavior" file from the behavior folder, then the game starts without a crash. So my guess is that something changed for NPC behavior's. I didn't do NPCs befor so I dunno what wrong there...

    EDIT 2:
    Because I like to try help the mod, I could not help and try to comapre the NPC Behaviour file from the orginal game. I compared it against the villageguard.behavior by the naming I guessed this is from where the kazdraguard is based on.

    I did various changes to the file to look more like the villageguard one. But as I do not fully understand the content of this file, I maybe removed something Hiuki did Intent for the Kazdra Guard. Well at last the game starts now for me, and I can start a new game on a Kazdra.
    Maybe Hiuki check my file and see if I ruined your intention or if its good for you to go. If its good the this maybe a easier fix as I thougth.
    Anyhow here my file's code:
    Code:
    {
      "name": "kazdraguard",
      "description": "",
      "scripts": [
      //"/scripts/actions/math.lua",
      ////"/scripts/actions/entity.lua",
       ////"/scripts/actions/npc.lua",
       //"/scripts/actions/world.lua",
       //"/scripts/actions/dialog.lua",
      ////"/npcs/bmain.lua",
      //"/scripts/behavior.lua"
      
       "/scripts/actions/npc.lua",
      "/scripts/behavior.lua",
      "/scripts/actions/math.lua",
      "/scripts/actions/world.lua",
      "/scripts/actions/dialog.lua"
      ],
      "parameters": {
      "play": true
      },
      "root": {
      "title": "Villager",
      "type": "composite",
      "name": "dynamic",
      "parameters": {},
      "children": [
      {
      "title": "Tenant Baseline Behavior",
      "type": "module",
      "name": "Tenant Baseline Behavior",
      "parameters": {}
      },
        {
      "title": "attackthief",
      "type": "module",
      "name": "attackthief",
      "parameters": {}
      },
        {
      "title": "selector",
      "type": "composite",
      "name": "selector",
      "parameters": {},
      "children": [
      {
      "title": "parallel",
      "type": "composite",
      "name": "parallel",
      "parameters": {
      "fail": 1,
      "success": -1
      },
           "children": [
      {
      "title": "friendlyTargeting",
      "type": "action",
      "name": "friendlyTargeting",
      "parameters": {
      "broadcastInterval": 2,
      "hostileDamageTeam": {
      "type": "enemy",
      "team": 1
      },
      "losTime": 8,
      "queryRange": 50,
      "trackingRange": 100,
      "attackOnSight": "attackOnSight"
      },
      "output": {
      "target": "target"
      }
      },
    {
      "title": "sequence",
      "type": "composite",
      "name": "sequence",
      "parameters": {
      "type": "sliding",
      "state": "off",
      "fromEntity": "attackTarget",
      "toEntity": "fleeTarget"
      },
      "children": [
      {
      "title": "setFlag",
      "type": "action",
      "name": "setFlag",
      "parameters": {
      "name": "inCombat"
      }
      },
      {
      "title": "succeeder",
      "type": "decorator",
      "name": "succeeder",
      "parameters": {},
      "child": {
      "title": "selector",
      "type": "composite",
      "name": "selector",
      "parameters": {},
      "children": [
      {
      "title": "chance",
      "type": "action",
      "name": "chance",
      "parameters": {
      "chance": 0.75
      }
      },
      {
      "title": "sequence",
      "type": "composite",
      "name": "sequence",
      "parameters": {
      "type": "sliding",
      "state": "off",
      "fromEntity": "attackTarget",
      "toEntity": "fleeTarget"
      },
      "children": [
      {
      "title": "entityInTypes",
      "type": "action",
      "name": "entityInTypes",
      "parameters": {
      "entity": "target",
      "types": [
      "player"
      ]
      }
      },
      {
      "title": "selector",
      "type": "composite",
      "name": "selector",
      "parameters": {},
      "children": [
      {
      "title": "listContains",
      "type": "action",
      "name": "listContains",
      "parameters": {
      "list": "seenplayers",
      "entity": "target"
      }
      },
      {
      "title": "failer",
      "type": "decorator",
      "name": "failer",
      "parameters": {},
      "child": {
      "title": "listPush",
      "type": "action",
      "name": "listPush",
      "parameters": {
      "list": "seenplayers",
      "entity": "target"
      }
      }
      }
      ]
      },
      {
      "title": "sayToEntity",
      "type": "action",
      "name": "sayToEntity",
      "parameters": {
      "dialogType": "dialog.reattack",
      "entity": "target",
      "tags": {}
      }
      }
      ]
      },
      {
      "title": "sayToEntity",
      "type": "action",
      "name": "sayToEntity",
      "parameters": {
      "dialogType": "dialog.attack",
      "entity": "target",
      "tags": {}
      }
      }
      ]
      }
      },
      {
      "title": "NPC Combat",
      "type": "module",
      "name": "npccombat",
      "parameters": {}
      }
      ]
      }
      ]
      },
          {
      "title": "failer",
      "type": "decorator",
      "name": "failer",
      "parameters": {},
      "child": {
      "title": "selector",
      "type": "composite",
      "name": "selector",
      "parameters": {},
      "children": [
      {
      "title": "inverter",
      "type": "decorator",
      "name": "inverter",
      "parameters": {},
      "child": {
      "title": "hasFlag",
      "type": "action",
      "name": "hasFlag",
      "parameters": {
      "name": "inCombat"
      }
      }
      },
      {
      "title": "sequence",
      "type": "composite",
      "name": "sequence",
      "parameters": {
      "type": "sliding",
      "state": "off",
      "fromEntity": "attackTarget",
      "toEntity": "fleeTarget"
      },
      "children": [
      {
      "title": "unsetFlag",
      "type": "action",
      "name": "unsetFlag",
      "parameters": {
      "name": "inCombat"
      }
      },
      {
      "title": "selector",
      "type": "composite",
      "name": "selector",
      "parameters": {},
      "children": [
      {
      "title": "chance",
      "type": "action",
      "name": "chance",
      "parameters": {
      "chance": 0.75
      }
      },
      {
      "title": "sequence",
      "type": "composite",
      "name": "sequence",
      "parameters": {
      "type": "sliding",
      "state": "off",
      "fromEntity": "attackTarget",
      "toEntity": "fleeTarget"
      },
      "children": [
      {
      "title": "entityExists",
      "type": "action",
      "name": "entityExists",
      "parameters": {
      "entity": "target"
      }
      },
      {
      "title": "sayToEntity",
      "type": "action",
      "name": "sayToEntity",
      "parameters": {
      "dialogType": "dialog.lostTarget",
      "entity": "target",
      "tags": {}
      }
      }
      ]
      },
      {
      "title": "sayToEntity",
      "type": "action",
      "name": "sayToEntity",
      "parameters": {
      "dialogType": "dialog.killedTarget",
      "entity": "target",
      "tags": {}
      }
      }
      ]
      }
      ]
      }
      ]
      }
      }
      ]
      },
        {
      "title": "hail",
      "type": "module",
      "name": "hail",
      "parameters": {}
      },
      {
      "type": "module",
      "name": "converse",
      "parameters": {}
      },
      {
      "title": "NPC Idle",
      "type": "module",
      "name": "NPC Idle",
      "parameters": {
      "play": "<play>"
      }
      }
      ]
      }
    }
    Also have a download link for the file, I noticed the Forum fucks up the TABing in the file.
    https://www.dropbox.com/s/6bwdscetsrg74cz/kazdraguard.behavior?dl=0
     
