RELEASED [SMAPI] Seasonal Immersion 1.12.0

A more seasonal farm at only $49,99! (Without VAT)

  1. Entoarox

    Entoarox Oxygen Tank

    0_0 this makes so sense, full log please, because the error you posted is saying that there is a `.xnb` (just .xnb) file in your Buildings directory :S
     
    • XCube591

      XCube591 Subatomic Cosmonaut

      Here you go :)
      Code:
      [14:07:54 INFO  SMAPI] SMAPI 1.8 with Stardew Valley 1.11 on Unix 16.0.0.0
      [14:07:55 DEBUG SMAPI] Mods go here: /Users/peterdravecky/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
      [14:07:55 DEBUG SMAPI] Loading SMAPI...
      [14:07:55 DEBUG SMAPI] Loading game...
      [14:07:55 DEBUG SMAPI] Loading mods...
      [14:07:55 INFO  SMAPI] Loaded mod: Entoarox Framework by Entoarox, v1.6.5 | A framework to make stardew modding easier!
      [14:07:55 INFO  SMAPI] Loaded mod: CJB Automation by CJ Bok, v1.4 | Automate processing of machines
      [14:07:56 INFO  SMAPI] Loaded mod: Teh's Fishing Overhaul by TehPers, v1.1.2-2 | A complete overhaul of vanilla fishing, with a huge amount of customization.
      [14:07:56 INFO  SMAPI] Loaded mod: GiftTasteHelper by Tyler, v1.1 | Displays NPC gift tastes in a handy tooltip.
      [14:07:56 INFO  SMAPI] Loaded mod: HappyBirthday by Alpha_Omegasis, v1.0 | Adds a farmer's birthday to the game.
      [14:07:56 INFO  SMAPI] Loaded mod: LookupAnything by Pathoschild, v1.9 | View metadata about anything by pressing a button.
      [14:07:56 INFO  SMAPI] Loaded mod: NPC Map Locations Mod by Bouhm, v1.4.5 | Shows NPC locations on the map
      [14:07:56 WARN  SMAPI] Ignored folder "NoDecay" which doesn't have a manifest.json.
      [14:07:56 INFO  SMAPI] Loaded mod: Wallpaper Retain by Iceburg333, v1.5 | Lets you keep old wallpaper when you change your walls.
      [14:07:56 INFO  SMAPI] Loaded mod: Health Bars Mod by Maurício Gomes (Speeder), v1.7 | Add health bars to monsters.
      [14:07:56 INFO  SMAPI] Loaded mod: Configurable Improved Sprinklers Mod by Maurício Gomes (Speeder), v2.1-EntoPatch.6 | Make the Sprinklers work better.
      [14:07:56 INFO  SMAPI] Loaded mod: Seasonal Immersion by Entoarox, v1.7 | Immerse yourself in a more seasonal world!
      [14:07:56 INFO  SMAPI] Loaded mod: Slower Fence Decay Mod by Maurício Gomes (Speeder), v0.5.1 | Make the game fences last longer.
      [14:07:56 INFO  SMAPI] Loaded mod: Sprint and Dash Mod Redux by littleraskol, v1.2-release | Allow sprinting and combat dashing (per OrSpeeder's original mod), with new config features.
      [14:07:56 INFO  SMAPI] Loaded mod: CJB Show Item Sell Price by CJ Bok, v1.5 | Show item sell price in your inventory!
      [14:07:56 INFO  SMAPI] Loaded mod: The Harp of Yoba by Platonymous, v1.0.4 | Adds The Harp of Yoba to the game.
