Dang, looks like my attempt at hooking into the serializableDictionary didnt work then... I am afraid that you and others with this issue will not be able to use Furniture Anywhere until Farmhand is available then
Hey, if this thread is still alive, can I get some help? I just tried to place furniture outside and well, my game crashed @ saving screen. Will post ErrorLog if this gets a response.
I read that. Was just wondering if you were aware of any mods to avoid using with Furniture Anywhere. If not, that's fine. I'll just not put furniture outside.
if it crashes for you, then you're amongst the people who it doesnt work for, simple as that, other mods should have little to no impact on that.
Entoarox updated [SMAPI] Furniture Anywhere with a new update entry: Major update! Read the rest of this update entry...
Entoarox updated [SMAPI] Furniture Anywhere with a new update entry: Bugfix Read the rest of this update entry...
Entoarox updated [SMAPI] Furniture Anywhere with a new update entry: Update to SMAPI 1.9 Read the rest of this update entry...
When using the "Furniture Anywhere" MOD everything loads normally. I can put any item outside the house. The problem comes when you right-click on the item. This error appears and the game hangs: [11: 30:22 ERROR SMAPI] An error occured in the base update loop: System.IO.FileNotFoundException: Não foi possível localizar o arquivo 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Data\excerpts.txt'. Nome do arquivo: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Data\excerpts.txt' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) em System.IO.StreamReader..ctor(String path) em System.IO.File.OpenText(String path) em StardewValley.Utility.getExcerptText(Random r) em StardewValley.Object.checkForAction(Farmer who, Boolean justCheckingForActivity) em StardewValley.GameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) em StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) em StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) em StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) em StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) em StardewValley.Game1.UpdateControlInput(GameTime time) em StardewValley.Game1.Update(GameTime gameTime) em StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) na d : \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:linha 233 What could be happening? Is Mod not compatible yet? Obs.: I use SMAPI 1.10 and the game in version 1.2.26
dont right-click for now, apparently 1.2 changed something that is causing issues in the right-click...
Will this be updated for SMAPI 1.15? I have the unmovable chests outside now and I can't remove them now that it's updated. EDIT: Nvm, I believe I fixed it by updating EF.
ok ive got the latest version of SMAPI, got the latest version of this mod, so then why isnt it working? cant place any furniture outside ;-;