Just wanted to thank you for adding the data mining feature...invaluable for devs & stat nerds! Also, the actual friendship max appears to be 3499 for spouse/2749 for other NPC:
@quirkyquark The game doesn't limit friendship points, they'll keep increasing past the maximum. The maximum is the point at which the heart meter maxes out and they stop having any further effect, though. You'll find lots of weird things like that in the underlying data.
Thanks! Agreed with the weirdness and the maxing out, although there is the "hidden" 13th heart/stardrop with your spouse - where IIRC Lookup Anything does correctly tell you "249 points to next...." when at 12 hearts. My sample size is one and I have not decompiled the code, but it seems from the savefile and continued gifting past 10/13 hearts that the game does eventually cap friendship points at maxhearts*250+249.
So today, out of nowhere, when I loaded my game I started getting errors when I tried to look up things. Error log below. Any ideas? [13:40:05 TRACE LookupAnything] Received a lookup request... searching the open 'GameMenu' menu... showing ItemSubject::Cooking::Omelet. [13:40:05 TRACE LookupAnything] Received a lookup request... searching the open 'GameMenu' menu... an error occurred. [13:40:05 ERROR LookupAnything] Something went wrong looking that up: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at Pathoschild.Stardew.LookupAnything.GameHelper.GetGiftTastes(Item item, Metadata metadata) in \source\_Stardew\Pathoschild.StardewMods\LookupAnything\GameHelper.cs:line 214 at Pathoschild.Stardew.LookupAnything.Framework.Subjects.ItemSubject.GetGiftTastes(Item item, Metadata metadata) in \source\_Stardew\Pathoschild.StardewMods\LookupAnything\Framework\Subjects\ItemSubject.cs:line 486 at Pathoschild.Stardew.LookupAnything.Framework.Subjects.ItemSubject.<GetData>d__7.MoveNext() in \source\_Stardew\Pathoschild.StardewMods\LookupAnything\Framework\Subjects\ItemSubject.cs:line 266 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, Metadata metadata, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields) in \source\_Stardew\Pathoschild.StardewMods\LookupAnything\Components\LookupMenu.cs:line 83 at Pathoschild.Stardew.LookupAnything.LookupAnythingMod.<>c__DisplayClass17_0.<ShowLookup>b__0() in \source\_Stardew\Pathoschild.StardewMods\LookupAnything\LookupAnythingMod.cs:line 285 at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action`1 onError) in \source\_Stardew\Pathoschild.StardewMods\Common\CommonHelper.cs:line 197
@gwynhefar Do you have any XNB mods, specifically any that change Data\NPCGiftTastes.xnb? If you have Steam, try verifying the game integrity (which will remove any XNB mods).
Yes, I have XNB mods but nothing that I've changed or added since yesterday when it was working. Time for another round of verifying game integrity and adding them back one by one until I find the culprit.
Lookup Anything 1.11-beta is now available (see attached). This version adds support for Stardew Valley 1.2 beta. This is for Stardew Valley 1.2 beta and SMAPI 1.9 only; it won't work with earlier versions. Feedback, suggestions, and bug reports are welcome here. [Edit: download removed; see the latest version instead.]
Lookup Anything 1.11 is now available on Linux, Mac, and Windows. This just adds support for Stardew Valley 1.2 beta. Feedback, suggestions, and bug reports are welcome here.
Insanely helpful mod, obviously. Huge thanks for this. I looked through the thread & didn't see this mentioned, so maybe it's something on my end, but for me it shows the sell prices for weapons (edit: also rings & footwear) as double what they actually are. Is this a bug, or am I just missing something, or. . .? I'm using the Steam version with SMAPI 1.8/Lookup Anything 1.10.1. Edit 2: Awwwwwwesome. Thank you, Pathos.
Hi @Fortnight. You're right, I see that too. I added a ticket to fix that in an upcoming release. Thanks!
HI, for some reason when I hit F1 I don't it the look up. I haven't gotten an error saying that something it wrong with the mod. And I have the newest version that isn't the beta but it's not working
@Talmatia: it sounds like your computer is intercepting the F1 key. Possible fixes: If you're on a laptop, you might need to use the function key. You can tell LookupAnything to use a different key.
@Pathoschild I figured it out. I have a wireless keyboard with a function key it was enabled. I feel so silly. Thank you!!!
Hi - this looks like a great mod, thank you! I'm having some trouble getting the mod to work - I'm running Stardew Valley on a Mac through Steam. I downloaded SMAPI and saved the LookupAnything files to the Mods folder in the Stardew Valley folder, and when I open the game it appears to open through the modding console with no problems. However, nothing happens! This is my first experience with modding, and in Mac it seems a lot more complicated than on a PC so it wouldn't surprise me if I did something wrong along the way! I've attached the latest error log - it definitely looks like things aren't working properly. Thank you!
Hi @littlellama. That error means the update check timed out, but the mod should work fine anyway. On Mac you often need to press a function key to get F1 to work. You can also change F1 to another button that's easier to use on Mac (basically edit the config.json file, and change F1 to another key).