      [14:07:56 INFO  SMAPI] Loaded mod: Trainer Mod by Zoryn, v1.0 | Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.
      [14:07:56 WARN  SMAPI] The Entoarox Framework mod failed on entry initialisation. It will still be loaded, but may not function correctly.
      Failed loading type: : System.TypeLoadException: Failure has occurred while loading a type.
        at Entoarox.Framework.EntoFramework.Entry (IModHelper helper) <0x10d5c43a0 + 0x0024a> in <filename unknown>:0
        at StardewModdingAPI.Program.LoadMods () <0x109d323d0 + 0x0276e> in <filename unknown>:0
      [14:07:56 INFO  Sprint and Dash Mod Redux] SprintAndDashRedux => Initialized
      [14:07:56 DEBUG Sprint and Dash Mod Redux] S&DR: stamCost = 3
      [14:07:56 DEBUG Sprint and Dash Mod Redux] S&DR: dashDuration = 4000
      [14:07:56 DEBUG Sprint and Dash Mod Redux] S&DR: dashCooldown = 10000
      [14:07:56 DEBUG Sprint and Dash Mod Redux] S&DR: windedStep = 0
      [14:07:56 DEBUG Sprint and Dash Mod Redux] S&DR: toggleMode = False
      [14:07:56 DEBUG SMAPI] Loaded 16 mods.
      [14:07:56 DEBUG SMAPI] Starting game...
      [14:07:56 DEBUG SMAPI] Starting console...
      [14:07:56 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
      [14:07:57 WARN  SMAPI] Configurable Improved Sprinklers Mod used Extensions.AsInt32, which is deprecated since SMAPI 1.0. It will be removed soon, so the mod will break if it's not updated.
      [14:07:57 INFO  Seasonal Immersion] Loading Seasonal Immersion ContentPack...
      [14:07:57 INFO  Seasonal Immersion] Using the `Elle's Seasonal Buildings` content pack, version 1.0.0 by junimods
      [14:07:57 ERROR Seasonal Immersion] Could not load ContentPack
      Could not find file "/Users/peterdravecky/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/SeasonalImmersion/ContentPack/spring/.png"
        at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x1033c6000 + 0x00833> in <filename unknown>:0
        at System.IO.FileStream..ctor (System.String path, FileMode mode) <0x10e5e33d0 + 0x0005d> in <filename unknown>:0
        at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
        at Entoarox.SeasonalImmersion.SeasonalImmersion.GetStream (System.String file) <0x10e5e3090 + 0x000b3> in <filename unknown>:0
        at Entoarox.SeasonalImmersion.SeasonalImmersion.GetTexture (System.String file) <0x10e6801b0 + 0x0001f> in <filename unknown>:0
        at Entoarox.SeasonalImmersion.SeasonalImmersion.LoadContent () <0x10e5e23c0 + 0x00a19> in <filename unknown>:0
        at Entoarox.SeasonalImmersion.SeasonalImmersion.GameEvents_LoadContent (System.Object s, System.EventArgs e) <0x10e5e1e90 + 0x00054> in <filename unknown>:0
      Setting breakpad minidump AppID = 413150
       
