About The Mod With this mod active your tilled soil (fertilized or not) will never decay overnight. To remove tilled soil you have to break it with your Pickaxe. Good for layout planning! Requirements SMAPI 0.39.6 Mod Files http://www.nexusmods.com/stardewvalley/mods/237/ Place the NoSoilDecay folder and contents in your /Stardew Valley/Mods/ folder with both .dlls and the manifest.json. Let me know of any bugs or problems in here. Built against latest SMAPI!
Wow, I almost forgot about this mod lol. I've decided not to add new features to my Storm mods until if / when Storm is back on the scene properly. I can port this to SMAPI or something however if requested.
Looks like demmonic stalled in the middle of his massive rewrite for the past 3 days, we'll see I guess!
Please do port this over. The future of storm is looking pretty bleak and it appears SMAPI is going to be where it is at. I love this mod, one of my must haves and one of the ones keeping me on storm. Thanks.
I'll try my best not enough hours in the day tbh, and the kids split up for easter holidays for two weeks tomorrow
Oh, please convert this mod to SMAPI. That would be nice. This mod plus your Harvest with Scythe makes my farming life easier.
Well we'll be rooting for a conversion... I may have to do without this while moving back over to smap. Storm is making me sad.
Echoing the hope for a SMAPI conversion, when you have the time, of course. =3 I used this mod when I was using Storm, and it was definitely useful (particularly in winter!)
ThatNorthernMonkey updated [Storm] No Soil Decay with a new update entry: SMAPI port! Read the rest of this update entry...
Found a little feature that we would otherwise not see.. completely by accident Needs some testing people so have at it Storm version now deprecated and removed.
Thank you! I love this mod. Is there currently a way to configure it so that it only works in your farm/greenhouse? It's remembering the soil where the worms are.
Strange, looking into this The idea was to have it look everywhere so people could add custom farmable locations via mods and the mod would work there too. Will be a way to filter out the treasure worms though