Modding Help Spawn with Items

Discussion in 'Starbound Modding' started by Sloan, Dec 14, 2013.

  1. Sloan

    Sloan Master Chief

    I have this code in assets/treasure/default.treasurepools
    Code:
     "humanStarterTreasure" : [
        [0, {
            "fill" : [
              "beamaxe",
              "flashlight",
              [ "torch", 10],
              [ "cornseed", 3],
              [ "wheatseed", 3],
              [ "humanstarter", 1],
              [ "generatedgun", 1, { "definition" : "legendarygrenadelauncher" } ] ,
              [ "generatedgun", 1, { "definition" : "legendaryassaultrifle" } ] ,
              [ "generatedgun", 1, { "definition" : "rareplasmashotgun" } ] ,
              [ "generatedgun", 1, { "definition" : "legendaryflamethrower" } ] ,
              [ "generatedgun", 1, { "definition" : "legendarypistol" } ],
              [ "generatedgun", 1, { "definition" : "legendarymachinepistol" } ] ,
              [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher" } ] ,
              [ "generatedgun", 1, { "definition" : "legendarysniperrifle" } ]
            ],
            "levelVariance" : [0, 0],
            "allowDuplication" : false
          } ]
      ],
    Works however, the weapons comes with bad damage.
    [​IMG]
    know how I can change this?
     
  2. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    Turn levelVariance up, like 0, 7 should make it better
     

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