      • Entoarox

        Entoarox Oxygen Tank

      • XCube591

        XCube591 Subatomic Cosmonaut

        Thank you! This got rid of all the error stuff at the end.
        I feel so bad for bothering you again, but I got another error :p
        Code:
        [22:16:20 INFO  SMAPI] SMAPI 1.8 with Stardew Valley 1.11 on Unix 16.0.0.0
        [22:16:20 DEBUG SMAPI] Mods go here: /Users/peterdravecky/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
        [22:16:20 DEBUG SMAPI] Loading SMAPI...
        [22:16:20 DEBUG SMAPI] Loading game...
        [22:16:20 DEBUG SMAPI] Loading mods...
        [22:16:21 INFO  SMAPI] Loaded mod: Entoarox Framework by Entoarox, v1.6.5 | A framework to make stardew modding easier!
        [22:16:21 INFO  SMAPI] Loaded mod: CJB Automation by CJ Bok, v1.4 | Automate processing of machines
        [22:16:21 INFO  SMAPI] Loaded mod: Teh's Fishing Overhaul by TehPers, v1.1.2-2 | A complete overhaul of vanilla fishing, with a huge amount of customization.
        [22:16:21 INFO  SMAPI] Loaded mod: Furniture Anywhere by Entoarox, v1.1.1 | Lets you place furniture anywhere you can place chests or machines!
        [22:16:21 INFO  SMAPI] Loaded mod: GiftTasteHelper by Tyler, v1.1 | Displays NPC gift tastes in a handy tooltip.
        [22:16:21 INFO  SMAPI] Loaded mod: HappyBirthday by Alpha_Omegasis, v1.0 | Adds a farmer's birthday to the game.
        [22:16:21 INFO  SMAPI] Loaded mod: LookupAnything by Pathoschild, v1.10.1 | View metadata about anything by pressing a button.
        [22:16:21 INFO  SMAPI] Loaded mod: NPC Map Locations Mod by Bouhm, v1.4.5 | Shows NPC locations on the map
        [22:16:21 WARN  SMAPI] Ignored folder "NoDecay" which doesn't have a manifest.json.
        [22:16:21 INFO  SMAPI] Loaded mod: Wallpaper Retain by Iceburg333, v1.5 | Lets you keep old wallpaper when you change your walls.
        [22:16:21 INFO  SMAPI] Loaded mod: Health Bars Mod by Maurício Gomes (Speeder), v1.7 | Add health bars to monsters.
        [22:16:21 INFO  SMAPI] Loaded mod: Configurable Improved Sprinklers Mod by Maurício Gomes (Speeder), v2.1-EntoPatch.6 | Make the Sprinklers work better.
        [22:16:21 INFO  SMAPI] Loaded mod: Seasonal Immersion by Entoarox, v1.7.1 | Immerse yourself in a more seasonal world!
        [22:16:21 INFO  SMAPI] Loaded mod: Slower Fence Decay Mod by Maurício Gomes (Speeder), v0.5.1 | Make the game fences last longer.
        [22:16:21 INFO  SMAPI] Loaded mod: Sprint and Dash Mod Redux by littleraskol, v1.2-release | Allow sprinting and combat dashing (per OrSpeeder's original mod), with new config features.
        [22:16:21 INFO  SMAPI] Loaded mod: The Harp of Yoba by Platonymous, v1.0.4 | Adds The Harp of Yoba to the game.
        [22:16:21 INFO  SMAPI] Loaded mod: Trainer Mod by Zoryn, v1.0 | Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.
        [22:16:21 WARN  SMAPI] The Entoarox Framework mod failed on entry initialisation. It will still be loaded, but may not function correctly.
        Failed loading type: : System.TypeLoadException: Failure has occurred while loading a type.
          at Entoarox.Framework.EntoFramework.Entry (IModHelper helper) <0x10afbd3a0 + 0x0024a> in <filename unknown>:0
          at StardewModdingAPI.Program.LoadMods () <0x108322610 + 0x0276e> in <filename unknown>:0
        [22:16:22 INFO  Sprint and Dash Mod Redux] SprintAndDashRedux => Initialized
        [22:16:22 DEBUG Sprint and Dash Mod Redux] S&DR: stamCost = 3
        [22:16:22 DEBUG Sprint and Dash Mod Redux] S&DR: dashDuration = 4000
        [22:16:22 DEBUG Sprint and Dash Mod Redux] S&DR: dashCooldown = 10000
        [22:16:22 DEBUG Sprint and Dash Mod Redux] S&DR: windedStep = 0
        [22:16:22 DEBUG Sprint and Dash Mod Redux] S&DR: toggleMode = False
        [22:16:22 DEBUG SMAPI] Loaded 16 mods.
        [22:16:22 DEBUG SMAPI] Starting game...
        [22:16:22 DEBUG SMAPI] Starting console...
        [22:16:22 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
        [22:16:22 WARN  SMAPI] Configurable Improved Sprinklers Mod used Extensions.AsInt32, which is deprecated since SMAPI 1.0. It will be removed soon, so the mod will break if it's not updated.
        [22:16:22 INFO  Seasonal Immersion] Loading Seasonal Immersion ContentPack...
        [22:16:22 INFO  Seasonal Immersion] Using the `Elle's Seasonal Buildings` content pack, version 1.0.0 by junimods
        [22:16:22 ERROR Seasonal Immersion] Could not load ContentPack
        This image format is not supported
          at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, System.IO.Stream stream) <0x10c9ee850 + 0x000b1> in <filename unknown>:0
          at Entoarox.SeasonalImmersion.SeasonalImmersion.GetTexture (System.String file) <0x10c9ee7c0 + 0x00052> in <filename unknown>:0
          at Entoarox.SeasonalImmersion.SeasonalImmersion.LoadContent () <0x10c96d0e0 + 0x00a19> in <filename unknown>:0
          at Entoarox.SeasonalImmersion.SeasonalImmersion.GameEvents_LoadContent (System.Object s, System.EventArgs e) <0x10c96cbc0 + 0x00054> in <filename unknown>:0
        Setting breakpad minidump AppID = 413150
        It says the image format is not supported, although all the images are in the right .png format :(
         
        • Entoarox

          Entoarox Oxygen Tank

          I am adding more sanity checks again >_< apparently I was being to forgiving still....
           
            peroxidewren likes this.
          • XCube591

            XCube591 Subatomic Cosmonaut

            Thank you so much!
             
