Is there a way to make a gun cycle from an assault rifle to a sniper, then a grenade launcher, and back to an assault rifle? It would switch when you right click and change sprites, and make a sound. Is it possible?
I've never heard of Vanquish until now so no. But I wanted to make a DC-17M blaster rifle from Star Wars.
i know the devs at one point tried to add a techModule element to armors to give the special tech abilities, but it doesn't work in the current stable build, it might work in nightly but i don't think it's possible without a tech, what you could do though, is if the jump boost is a actual effect like glow, tared, burning, poisoned and what ever, just add the effect name in the status effect array of the backpak eg: Code: "statusEffects" : [ { "stat" : "powerMultiplier", "baseMultiplier" : 1.2 }, { "stat" : "protection", "amount" : 2 }, { "stat" : "maxEnergy", "amount" : 2 }, { "stat" : "maxHealth", "amount" : 2 }, "glow" ],
Thanks, I figured it out. But I didn't think about the power level of the effect so this should help.
I took the xenon pack files and replaced the xenonglow status effect with jumpboost. Now I can change the rest of the stuff to make it look like a jetpack.
Ok, this thing really doesn't relate to modding, but for some reason whenever I start up starbound now it pops up with this I have no idea why. I tried taking out my mod stuff but it doesn't change. Is there any way to fix it?