Tool StarDew Valley ModManager(SDVMM) 3 -VB based

Discussion in 'Mods' started by yuukiw, Mar 2, 2016.

  1. yuukiw

    yuukiw Scruffy Nerf-Herder

    Yeah most likely. Will look into it once i am @home again.

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    • yuukiw

      yuukiw Scruffy Nerf-Herder

      should fix it.
       

        Attached Files:

      • Sidex

        Sidex Space Hobo

        add refresh button mods list. in the active list shows the remote mode, and new ones are not there. I had to delete the configuration files in the "AppData \ Roaming \ SDVMM \ WindowsApplication1 \ 1.0.0.0"
        The program is still not off mods, I deactivated them all, but operate in a mods game.
         
        • yuukiw

          yuukiw Scruffy Nerf-Herder

          could you maek a picture of what exactly you mean?
           
          • Sidex

            Sidex Space Hobo

            program does not disable the mods.
             
            • yuukiw

              yuukiw Scruffy Nerf-Herder

              Any error message? And smapi mods right?

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              • Sidex

                Sidex Space Hobo

                No error messages. smapi mods right.
                 
                • yuukiw

                  yuukiw Scruffy Nerf-Herder

                  no idea if it fixes it.
                   

                    Attached Files:

                  • Yarott

                    Yarott Phantasmal Quasar

                    The program, on its latest version (v2.7a), installs the mods outside the Mods folder. Instead, they're being installed in the root of the game's install folder, adding a "2-" prefix to the mod folders being installed for some reason.
                     
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                    • yuukiw

                      yuukiw Scruffy Nerf-Herder

                      should be fixed in 2.7b
                       
                      • Yarott

                        Yarott Phantasmal Quasar

                        Can you add control of where the Mods folder is read? At least a button to open it.

                        EDIT: Oh! And another thing. Load Order control is messed up. It's probably not registering changes there. Though, I guess I know why it was adding number prefixes before. The load order follows how the list of activated mods is sorted: Alphanumerically.
                         
                          Last edited: Nov 8, 2016
                        • yuukiw

                          yuukiw Scruffy Nerf-Herder

                          In case your Manager wont pick up the 2.8c update use just replace it with this exe.
                           

                            Attached Files:

                            Yarott likes this.
                          • BrandonPotter0

                            BrandonPotter0 Big Damn Hero

                            The mod manager works pretty darn good so far :D Just needs some more entries for different types of XNB mods (Items - Weapons, Items - Tools...etc. etc)

                            Keep up teh fabulous work <3
                             
                            • yuukiw

                              yuukiw Scruffy Nerf-Herder

                              Please redownload the exe. My old hoster went down so i had to change the url. Which in turn means autoupdate wont work.
                               
                              • yuukiw

                                yuukiw Scruffy Nerf-Herder

                                If you get any error please redownload the exe.
                                 
                                • BrandonPotter0

                                  BrandonPotter0 Big Damn Hero

                                  Seems to work fine for me. But whats new in 3.0? O-o
                                   
                                  • yuukiw

                                    yuukiw Scruffy Nerf-Herder

                                    much of the background work for upsating smapi/Sdvmm. It now should be less prone to breaking.
                                    And a new Updater.
                                     
                                    • handshudler

                                      handshudler Space Hobo

                                      help me please I get this error while installing SDVMM version 3

                                      See the end of this message for details on invoking
                                      just-in-time (JIT) debugging instead of this dialog box.
                                      ************** Exception Text **************
                                      System.UnauthorizedAccessException: Access to the path 'C:\Users\handoko\Desktop\sdvmm\SDVMM.exe' is denied.
                                      at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                                      at System.IO.File.InternalDelete(String path, Boolean checkHost)
                                      at System.IO.File.Delete(String path)
                                      at WindowsApplication2.Form1.Form1_Load(Object sender, EventArgs e)
                                      at System.EventHandler.Invoke(Object sender, EventArgs e)
                                      at System.Windows.Forms.Form.OnLoad(EventArgs e)
                                      at System.Windows.Forms.Form.OnCreateControl()
                                      at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
                                      at System.Windows.Forms.Control.CreateControl()
                                      at System.Windows.Forms.Control.WmShowWindow(Message& m)
                                      at System.Windows.Forms.Control.WndProc(Message& m)
                                      at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
                                      at System.Windows.Forms.Form.WmShowWindow(Message& m)
                                      at System.Windows.Forms.Form.WndProc(Message& m)
                                      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                                      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                                      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

                                      ************** Loaded Assemblies **************
                                      mscorlib
                                      Assembly Version: 4.0.0.0
                                      Win32 Version: 4.6.1586.0 built by: NETFXREL2
                                      CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                                      ----------------------------------------
                                      SDVMM Updater
                                      Assembly Version: 1.0.0.0
                                      Win32 Version: 1.0.0.0
                                      CodeBase: file:///C:/Users/handoko/Desktop/sdvmm/SDVMM%20Updater.exe
                                      ----------------------------------------
                                      Microsoft.VisualBasic
                                      Assembly Version: 10.0.0.0
                                      Win32 Version: 14.6.1586.0 built by: NETFXREL2
                                      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
                                      ----------------------------------------
                                      System.Windows.Forms
                                      Assembly Version: 4.0.0.0
                                      Win32 Version: 4.6.1586.0 built by: NETFXREL2
                                      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                                      ----------------------------------------
                                      System
                                      Assembly Version: 4.0.0.0
                                      Win32 Version: 4.6.1586.0 built by: NETFXREL2
                                      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                                      ----------------------------------------
                                      System.Drawing
                                      Assembly Version: 4.0.0.0
                                      Win32 Version: 4.6.1586.0 built by: NETFXREL2
                                      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                                      ----------------------------------------
                                      System.Runtime.Remoting
                                      Assembly Version: 4.0.0.0
                                      Win32 Version: 4.6.1586.0 built by: NETFXREL2
                                      CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
                                      ----------------------------------------
                                      ************** JIT Debugging **************
                                      To enable just-in-time (JIT) debugging, the .config file for this
                                      application or computer (machine.config) must have the
                                      jitDebugging value set in the system.windows.forms section.
                                      The application must also be compiled with debugging
                                      enabled.
                                      For example:
                                      <configuration>
                                      <system.windows.forms jitDebugging="true" />
                                      </configuration>
                                      When JIT debugging is enabled, any unhandled exception
                                      will be sent to the JIT debugger registered on the computer
                                      rather than be handled by this dialog box.
                                       
                                      • yuukiw

                                        yuukiw Scruffy Nerf-Herder

                                        It seems like the porgramm doesnt has accses to the exe.
                                        You could try to move it somewhere else.


                                        Also in case you use Baidu as an antivirus Programm put the exe as an exception. I know from virus total that that one mark it as an virus.
                                         
                                        • murlocdummy

                                          murlocdummy Void-Bound Voyager

                                          After installing SDVMM 3.0, no mods work, and SMAPI closes itself upon running. I assume I'll have to completely uninstall the game and reinstall it.
                                           

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