            • peroxidewren

              peroxidewren Void-Bound Voyager

              Hey, thanks for all this work that you're doing!
              I'm a Linux user and unfortunately something seems amiss over on my end too with the System.IO.Compression file. I'm fairly new to using Linux so I'm afraid I don't understand much of what's in the terminal but I thought it might possibly be useful for you to see the error that crops up (sorry in advance if it's just a whole load of useless junk).
              Code:
              [11:01:13 INFO  SMAPI] SMAPI 1.8 with Stardew Valley 1.11 on Unix 4.4.0.62
              [11:01:13 DEBUG SMAPI] Mods go here: /home/ren/.local/share/Steam/steamapps/common/Stardew Valley/Mods
              [11:01:13 DEBUG SMAPI] Loading SMAPI...
              [11:01:13 DEBUG SMAPI] Loading game...
              Please use SDL 2.0.5 or higher.
              [11:01:13 DEBUG SMAPI] Loading mods...
              [11:01:13 INFO  SMAPI] Loaded mod: CJB Item Spawner by CJ Bok, v1.6 | Simple in-game Item Spawner!
              [11:01:13 INFO  SMAPI] Loaded mod: HarvestWithScytheSMAPI by ThatNorthernMonkey, v0.0 |
              [11:01:13 INFO  SMAPI] Loaded mod: NPC Map Locations Mod by Bouhm, v1.4.5 | Shows NPC locations on the map
              [11:01:13 ERROR SMAPI] Couldn't load mod for manifest '/home/ren/.local/share/Steam/steamapps/common/Stardew Valley/Mods/SeasonalImmersion/manifest.json': an error occurred while loading the target DLL.
              System.IO.FileNotFoundException: Could not load file or assembly 'System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies.
              File name: 'System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
                at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) <0x4008b0b0 + 0x000a3> in <filename unknown>:0
                at System.RuntimeType.CreateInstanceMono (Boolean nonPublic) <0x400f8ad0 + 0x00137> in <filename unknown>:0
                at System.RuntimeType.CreateInstanceSlow (Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, System.Threading.StackCrawlMark& stackMark) <0x400f8a60 + 0x00053> in <filename unknown>:0
                at System.RuntimeType.CreateInstanceDefaultCtor (Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, System.Threading.StackCrawlMark& stackMark) <0x400f89c0 + 0x0005f> in <filename unknown>:0
                at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) <0x400f88a0 + 0x000a3> in <filename unknown>:0
                at System.Activator.CreateInstance (System.Type type) <0x40179ec0 + 0x0000f> in <filename unknown>:0
                at System.Reflection.Assembly.CreateInstance (System.String typeName, Boolean ignoreCase) <0x402187d0 + 0x00047> in <filename unknown>:0
                at System.Reflection.Assembly.CreateInstance (System.String typeName) <0x402187a0 + 0x00013> in <filename unknown>:0
                at StardewModdingAPI.Program.LoadMods () <0x4014e7b0 + 0x019a3> in <filename unknown>:0
              [11:01:13 INFO  SMAPI] Loaded mod: Trainer Mod by Zoryn, v1.0 | Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.
              [11:01:13 DEBUG SMAPI] Loaded 4 mods.
              [11:01:13 DEBUG SMAPI] Starting game...
              [11:01:13 DEBUG SMAPI] Starting console...
              