    Last edited: Dec 8, 2016
    notanaccount2, Scrydan and Hiuki like this.
  7. Hiuki

    Hiuki Pangalactic Porcupine

    Thanks Reilsss. xD
    I'm also happy to announce that I'll be able to start working on the mod again soon! owo
     
    Scrydan and Bruised Spartan like this.
  8. teriven verien

    teriven verien Poptop Tamer

    hey your mod makes my game crash with 1.2 and I would be happy if you fixed it a.s.a.p cuz i kinda worked on a thing for a video that i was going to put up today and...ya I need you to fix this...pls
     
  9. Bruised Spartan

    Bruised Spartan Subatomic Cosmonaut

    Just give them time to work on it, Teriven, I'm sure Hiuki will put out an update as soon as they can.
     
    teriven verien, Scrydan and Hiuki like this.
  10. haloknight228

    haloknight228 Void-Bound Voyager

    Ya, read over my log confirming it was the only thing causing stuff CTD, but I feel sorry that it has caused the new update to bug out, I bet it sucks when everyone comes over to you suddenly asking for an update. Anyway GREAT mod, thanks for letting be a dragon person and cheers to you fixing this.
     
    teriven verien and Hiuki like this.
  11. teriven verien

    teriven verien Poptop Tamer

    I didn't mean it is a angry way (i'm actually more pissed at chuckle fish really) . i love dragons so I was really happy when I found this mod, but long story short about 4 days ago I started to loose hope for me youtube channel. So I uploaded a youtube video and shared it on my facebook and with in 3 hours most of my friends and family responded so i worked on a kinda big thing to thank them. take your time Hiuki It's all done so the only thing i need to go is record, it's always nice to find another person who loves dragons
     
    Hiuki likes this.
  12. Hiuki

    Hiuki Pangalactic Porcupine

    I have it just about ready to go, I'm hunting down a bug in the behavior that's causing kazdra npcs to become stationary and mute, and it doesn't appear on the log. xP
    in any case, the patch will be up soon. owo
     
  13. teriven verien

    teriven verien Poptop Tamer

    honestly thats funny as shit, just a bunch of mute dragons standing around like time stoped
     
  14. Bruised Spartan

    Bruised Spartan Subatomic Cosmonaut

    Can't wait to be able to play with the Kazdra characters again!
    Take your time Hiuki, I don't want to put any pressure on you to rush.
     
  15. Hiuki

    Hiuki Pangalactic Porcupine

    Hiuki updated the Kazdra with a new update entry:

    1.2.0 fix

    Read the rest of this update entry...
     
    Gamefreak506 and notanaccount2 like this.
  16. DeafDragon38

    DeafDragon38 Void-Bound Voyager

    I accidentally deleted the resonate crystal seeds when I was planning to plant them to produce more resonate crystals. Is there any way to get them back? Plus, I tried several race mods and I find Kazdra to stand out the most and I love it. However I am scared of what I have just done to those important crystals.
     
    Last edited: Dec 25, 2016
  17. Xylia

    Xylia Tiy's Beard

    Find out what the item is actually called (it's somewhere in the mod's files) and then use /spawnitem to spawn a few.
     
  18. Bruised Spartan

    Bruised Spartan Subatomic Cosmonaut

    The item is called "resoniteseed" if you didn't find it.
     
  19. Hiuki

    Hiuki Pangalactic Porcupine

    or if you find one of the test towns they should have one chamber filled with crystals, you would be able to get some seeds that way.
     
  20. Gamefreak506

    Gamefreak506 Void-Bound Voyager

    ...Maybe it's the blinking red lights, but the Apex npc here called my Kazdra a Human. :rofl:
     

    Attached Files:

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