No i just thought if i could compile it i could use it as well but i didnt think that there are some things not properly working yet, my bad big expectations.
Just write down every mod that runs SMAPI and wait it out, yeah. Hopefully cantorsdust can update his mod OP to include all the updated Storm-API mods once everyone converts over.
I know I need vs2015 to load the Storm Solution, but there is no chance of having compatibility with SharpDevelop 5.1RC1? It would be convenient to be able to develop with different tools
http://storm.handsomematt.co.uk/builds/ if any1 wants to test it out, it's not done and things will still be breaking over the next couple of days
I asked this a couple pages ago, but is there a callback that can catch if the player starts talking to an NPC? I was looking through the API and didn't see anything there that seemed like it would catch that except maybe some of the UI updates.
Hey Handsome Matt, will Storm eventually support weather manipulation, I.E A mod with a random chance of making it rain the next day? I'd like to update MoreRain to be Storm compatible eventually.
Sure, if you tell us the events, methods, fields you need we can add them (they'll probably be added eventually anyway, but if you want them right now make an issue on GitLab)
Probably a silly question, but will this be able to run with the Steam version, the way SMAPI does? And if so, is it put in the same folders as for SMAPI?
Why does my Stormloader insta crashes? I can't get it to work :/ Cecil Could not find Field StardewValley.Farmer something like that before crashing
Looking forward to messing around with this. I want to create a more robust beer creation system, possibly one similar to the kitchen recipe gui. Would something like this be possible? My idea is to access the keg it would bring up a menu like the kitchen menu.
I just downloaded the new build Storm_0.1.0.0_20160309_011706 and it works. Thanks Handsome Matt and the rest of the Storm Team.