               
              • Entoarox

                Entoarox Oxygen Tank

                You need to download the mono version of the DLL (http://www.mono-project.com/download/) and then use unzipped ContentPack directories rather then zipped ContentPack.zip files.
                This is a problem with SDV's build-in mono, and I am still looking for a long-term solution to this.
                 
                  peroxidewren and anothersarah like this.
                • Entoarox

                  Entoarox Oxygen Tank

                • Minakie

                  Minakie Cosmic Narwhal

                  You broke something again. I just tested it and it's not working for me either. I tried unziping the files into a ContentPack folder and extracting them directly into the mod's folder (tried with both the from the mod folder and from the zipped content pack). It's not working, game is rendering the vanilla houses. The latest working version for me is 1.7.1 :)
                   
                  • FieryChaos

                    FieryChaos Cosmic Narwhal

                    Yeah, 1.7.2 isn't loading textures correctly; the house/greenhouse stay vanilla, and every other building is the fall texture, regardless of what season (tested spring, summer, fall with eemie's seasonal victorian textures; packed & unpacked). Seems like it's only partially loading the first folder (fall). No errors in the logs. Rolled back to 1.7.1 last night until it gets sorted.
                     
                    • Karmylla

                      Karmylla Space Kumquat

                      Yes, i'm having the same issue with 1.7.2! I tried using different content packs and removing other mods, in case any of them were conflicting with yours, but the issue remained. It seems to only affect the buildings, though!
                      I'm using Windows, and there were no errors in the logs! Hope that helps!
                       
                      • Entoarox

                        Entoarox Oxygen Tank

                        Peculiar, all that is new in 1.7.2 is a extra sanity check for textures, having fall textures across the board makes no sense :S
                         
                        • anothersarah

                          anothersarah Scruffy Nerf-Herder

                          @peroxidewren Installing mono-complete fixed this for me, were you able to get it running?
                           
                          • quirkyquark

                            quirkyquark Phantasmal Quasar

                            Can confirm that 1.7.2 does not apply the ContentPack folder or zip even though the logs say everything is OK...
                             
                            • FieryChaos

                              FieryChaos Cosmic Narwhal

                              Aye, little update on my part. Didn't realize my Content\Buildings Folder had the fall textures from Elle's pack in it (only recently made the switch to eemie's pack so didn't really notice it was Elle's version and not eemie's; and I don't remember replacing them, so *shrug*); so correction, it seems to not be loading any textures from the pack and just using whatever you have in Content\Buildings (default).

                              EDIT: only realized this because I tried testing without a pack so it loads your built-in version, but it doesn't seem to actually load even that correctly.
                               
                                Last edited: Feb 14, 2017
                              • peroxidewren

                                peroxidewren Void-Bound Voyager

                                It took me a while to figure out what to do (I didn't have a package manager for my computer and had no idea that I needed one until I came across the suggestion after clicking around for ages), but I got it all installed in the end and unzipped my contentpack file. That solved the original error but now (rather annoyingly) I have another, I'm moving my files around a bit to see if that changes anything but as of right now I've got this popping up in my terminal:
                                EDIT: I didn't post code before- apologies. I've rolled back to 1.7.1 and I get an error in the terminal but I'm now actually seeing the mod! Below is what I'm currently seeing in the terminal:
                                Code:
                                ERROR: ld.so: object '/home/ren/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
                                [11:06:14 INFO  SMAPI] SMAPI 1.8 with Stardew Valley 1.11 on Unix 4.4.0.62
                                [11:06:15 DEBUG SMAPI] Mods go here: /home/ren/.local/share/Steam/steamapps/common/Stardew Valley/Mods
                                [11:06:15 DEBUG SMAPI] Loading SMAPI...
                                [11:06:15 DEBUG SMAPI] Loading game...
                                Please use SDL 2.0.5 or higher.
                                [11:06:17 DEBUG SMAPI] Loading mods...
                                [11:06:17 INFO  SMAPI] Loaded mod: AnimalSitter by jwdred, v1.0.6 | Let someone else pet all those pesky animals!
                                [11:06:17 INFO  SMAPI] Loaded mod: CJB Item Spawner by CJ Bok, v1.6 | Simple in-game Item Spawner!
                                [11:06:17 INFO  SMAPI] Loaded mod: HarvestWithScytheSMAPI by ThatNorthernMonkey, v0.0 |
                                [11:06:17 INFO  SMAPI] Loaded mod: NPC Map Locations Mod by Bouhm, v1.4.5 | Shows NPC locations on the map
                                [11:06:17 INFO  SMAPI] Loaded mod: Seasonal Immersion by Entoarox, v1.7.1 | Immerse yourself in a more seasonal world!
                                [11:06:17 INFO  SMAPI] Loaded mod: Trainer Mod by Zoryn, v1.0 | Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.
                                [11:06:17 DEBUG SMAPI] Loaded 6 mods.
                                [11:06:17 DEBUG SMAPI] Starting game...
                                [11:06:17 DEBUG SMAPI] Starting console...
                                [11:06:17 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
                                [11:06:18 INFO  Seasonal Immersion] Loading Seasonal Immersion ContentPack...
                                [11:06:18 INFO  Seasonal Immersion] Using the `Hobbit Hole House` content pack, version 1.0.0 by LemonEX
                                libpng error: Not enough image data
                                [11:06:19 WARN  Seasonal Immersion] Failed to PreMultiply texture, alpha will not work properly
                                This image format is not supported
                                  at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, System.IO.Stream stream) <0x41c64510 + 0x0007f> in <filename unknown>:0
                                  at Entoarox.SeasonalImmersion.SeasonalImmersion.PreMultiply (Microsoft.Xna.Framework.Graphics.Texture2D texture) <0x41c6a590 + 0x002e7> in <filename unknown>:0
                                libpng error: Not enough image data
                                [11:06:19 WARN  Seasonal Immersion] Failed to PreMultiply texture, alpha will not work properly
                                This image format is not supported
                                  at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, System.IO.Stream stream) <0x41c64510 + 0x0007f> in <filename unknown>:0
                                  at Entoarox.SeasonalImmersion.SeasonalImmersion.PreMultiply (Microsoft.Xna.Framework.Graphics.Texture2D texture) <0x41c6a590 + 0x002e7> in <filename unknown>:0
                                libpng error: Not enough image data
                                [11:06:20 WARN  Seasonal Immersion] Failed to PreMultiply texture, alpha will not work properly
                                This image format is not supported
                                  at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, System.IO.Stream stream) <0x41c64510 + 0x0007f> in <filename unknown>:0
                                  at Entoarox.SeasonalImmersion.SeasonalImmersion.PreMultiply (Microsoft.Xna.Framework.Graphics.Texture2D texture) <0x41c6a590 + 0x002e7> in <filename unknown>:0
                                libpng error: Not enough image data
                                [11:06:20 WARN  Seasonal Immersion] Failed to PreMultiply texture, alpha will not work properly
                                This image format is not supported
                                  at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, System.IO.Stream stream) <0x41c64510 + 0x0007f> in <filename unknown>:0
                                  at Entoarox.SeasonalImmersion.SeasonalImmersion.PreMultiply (Microsoft.Xna.Framework.Graphics.Texture2D texture) <0x41c6a590 + 0x002e7> in <filename unknown>:0
                                Setting breakpad minidump AppID = 413150
                                Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198052832220 [API loaded no]
                                [11:07:34 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
                                [11:07:34 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
                                [11:07:43 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
                                
                                
                                
                                 
                                  Last edited: Feb 14, 2017
                                • Entoarox

                                  Entoarox Oxygen Tank

                                  logs please.
                                   
                                  • XCube591

                                    XCube591 Subatomic Cosmonaut

                                    Hi! Did everything you said and now my game succesfully loads up without errors! but when I load the game the sesonal textures dont show up and in my terminal it says in red:
                                    Code:
                                    [17:06:45 INFO  Entoarox Framework] Checking for updates...
                                    [17:06:45 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event:
                                    System.NullReferenceException: Object reference not set to an instance of an object
                                      at Entoarox.Framework.Events.MoreEvents.FireWorldReady () <0x15afe0bf0 + 0x00014> in <filename unknown>:0
                                      at Entoarox.Framework.EntoFramework.GameEvents_LoadTick (System.Object s, System.EventArgs e) <0x14dd024f0 + 0x002ec> in <filename unknown>:0
                                      at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent (IMonitor monitor, System.String name, IEnumerable`1 handlers, System.Object sender, System.EventArgs args) <0x10cfba5f0 + 0x00127> in <filename unknown>:0
                                    [17:06:46 INFO  Entoarox Framework] Update checks have been completed.
                                    [17:06:46 DEBUG Furniture Anywhere] Restoring furniture...
                                    [17:06:46 ERROR SMAPI] A mod failed handling the SaveEvents.AfterLoad event:
                                    System.TypeInitializationException: The type initializer for 'System.Drawing.GDIPlus' threw an exception. ---> System.DllNotFoundException: libgdiplus.dylib
                                      at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
                                      at System.Drawing.GDIPlus..cctor () <0x15fc06840 + 0x001d9> in <filename unknown>:0
                                      --- End of inner exception stack trace ---
                                      at System.Drawing.Image.InitFromStream (System.IO.Stream stream) <0x15fc063d0 + 0x00139> in <filename unknown>:0
                                      at System.Drawing.Image.LoadFromStream (System.IO.Stream stream, Boolean keepAlive) <0x15fc06240 + 0x00030> in <filename unknown>:0
                                      at System.Drawing.Image.FromStream (System.IO.Stream stream) <0x15fc06210 + 0x00016> in <filename unknown>:0
                                      at TheHarpOfYoba.LoadData.LoadImage (System.String imageString) <0x15fc05a20 + 0x00073> in <filename unknown>:0
                                      at TheHarpOfYoba.LoadData.getSprite (Int32 i) <0x15fc05820 + 0x0009e> in <filename unknown>:0
                                      at TheHarpOfYoba.HarpOfYobaMod.loadObjects () <0x15fc04f20 + 0x000b2> in <filename unknown>:0
                                      at TheHarpOfYoba.HarpOfYobaMod.SaveEvents_AfterLoad (System.Object sender, System.EventArgs e) <0x15fc04de0 + 0x00017> in <filename unknown>:0
                                      at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent (IMonitor monitor, System.String name, IEnumerable`1 handlers, System.Object sender, System.EventArgs args) <0x10cfba5f0 + 0x00127> in <filename unknown>:0
                                    [17:06:46 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
                                    [17:06:46 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
                                    [17:06:49 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
                                    [17:06:54 ERROR SMAPI] A mod failed handling the TimeEvents.TimeOfDayChanged event:
                                    System.TypeInitializationException: The type initializer for 'System.Drawing.GDIPlus' threw an exception. ---> System.DllNotFoundException: libgdiplus.dylib
                                      at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
                                      at System.Drawing.GDIPlus..cctor () <0x15fc06840 + 0x001d9> in <filename unknown>:0
                                      --- End of inner exception stack trace ---
                                      at System.Drawing.Image.InitFromStream (System.IO.Stream stream) <0x15fc063d0 + 0x00139> in <filename unknown>:0
                                      at System.Drawing.Image.LoadFromStream (System.IO.Stream stream, Boolean keepAlive) <0x15fc06240 + 0x00030> in <filename unknown>:0
                                      at System.Drawing.Image.FromStream (System.IO.Stream stream) <0x15fc06210 + 0x00016> in <filename unknown>:0
                                      at TheHarpOfYoba.LoadData.LoadImage (System.String imageString) <0x15fc05a20 + 0x00073> in <filename unknown>:0
                                      at TheHarpOfYoba.LoadData.getSprite (Int32 i) <0x15fc05820 + 0x0009e> in <filename unknown>:0
                                      at TheHarpOfYoba.HarpOfYobaMod.loadObjects () <0x15fc04f20 + 0x000b2> in <filename unknown>:0
                                      at TheHarpOfYoba.HarpOfYobaMod.sendLetters () <0x161d0d000 + 0x00019> in <filename unknown>:0
                                      at TheHarpOfYoba.HarpOfYobaMod.TimeEvents_TimeOfDayChanged (System.Object sender, StardewModdingAPI.Events.EventArgsIntChanged e) <0x1605aea10 + 0x0006b> in <filename unknown>:0
                                      at StardewModdingAPI.Framework.InternalExtensions.SafelyRaiseGenericEvent[TEventArgs] (IMonitor monitor, System.String name, IEnumerable`1 handlers, System.Object sender, StardewModdingAPI.Framework.TEventArgs args) <0x1218f3ee0 + 0x000f3> in <filename unknown>:0
                                    Killed: 9
                                    logout
                                    Saving session...
                                    ...copying shared history...
                                    ...saving history...truncating history files...
                                    ...completed.
                                    
                                    [Process completed]
                                    
                                    I know some of this isnt related to seasonal immersion, but i didnt want to left out any important part of the code :)
                                     
                                    • Entoarox

                                      Entoarox Oxygen Tank

                                      Actually, there is nothing about seasonal immersion issues in there, full log please >_<
                                       

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